Editing
Warhammer 40,000/7th Edition Tactics/Inquisition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Inquisitorial Henchmen loadouts=== Inquisitors have only one unit choice, the Henchmen; it's so versatile, though, it's possible to write whole tactical articles about it alone, so we will. *'''Shield Wall''': Crusaders with 3 acolytes. the Crusaders tank hits with their storm shields, while the acolytes use either melta or plasma to take out whatever you need gone. This has the advantage of being a tough, relatively hard to kill distraction to anyone who does not want to see his tanks or heavy infantry disappear in puffs of smoke while also being a fairly decent melee tarpit thanks to the shields. if you think your might want to charge with these guys rather then just melt tanks, then snag a priest so you can reroll invul saves. If you buy plasma guns, power armor for the gunners might be a worthy investment. *'''Melee Squad''': Crusaders, Death Cult Assassins, and Arco Flagellants backed up by at least one Ministorum Priest. The exact mix of Crusaders, DCA, and Flagellants is debatable. If you're willing to stack up points, three of each, two Priests, and an Ordo Malleus Inquisitor with Demonhammer and rolling on Sanctic is a very killy unit. To make it even more killy, throw in an Imperial Guard or Vanilla Marine Psyker with Biomancy. Endurance and/or Warp Speed on this unit is absolutely infuriating. However, even if you don't bunch up on an Inquisitor and Priests, remember that this unit absolutely always needs a Land Raider. Be sure to give it a multi melta to pop transports with. *'''Anti-pskyer defense''': 3 units of henchmen, each with a psyker and two acolytes. For under 55 points, you get a few units that can hold back field objectives, letting you charge ahead with your main force, and 3 denial dice, which will help you hopefully stop a crucial power or two from going off when you don't want it to. If you have the points, add Jokaero to hit enemy armor with lascannons. *'''Long Range support Squad''': Get 10 acolytes equipped with bolters, which costs exactly the same as a guard squad, and throw in a Jokaero and a psyker. With any luck, you'll be looking at an incredibly deadly squad with a decent anti tank weapons re-rolling everything. And all for under 100 points. Swapping out Acolytes for Jokaero gets you more firepower, but it will cost you. [[Category: Warhammer 40000 Tactics(7E)]] [[Category: Inquisition]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information