Editing
Scrollhammer Rulebook
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Leaders of Your Army== ===Characters=== In Scrollhammer, particularly powerful, heroic individuals are called 'characters'. '''Character Types''' Most characters are fielded in units from the start of the game, and represent leaders or champions, such as an Imperial Legion Centurion. Characters have their own profiles, but do not have a separate entry. They are effectively just another warrior in their unit, with enhanced characteristics and perhaps a wider selection of weapons and wargear choices. Other characters fight as units on their own: they are either mighty, or feared enough by their own kind, that they don't take to the battlefield with other warriors. Regardless of their potency, all follow the rules for characters. '''Independent Characters''' Some characters have the Independent Character special rule, which allows them to join other units (see page XX). '''Characters as Leaders''' Remember that a unit's Leadership tests are taken using the highest Leadership value in the unit (see page XX). As characters normally have a better leadership than other warriors, this means that they make very good leaders for units in your army. '''Characters and Moving''' Characters follow the movement rules for models of their type, whether Infantry, Flyer Infantry, Cavalry, etc. However, remember that they must maintain unit coherency with any unit they are in (see page XX). '''Characters and Shooting''' Characters shoot just like ordinary models of their type, although they sometimes have a better Ballistic Skill or an arcane weapon that sets them apart. If the character is in a unit, roll for him separately or use different coloured dice to differentiate his shots. He must shoot at the same target as the unit he is in. Characters have the Precision Shots special rule(see page XX). '''Characters and Close Combat''' Remember, a character that has joined a unit follows all the normal rules for being part of a unit. If a character is in a unit that charges into close combat, the character charges too, as it is part of the unit. If the character's unit is locked in close combat, he fights as part of the unit - either roll for him separately or use different coloured dice to differentiate his Attacks. Attacks are made and Wounds allocated just as with normal melee fighting - the character cannot be singled out. If, when it is a character's turn to make a Pile In move, other friendly models are piling in at the same time, the character must move as soon as it is able, to get into the fight! If this is not possible, then replace as many friendly non-character models in the same unit as necessary with the character(depending on the size of the Character's base), placing those same models as you wish where the character previously was(switching places)- characters yearn to reach the forefront of the battle at all costs! Characters have the Precision Strikes special rule(see page XX). ====Challenges==== '''Issuing a Challenge''' Challenges are issued between the Charge and Fight sub-phases, before any blows are struck. Only one challenge can be issued per close combat - the side whose turn it is has the opportunity to issue a challenge first. If that side chooses not to, then the other side can issue a challenge. To issue a challenge, nominate a character in one of your units locked in the combat to be the challenger. We can then assume he's issued a suitably insulting challenge to the foe, probably impugning their courage, battle skill, heritage, devotion to questionable gods and overall slovenly aspect. You'll now have to wait and see whether a character amongst the enemy ranks chooses to step forwards and accept the challenge. Once one challenge has been made, no further challenges can be issued in that combat whilst the previous challenge is ongoing. Obviously, if there are no characters in the enemy units, then a challenge cannot be issued. Characters that cannot fight or strike blows (including those that are not engaged with an enemy model) cannot issue challenges. '''Accepting a Challenge''' If your opponent has issued a challenge, you can now accept it - nominate one of the characters in your unit to be the challengee. Your opponent has probably decided which of your characters he wants to fight, in fact, this bias might affect how the challenge was framed ('the brave Thane Wulfred challenges thine foul Sorcerer to single combat!'), but the final choice is yours - ruleswise he can't challenge a specific enemy, he just issues a challenge to the foe at large and sees who steps forwards. Characters that cannot fight or strike blows (including those that are not engaged with an enemy model) cannot accept challenges. '''Refusing a Challenge''' Alternatively, you can simply refuse the challenge and choose to have your character slink away with sullied honour but beating heart(s). If you refuse, your opponent gets to nominate one of your characters from those that could have accepted. The chosen model cannot strike blows at all this turn, as he is thereafter putting all of his effort into staying clear of the vengeful enemy character. Furthermore, his Leadership cannot be used by the rest of the unit for the remainder of the phase - skulking amongst the ranks is not the stuff of heroism! Once a challenge has been refused, the model that issued it fights normally. '''Heroic Stand''' A unit that consists only of a single character cannot refuse a challenge. He's got nowhere to hide. '''Fighting a Challenge''' If a challenge has been accepted, it is time to move the two combatants into base contact with each other. Note that these moves cannot be used to move a character out of unit coherency. If possible, swap the challenger for one or more friendly models(however many are needed for the swap) in base contact with the challengee. If this cannot be done, swap the challengee for one or more friendly models(however many are needed for the swap) in base contact with the challenger. If neither of these moves would result in the two models being in base contact,'swap' the challenger to as close as possible to the challengee and assume the two to be in base contact for the purposes of the ensuing fight. In case you were wondering, models that are moved to satisfy a challenge are not subject to Difficult or Dangerous Terrain tests. Wounds allocated to a character in a challenge cannot be reallocated by the Look Out, Sir! rule(see Precision special rule for details on page XX). For the duration of the challenge, these two models are considered to be in base contact only with each other. '''Combatant Slain''' When one of the combatants in a challenge is slain, regardless of which Initiative step it is, the challenge is still considered to be ongoing until the end of the phase. '''Outside Forces''' Whilst the challenge is ongoing, only the challenger and challengee can strike blows against one another. Wounds from other attackers cannot be allocated against either character - simply resolve the wound allocation step as if the two characters were not there. Of course, this means a unit fighting an enemy unit consisting of only a single character model will not be able to strike blows at all if that model is in a challenge. '''Moral Support''' Sometimes, you'll find most of the models in one of your units are reduced to bystanders whilst a challenge plays out the only enemy model still alive is a character, and he's in a challenge! However, when this occurs, we can happily assume that such bystanders are cheering their leader on, spurring him to redouble his efforts and doing everything they can to dishearten his foe. If, at the start of any Fight sub-phase, one or more of your units is locked in combat with a single model who is fighting in a challerge, your character receives one re-roll for every five models forced to watch in this manner. These re-rolls can be used on his To Hit rolls, To Wound rolls or saving throws. Any re-rolls not used by the end of the phase are lost. '''Close Combat Result''' Unsaved Wounds caused in a challenge count towards the close combat result, alongside any unsaved Wounds caused by the rest of the characters' units. '''Round Two''' If both competitors survive a challenge, and neither side fled from the combat, then they continue to fight in the next round of close combat. Even though further challenges cannot be issued in a combat until the existing challenge has been resolved, there is the possibility that another character in the fight might intercede in a Glorious Intervention: '''Glorious Intervention''' The Glorious Intervention rule represents situations where one character hurls himself into harm's way in order to defend another. A character can declare a Glorious Intervention at the start of his own Fight sub-phase before any blows are struck, if a friendly character in the same combat is about to fight a second or subsequent round of a challenge. A character cannot declare a Glorious Intervention in the first round of a challenge or during the enemy turn. Nor can a character that cannot fight or strike blows (including those that are not engaged with an enemy model) declare a Glorious Intervention. To see whether or not the Glorious Intervention has been successful, the intervening character must take an Initiative test. If the test is failed, nothing happens - the character has not been quick enough. He fights the current round of close combat as normal. If the test is passed, the character making the Glorious Intervention takes the place of the friendly character in the ongoing challenge. The character thus displaced now fights in the close combat according to the normal rules, while the character that made the Glorious Intervention fights in the challenge. The two characters now fighting the challenge should attempt to move into base contact with each other following the same rules as when the challenge was first accepted, with the character performing the Glorious Intervention as the challenger. Note that, whilst it is possible for several Glorious Interventions to occur within the same challenge over the course of the game, only one character can attempt a Glorious Intervention for each challenge per turn. ===Command Groups=== Certain models have abilities that allow them to spur your troops to fight with greater vigor, while not necessarily commanding them(as that is more often the job of characters). ====Standard Bearer==== A Standard Bearer is one model in a unit who is nominated to carry a Standard in addition to his other wargear, be it a banner, an icon, or perhaps a pole covered in the heads of slain enemies. A unit containing a Standard Bearer gets +1 to combat resolution. Certain unique or Magic Standards may be found in an army book. These are upgrades for the standard that a Standard Bearer carries. One model per detachment may, as directed by the rules, be considered the Battle Standard Bearer. This model carries the regimental colors of your warriors. He counts as a regular Standard Bearer, but in addition to this, all models in his detachment within 12" of him may use his Leadership value instead of their own. ====Musician==== Musicians are models who, in addition to their other wargear, carry drums, fifes, bagpipes, great battle-horns, and the like. A unit containing a Musician may rally normally even if it is below 50% of its original strength. A unit containing a Musician automatically passes the Leadership Test required to March within 9" of the enemy.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information