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==Economy== ===Guilds and Chartered Companies=== Megalodonia’s economy is primarily driven by expedition, exploration and expansion into the unknown. The majority of goods and services offered in many of its countless cities are geared towards survival, thrill seeking and adventuring. The economy of a city state is handled by numerous specializing mercantile guilds that produce and distribute goods and services in its boundaries. Heavy industrial equipment and tools are owned by the city state and are leased to guilds to manufacture their goods. In order to facilitate trade between cities or to organize an expedition, various guilds from two or more participating city states form a chartered company for the capital venture. Once the expedition has completed all the obligations and objectives set down by the guild shareholders, the chartered company disbands and the profits are allocated to their deserving parties. The final site of the expedition usually becomes the foundation of a new city, and all the assets from the expedition fall into the custody and ownership of the newborn city state. Chartered companies purposed for intercity trade can exist indefinitely, growing to large conglomerates backed by hundreds and thousands of associated guilds, owning fleets of commercial land crawlers and delivery vehicles. This is arranged so contracts, investments and trade agreements between shareholding guilds can be made on the fly and the risks and dangers of trade and expedition can be mitigated and minimized. Shipping through air and sea is rare as the risks involved are so high that it is prohibitively unprofitable, however they are still conducted as express delivery when time is up the essence. ===Currency=== Modern Megalodonian currency, the mollar (∑), is form of representative money backed by the Tarrasque standard; the monetary value of the mollar is based on the value of an average tarrasque by weight. Tarrasques are elemental magical beasts, their very life essence is tied to the land and its feral magic itself, they live forever, regenerate from any form of injury, do not reproduce and so their numbers remain constant, acting as a great standard of stable currency. Tarrasques are held in large conversation parks, where their shed body parts and bodily fluids are farmed and extracted, fetching hefty fortunes on the open market. More esoteric tarrasque keepers have opened ludicrous safaris turning their tarrasques into tourist attractions, offering their brand of entertainment to all Megalodonians and even off-realmers who can pay the price. These immutable living engines of destruction have been highly prized possessions among Muscle Wizard leaders for centuries, their shed armor hides providing shelter, protection and a means of defense, their meat provide nourishment and their magical blood is a important alchemic and healing reagent, improving vitality and extends lifespans. They bring so much wealth to city states that many great expeditions of the past were carried out specifically to track down more of such beasts. To this day, their total numbers remain unknown as hundreds are found annually. Very early on in Megalodonia history, the first summit meetings have decreed tarrasque teeth, claws and fangs the standard currency. In more modern times, commodity based money has been replaced by paperback money and coinage encrypted by alchemic seals and runes. Due to the persistence of time honored traditions and customs, the old naming denominations are still in use to this day. Megalodonian money is colloquially referred as "nails" or "nailings". ===Denominations=== 100 premollars:1 mollar Incisor:5 premollars Canine:10 premollars Fang:25 premollars Claw:1 mollar Talon:5 mollars Horn:10 mollars Antler:20 mollars
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