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==Building Your Army== 7th Edition Tau codex is out! Our recommendation is to: *Learn the rules of WH40K. Spend a day, spend a week. Before you spend money on models, spend time with the rules. Whatever time you spend here, you will recoup in fun and understanding later on. This could be from knowing how exactly your synergy is achieved, instead of listening to a website for all your ideas, to better learning from a defeat. More-so now than ever, virtual access to the rules is possible. Almost all smartphones have access to some "WH40K Rules" app, which SHOULD allow you to take your rules with you and read up on them when you fancy. It is recommended, though, that you still read ALL rules pertaining to your army directly out of a 7E rule book or Codex. DO NOT TAKE THIS PAGE AS ANYTHING OTHER THAN SUGGESTIONS AND INTERPRETATIONS. *Next, consider what flavor of Tau you are interested in. Farsight enclave looking cool? Tau Empire looking like it will be more interesting? This answer will save you money while you gather your forces. Also, remember that the FSE is really only a bunch of red-painted Tau troops... *Start your purchases with a pack or two of Crisis Suits, and some Fire Warriors (or, for that case, some Start Collecting! bundles; it has both at something like 30% discount. It just so good). A Crisis Suit can make for a Commander, and a Fire Warrior can make for a Cadre Fireblade *Markerlights; forever your golden ticket to tears. Bring them and know them well. *Mount all Fire Warriors in Devilfish. [[Fish of Fury]] may be dead, but your Fire Warriors still need the survivability. When modelling these, consider saving the bits to turn them into hammerheads. It will really help you out to have that flexibility within your forces. *Start filling gaps in your support. Tau have a lot of really powerful shooting, and with the new codex there is a good reason to buy support for your gun line. *Riptides. While all flavors get Fire Team, and thus can squad into groups of three, the solo riptide is still powerful and fun to have around. If you have the money for it, 2 riptides is a very safe number to have and field. 3 are, honestly, extremely destructive and should only be used if both players agree to a competitive game. *You should now be able to go apeshit with battle suits. Now it is time to look at how you can improve. Maybe a named leader, or save up for some Forge World #Swag. *Get in your local games shop and let all you find there know who is fighting for the Greater Good.
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