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Warhammer 40,000/8th Edition Tactics/Genestealer Cults
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====Chaos==== *'''Chaos Space Marines:''' Chaos Space marines do not have a whole lot of answers as a mono codex. However, be wary of cultist bombs with Abbadon as they can put out a lot of fire power. Alpha Legion's -1 to hit outside of 12" won't be a problem once you close in to close combat. That being said, watch out for the new Obliterators, they'll turn anything that isn't a Rusted Claw Aberrant into mincemeat in 1 shooting phase. *'''Chaos Daemons:''' With how many hand flamers you should be taking the plague bearer spam lists should not be too scary. Just pop up 3 inches away and fire 40d6 shots into a blob to statistically kill 21 plague bearers. With most Nurgle lists only taking 60 to 80 of them laugh as you just killed 25% of your opponents ability to fight and protect his characters. And we're not even getting into how easy it is to torch the T3 Bloodletters, Daemonettes, and Horrors. Then, you charge the leftovers. Also, snipe Greater Daemons, Daemon Princes, and Heralds silly with the Relic Laden Sanctus. *'''Death Guard:''' Snipe Morty silly with the Relic Laden Sanctus. Outside of that, you have enough shots and attacks to force so many saves and disgustingly resilient rolls that he'll still lose a majority of his army. That being said, Death Guard love them some mortal wounds so remember to pop the Hypermetabolism stratagem to heal a wounded character of your choice. *'''Thousand Sons:''' Laugh as you one shot Magnus the Red with your less than 150 point model (no longer valid with the Spring 2019 FAQ, if the opponent rolls a 6 Mental Onslaught stops). Also snipe Magnus (Or half the army really) silly with the Relic Laden Sanctus. Like Grey Knights, seeing a Magus in your list makes them cry. While Warpflamers are scary, so are your own hand flamers. *'''Chaos Knights:''' See knights *'''Renegades and Heretics (FW)''' See guard, just no orders for them.
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