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=====Units===== *[[Aun'Shi|'''Aun'shi:''']] An Ethereal that, unlike the other Ethereals, really did [[meme|study the blade]]. Good in melee for the points even compared to the melee characters of other factions, especially before considering that you are playing Tau and literally ''every single other unit you can pick besides Farsight, Kroot Hounds, and Krootox absolutely suck in combat and are better off trying to shoot things if at all possible''. For only 23 points more than a vanilla Ethereal you get a 4++ invulnerable save, another wound, two more attacks, hit stuff in melee on a 2+ and S5, and in each fight phase you can either give yourself AP -2 or the ability to re-roll failed invulnerable saves. In other words, he does serious damage to most choppy melee infantry or fast assault units such as Assault Marines or Storm Boys (which people like to spam against Tau), particularly with a smartly pulled-off heroic intervention that only allows a few of the attackers to attack him instead of the Fire Warriors they charged (since being T3 still, don't expect him to not get hurt), ideally he could even hold up the enemy unit and then retreat in your movement phase afterward. If your gunline gets charged by something that would trounce him otherwise, you can still use him as a charge blocker and annoy your opponent by tying their killy murder machine down with your re-rollable 4++ saves. Worth considering instead of the standard Ethereal if you plan to do any close combat, but most of the time you'll want your characters to be screened by other units rather than fighting. ** Note: While Aun'shi is great at murdering single wound units and still quite capable of killing heavily-armoured two wound units such as Terminators in a pinch, he is not a good duellist, as his attacks only have D1. Consider switching over to re-rolling your invulnerable saves against buff and choppy characters or monsters and simply tying them down until you can fall back and open them up to your shooting. </div> </div>
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