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===Plague Rat=== Formerly a drug dealer, he hid in the sewers at the same time that Pike Chemical Plant poured a ton of mutagenics down there, turning him into a mindless wererat. A vague pastiche of villains who live in sewers and are either mindless or have no strategy beyond hitting things, like The Lizard or Killer Croc. Notably, he's Chrono-Ranger's nemesis, as the progenitor of the race of arm-stealin' varmits that made off with his shootin' hand in the Final Wasteland. Playstyle-wise, Plague Rat is pretty simple. He spends most of his time doing nothing but hitting the players, and in terms of aggression is pretty high up there. Other than simply dealing painful amounts of toxic and melee damage, he also has the unique mechanic of infecting players with a madness virus, forcing them to self-damage (which nastily turns a lot of damage-boost effects against you) and punishing them for trying to get rid of the Infection cards before the whole team's infected. Worse, a whole, whole lot of this damage, including most of his and the Infection self-damage, is irreducible. He doesn't really have any tricks besides pumping out tons and tons of pure damage and giving himself various defensive and regenerative buffs, but unless you've got some weird Ultimate Killer Strategy (like chaining together the Visionary's ability to change the type of/reduce a particular target's damage and Ra's ability to both make all hero damage fire damage and make all heroes immune to fire damage) it's probably enough to turn the game into a high-speed damage race as you try to murder him to death before a mixture of his armor-piercing attacks and your own damage boost cards sent you into oblivion.
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