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===Tyranid Disciplines=== :The [[Tyranids]] and [[Genestealer Cult|Genestealer Cults]] have a couple disciplines, too, although for poorly explained reasons, there is no model in the game with access to both. ====Powers of the Hive Mind (Tyranids)==== :Available to [[Hive Tyrant]]s and [[Zoanthrope]]s. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Powers of the Hive Mind ! Number !! Name !! Type !! Range !! Target !! Description !! Charges |- ! data-sort-value=0 | Primaris !! Dominion | Blessing | Self | Model | Adds 6" to the psyker's Synapse Range. Pretty decent. It never hurts to give your swarms more breathing room from being crammed up. With the new FAQ for 7th edition out now, psykers without the Synapse rule who cast dominion gain a 6" Synapse Range for the duration of the power. | 1 |- ! 1 !! Catalyst | Blessing | 12 | Unit | The psyker, its unit, and one friendly unit within 12" gains Feel No Pain. What's not to like? Cast this puppy on that 30-strong brood of Devilgaunts in area terrain with a Venomthrope for a 3+ cover 5+ FNP, and anyone who can't bring Ignores Cover S6+ weapons is little more than lunch meat. | 1 |- ! 2 !! The Horror | Malediction | 24 | Unit | A malediction that makes an enemy unit take a Pinning test with a -2 modifier. This one is...okay. Much like Fear, Pinning shouldn't be relied on, though it can still be useful in certain situations. Also the only psychic power that Broodlords know. | 1 |- ! 3 !! Onslaught | Blessing | 24 | Unit | Oh look, a blessing that lets a unit run AND shoot in the Shooting phase. Makes up for the relatively short range weapons that need to get close quickly like Impaler Cannons, Devourers, Bio-Plasma and Bio-Plasmic Cannons. A good power to have! | 1 |- ! 4 !! Paroxysm | Malediction | 24 | Unit | Reduces the unit's Weapon Skill and Ballistic skill by D3 (for both when you roll). Makes the Haruspex really good at killing elite infantry, what with the getting an extra attack for every wound it inflicts (new attacks do not generate new attacks). The previous version was better, but let's count our blessings and maledictions where we can. | 1 |- ! 5 !! Psychic Scream | Witchfire (Nova) | 6 | Unit | Basically an area-effect version of Psychic Shriek. For every enemy unit within the 6" range, roll 2D6+2 and substract the target’s Leadership from this roll. The unit suffers a number of wounds equal to the result with no armor or cover saves allowed. This power is absolutely splendid. Being within 6" of something that can cast this means Shadow in the Warp goes into effect, so it's effectively 2D6+5, due to Shadow's -3 Leadership. | 1 |- ! 6 !! Warp Blast | Witchfire | data-sort-value=24 | 24/18 | Unit | {{40k-Ranged-Weapon-Profile|range=24|strength=5|ap=3|type=Assault|rof=1|rules=Blast}} {{40k-Ranged-Weapon-Profile|range=18|strength=10|ap=2|type=Assault|rof=1|rules=Lance}} Choose one profile when you cast this; you have a choice between a light to medium infantry killer blast or a tank killer blast. Both are short range, but both pack a punch. Zoanthropes still know this power by default, thankfully. | 2 |} ====Broodmind (Genestealer Cults)==== :Available to [[Genestealer Patriarch|Genestealer Patriarchs]] and [[Genestealer Magus|Magi]]. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Broodmind Powers ! Number !! Name !! Type !! Range !! Target !! Description !! Charges |- ! data-sort-value=0 | Primaris !! Mass Hypnosis | Malediction | 24 | Unit | Reduces the target unit's WS, BS, Attacks, and Initiative by 1. | 1 |- ! 1 !! Psychic Stimulus | Blessing | 24 | Unit | Grants the unit Fleet and Relentless, and also allows them to charge after running. | 1 |- ! 2 !! Psionic Blast | Witchfire | 24 | Unit | {{40k-Ranged-Weapon-Profile|range=24|strength=5|ap=3|type=Assault|rof=1|rules=Small Blast}} It's Warp Blast from the Powers of the Hive Mind table, but without the tank killer option and only WC1. As a result, strictly better than [[Warhammer_40,000/Tactics/Psychic_101#Librarius.2FSinistrum|The Emperor's Wrath]], due to having another 6" of range with no other changes. | 1 |- ! 3 !! Might From Beyond | Blessing | 24 | Unit | A target unit gains +1 Strength and Rage. This is very useful, especially on large squads. | 1 |- ! 4 !! Mental Onslaught | Witchfire (Focused) | 24 | Model | Yet another variation on Psychic Shriek from [[Warhammer_40,000/Tactics/Psychic_101#Telepathy|Telepathy]]. Compare Leadership values and add 1D6. On a draw, the target suffers -3 Initiative for a turn. If the psyker wins, the target takes the difference in wounds. | 2 |- ! 5 !! Mind Control | Witchfire (Focused) | 24 | Unit | Choose a single non-vehicle enemy unit and immediately make a shooting attack with it as if it were yours. See that Stormsurge over there with all of those one-shot missiles? The one with all of those deadly weapons? Yeah, it's yours for a turn. Use it on your buddy's Wraithguard. Watch them kill their Spiritseer. Sip martini. | 2 |- ! 6 !! Telepathic Summons | Conjuration | 24 | None | Spend 2 Warp Charges: Summon 5 Acolytes, 5 Metamorphs, or 10 Neophytes. Spend 3 Warp Charges: Summon 10 Acolytes, 10 Metamorphs, 20 Neophytes, 4 Aberrants, or 8 Genestealers. The summoned unit can be equipped with ANY UPGRADES listed on their data sheet as per the summoning rules. | 2/3 |}
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