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Warhammer 40,000/7th Edition Tactics/Blood Angels
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==Building your Army== All right 7th edition mother fucker lets do this. Here is the bare bones way to make a decently competitive list out of the Blood Angels codex. First off, you better be running the Baal Strike Force Detachment. If not, go have fun with the Ultramarines. '''HQ''' The best all around HQ is a Level 2 Librarian, consider using Gallian's Staff. They are extremely cheap, and you can easily gear them to fit your army as you please. Throw a jump pack on him and put him with a Death Company squad. You're better off with a Captain or Chaplain if you are facing any army that can negate your psychic phase e.g., Eldar, Librarius Conclave, Grey Knights. Finally, Sanguinary Priests are for all your death star needs; consider joining them with sanguinary guard or assault termies. Death Company Chaplains if you are running a Death Company heavy army. '''Troops''' A tactical and scout squad is fine. Do not mix up your heavy and special weapons on the tactical squad. Either go flamer and heavy flamer or ditch the heavy weapon because it's pretty useless in an assault focused army. Alternatively, run your list as a Flesh Tearers detachment, forget Tactical Squads and take Cassor the Damned as your compulsory Troops choice, leaving more room for you to spam Assault Squads. Tactical Sergeant Teleport Homer can be very useful with Terminators in reserve, especially if its a 6-man squad for a Razorback with suicide flamers that's been sent to get the opponent's natural objective. Deep Strike your Terminator armoured killing machines straight into the heart of the battle! This also allows for max squad size where Land Raiders do not. (Although a Spartan Assault Tank would) '''Elites''' Run Death Company with jump packs in squads of 5-10 with 1 power fist per five. A single squad of MSU hunting Sanguinary Guard is a valid choice because they wont draw too much fire and will eat MEQ all day. Furioso Dreadnoughts in drop pods are great for threatening the enemy's flanks and drawing fire while the bulk of your army races to get into combat. '''Fast Attack''' Double Meltagun Assault Marine squads are your best bet. Don't forget to keep the Jump Packs for increased mobility. Or if you still want to keep the old 'Spear of Sanguinius' alive, Land Speeders are cost-effective tank hunters. Bike squads make good grav-gun delivery. '''Heavy Support''' Stormravens are our only real effective anti-air choice but they are sturdy transports and they are extremely versatile. Vindicators with Overcharged Engines are a nightmare to both infantry and vehicles, being able to move up 12" and lob a S10, AP2 pie plate in your opponent's face. Bear in mind, these things will draw a lot of fire. Take two of them, which halves the amount of enemy firepower being thrown at them and still means the enemy are shooting at your big, scary guns instead of your Death company and objective-humping units. Game-tested, very successful, always add Siege Shield, Storm Bolter, Hunter-Killer Missile and Extra Armour. Consider adding a third to really get on your opponents nerves, or a Sicaran, as its fast and makes skimmers cry. At higher points values, consider Land Raider Crusaders as transports for maxed non Jump Pack Death Company with a character. '''Lord of War''' Commander Dante is an LoW now, not an HQ, so he's pretty expensive since you need another HQ choice before you can take him in a BSF. A cheap Sanguinary Priest with an SG Squad makes for a good escort for Dante, and if you can get him into cc, he'll beat everyone to death with his 6 WS7 S7 Ap2 attacks at I7. Not to mention he's got Eternal Warrior with a 2+4++, and with the Priest hes got FnP 5+, so he's hard to kill and can tank wounds for his squad.
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