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===[[_Age_of_Sigmar#Chaos|Chaos]]=== ====[[Warhammer:_Age_of_Sigmar#Slaves_To_Darkness|Slaves to Darkness]]==== [[File:WCSTD.jpg|300px|right]] [[Warcry/Tactics/Slaves to Darkness|Slaves to darkness]] tactics. All the generic Warriors of Chaos, The bargain price of this however is fewer bodies and effectively no ranged units. That being said, there are plenty of fast attack options to bog your enemy down, a fair amount of fodder. * '''[Double] Imbued with Dark Power''' : Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less. * '''[Double] Throw Javalin''' : Pick a visible enemy fighter within 6" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On 5-6, allocate a number of damage points to that fighter equal to the value of this ability. * '''[Double] Shield Run''': Until the end of this fighter's activation, the next time this fighter finishes a move action within 1"of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dic. On a 4-5, allocate 1 damage point to that fighter. On 6, allocate a number of damage points to that fighter equal to the value of this ability. * '''[Triple] Trampling Hooves''': Until the end of this fighter's activation, the next time this fighter finishes a move action within 1"of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. * '''[Triple] Champion of Darkness''': A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by this them this activation. This fighter makes a bonus move action. then they can make a bonus attack action. * '''[Quad] Lead the Slaughter''': A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by this them this activation. Until the end of the the battle round, add half the value of this ability (rounding up) to the Attack characteristic of attack actions made by visible friendly fighters while they are within 6" of this fighter. ====[[Beastmen|Beasts of Chaos]]==== [[File:WCBOC.jpg|300px|right]] [[Warcry/Tactics/Beasts of Chaos|Beastmen]] tactics. Where the Warriors are Chaos tanks and Daemons are Chaos cheese, the Beastmen are the true Chaos horde. * '''[Double] Brayherd Ambush:''' All. During the first battle round, This fighter can make a bonus move a distance equal to this ability's value in inches. * '''[Double] Bloodgorge:''' Bullgor only. when this fighter's attack takes down a fighter, Remove a number of damage points allocated to this fighter equal to this ability's value. * '''[Double] Rip, Gore, and Tear!:''' Leader only. When this fighter has taken down an enemy fighter with an attack, this fighter makes a bonus move or attack action. * '''[Triple] Bestial Charge:''' Gor, Bestigor, Bullgor only. the next time this fighter finishes a move action within 1" of an enemy fighter(s), allocate damage equal to this ability's value to one of those fighters. * '''[Triple] Volley of Arrows:''' Ungor with Bow only. Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this fighter this activation that targets an enemy fighter more than 3" away.’ * '''[Quad] Bring Down the Storm:''' Dragon Ogors only. Pick 1 visible enemy fighter within 20" of this fighter and roll 1 dice. On a 2+ allocate a number of damage to that fighter equal to the value of this ability. ====[[Skaven]]==== [[File:WCSkaven.jpg|300px|right]] [[Warcry/Tactics/Skaven|Skaven]] tactics. Praise the [[Great Horned Rat | Great Horned]] [[ Games Workshop | Rat]]. Rules writers [[Just as Planned | allowed ]] Skaven to descend upon the Eightpoints with lots of options for cheap chaff ready to die for your under-costed big hitters. Yes yes. * '''[Double] Scurry Away:''' Agile Units. A fighter can use this ability only if they are within 3" of an enemy fighter. Roll a dice. On a 4+, this fighter makes a bonus disengage action. * '''[Double] Crack the Whip:''' Pack Master only. Pick a visible friendly fighter with the ''Beast'' runemark within 4" of this fighter. That fighter makes a bonus attack action that has a Range characteristic of 3 or less. * '''[Double] Hired Bodyguard:''' Stormvermin only. Until the end of the battle round, friendly fighters with the ''Leader'' runemark cannot be targeted while they are within 1" of this fighter. * '''[Triple] Crushing Charge:''' Rat Ogors and Stormfiends only. Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. * '''[Triple] Lead from the Back:''' Leader only. Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by other friendly fighters while they are within 3" of this fighter. * '''[Quad] Recite from the Book of Woes:''' Bringer-of-the-Word only. Until the end of the battle round, enemy fighters cannot use abilities while they are within 3" of this fighter. ====[[Tzeench|Disciples of Tzeentch Daemons]]==== [[File:WCTD.jpg|300px|right]] [[Warcry/Tactics/Disciples of Tzeentch Daemons|Disciples of Tzeentch Daemons]] Tactics. Tzeentch's Daemon followers. Lots a shooting and trickery, what you’d come to expect from the Changer of Ways. * '''[Double] Locus of Sorcery:''' add half the value of this ability (round up) to Strength of the next attack action made this fighter that has a range of 3" or more. * '''[Double] Split:''' Pink Horror only. when a Pink Horror is allocated 1 or more damage, Place 2 Blue Horrors within 3" then take down the pink. (Don't roll for injury in Campain). * '''[Double] Split again:''' Blue Horror only. when a blue Horror is allocated 1 or more damage, Place 1 Brimstone Horrors within 3" then take down the Blue. (Don't roll for injury in Campain). * '''[Triple] Latching bite:''' Screamer Only. Add the value of this ability to the strength of this fighter next attack. In addition the targeted enemy cant' make a move or Disengage action for the rest fo the battle round * '''[Triple] Master of Destiny:''' Leader only. until the end of the battle round. add the value of this ability to the value of other abilities used by fighter within 6" (Max 6) * '''[Quad] Capricious Warpflame:''' Flammers only. Allocate a number of damage equal to this ability's value to all enemies within 3" fo this fighter. ====[[Tzeench|Disciples of Tzeentch Arcanites]]==== [[File:WCTM.jpg|200px|right]] [[Warcry/Tactics/Disciples of Tzeentch Arcanites|Disciples of Tzeentch Arcanites]] Tactics. Tzeentch's mortal followers. The various plots of schemes of the Arcanites have brought them into the seat of Archaon’s power. Do they seek to usurp him or bolster him? Who knows. * '''[Double] Uttered Words of Arcane Power''' : +1 attack and Stranth fo next attack action made by this fighter with range of 3 or less. (all) * '''[Double] Vulcharc''' : Pick an enemy fighter within 20". Unlitl the end of battle round, that fighter cannot disengage action.(Acolite with Vulcharc) * '''[Double] Vicious Beak''' : Pick a enemy within 1" and roll dice equal to this ability's value. allocate 1 damage for each 4+ (tzaangor without great weapon) * '''[Triple] Guided by the past''' : add halfe this ability's value(round up) to damage for each hit or critical hit next attack action made by this fighter with a range of 3" or less, against a fighter that already activated. (tzaangor Enlightened) * '''[Triple] Master of Destiny''' : until end of battle round, add this ability's value to other abilities (max 6) used by friendly fighters within 6". * '''[Quad] Guilded by the Future''' : add half this ability's value(round up) to damage for each hit or critical hit next attack action made by this fighter against a fighter that has not yet activated. (Tzaangor Skyfire) ====[[Nurgle|Maggotkin of Nurgle Daemons]]==== [[File:WCND.jpg|300px|right]] [[Warcry/Tactics/Maggotkin of Nurgle Daemons|Maggotkin of Nurgle Daemons]] Tactics. Nurgle’s daemon followers. Slow moving and tanky, which honestly isn’t too good in the fast paced world of Warcry, but some might make it work. * '''[Double] Disgustingly Resilient''' : Roll a number of dice equal to the value of this ability. For each $+, remove 1 damage point allocated to this fighter. * '''[Double] Acid Slime Trail''' : Pick a visible enemy fighter within 1" of this fighter. this fighter makes a bonus disengage action. Tehn allocate a number of damage points to that fighter equal to the value of this ability. * '''[Double] Venomous Sting''' : Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 2+, until the end of the Battle round that fighter cant make a move action or disengage action. * '''[Triple] Cloud of Flies''' : Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of Attack actions that target this fighter. * '''[Triple] Grandfather's Blessing''' : Until the end of the battle round, add 1 to the strength characteristic of attack actions that have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter. * '''[Quad] Endless Swarm''' : Remove a number of damage points allocated to this fighter equal to double the value of this ability. ====[[Nurgle|Maggotkin of Nurgle Rotbringers]]==== [[File:WCNM.jpg|300px|right]] [[Warcry/Tactics/Maggotkin of Nurgle Rotbringers|Maggotkin of Nurgle Rotbringers]] Tactics. Nurgle’s mortal followers. Roughly the same story as the Daemons of Nurgle, though a bit more on the elite side. * '''[Double] Virulent Discharge''' : Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that fighter. * '''[Double] Venomous Sting''' : Pick a visible enemy fighter within 1" of this fighter and roll a dice. on a 2+, until the end of the turn that fighter cant make a move action or disengage action. * '''[Double] Toll the Sonorous Tocsin''' : Until the end of the battle round, add 1 to the movement characteristic of friendly fighters while they are within 6" of this fighter. * '''[Triple] Blighted Icon''' : Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 6" of this fighter. * '''[Triple] Grandfather's Blessing''' : Until the end of the battle round add 1 to the strength characteristic of attack actions that have a range characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter. * '''[Quad] Unnatural Regeneration''' : A Fighter cannot use this ability if they are within 1" of any enemy fighters. Remove a number of damage points allocated to this fighter equal to double the value of this ability. ====[[Khorne|Blades of Khorne Daemons]]==== [[File:WCKD.jpg|300px|right]] [[Warcry/Tactics/Blades of Khorne Daemons|Blades of Khorne Daemons]] Tactics. Khorne's daemon followers. The place is called the BLOODwind Spoils. Of course the daemons of the Blood God would be here to claim skulls for their lord. * '''[Double] Blood for the Blood God:''' used when fighter slays an enemy with an attack action. can make a bonus move or attack action. **''Ability Commentary-'' * '''[Double] Decapitating Strike:''' add half (round up) this ability's value to fighters damage when scoring a crit with 3" or less attack. (Bloodletter and Bloodreaper) **''Ability Commentary-'' * '''[Double] Hungry for Flesh:''' if visibly 6" from an enemy fighter, make a bonus move that ends as close as possible to the nearest enemy fighter. (Flesh Hound and Gore Hound) **''Ability Commentary-'' * '''[Triple] Locus of Fury:''' use when this fighter kills an enemy with an attack action. until the end of battle round, +1 attack to all 3" or less attacks for friendly visible fighters within 6" of this fighter (Leader) **''Ability Commentary-'' * '''[Triple] Moderous charge:''' until the end of this fighters activation, the next time he ends a move action within 1" of an enemy(s). Pick one and deal damage equal to Ability's value(Bloodcrusher and Bloodhunter) **''Ability Commentary-'' * '''[Quad] Buring Roar:''' roll dice against one visible enemy fighter within 8" equal to this ability's value. inflict 2 damage for each 2+. (Gore Hound) **''Ability Commentary-'' ====[[Khorne|Blades of Khorne Bloodbound]]==== [[File:WCKM.jpg|300px|right]] [[Warcry/Tactics/Blades of Khorne Bloodbound|Blades of Khorne Bloodbound]] Tactics. Khorne's mortal followers. Similar story to the daemons but a bit more elite. Woah, deja vu much? * '''[Double] Blood for the Blood God''' : A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by this them this activation. this fighter makes a bonus move action or a bonus attack action. * '''[Double] Gorefist''' : Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to this ability. * '''[Double] Lashing Bone Tentacles''' : Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. for each 4-5, allocate 1 damage point to that fighter. For each 6, allocate a number of damage points to that fighter equal to this ability. * '''[Triple] Lord of Skulls''' : A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of Attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter. * '''[Triple] Daemon-forged Weapon''' : Until the end of this fighter's activation, add half the value of this ability (rounding up) to the damage points allocated by critical hits from attacks made by this fighter that have a Range of 3 or less. * '''[Quad] Blood-fuelled Assault''' : This fighter makes a bonus move acton. then, they can make a bonus attack action. in addition, until the end of this fighter's activation, add half the value o this ability (rounding up) to the Strength characteristic of attack actions made by this fighter that have a Range of 3 or less. {{clear}} ====[[Slaanesh|Hedonites of Slaanesh]]==== [[File:WCSMD.jpg|300px|right]] [[Warcry/Tactics/Hedonites of Slaanesh|Hedonites of Slaanesh]] Tactics. The lack of new mortal followers means the servants of She Who Thirsts are lumped together as opposed to their rival factions. These ladies are fast, killy, and frail, perfect for Warcry. * '''[Double] Lithe and Swift''' : Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move action they make this activation. * '''[Double] Sadistic Killer''' : Add 1 to the damage points allocate by this fighter this activation that have a Range characteristic of 3 or less. * '''[Double] Crushing Grip''' : pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 2+, until the end of this battle round that fighter cannot make a move action or disengage action. * '''[Triple] Impaling Strike''' : Until the end of this fighters activation the next time this fighter finishes a move action within 1" of and enemy fighter pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. * '''[Triple] Locus of Excruciation''' : Until the end oF the battle round, add 1 to the Strength characteristic of attack actions that have a Range of 3 or less made by friendly fighters while within 6" of this fighter. * '''[Quad] Deadly Venom''' : Until the end of this fighters activation, add half the value of this ability (rounding up) to the damage points allocated by critical hits from attacks actions made by this fighter. In addition, after each attack action made by this fighter, roll a dice. on a 5+, until the end of this battle round the target fighter cannot make move actions or disengage actions. {{clear}}
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