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Warhammer 40,000/Tactics/Kill Team(8E) Imperium
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===AC Units=== *'''Custodian Guard (Leader, Combat, Scout, Sniper, Veteran, Zealot):''' at 33pts with free wargear, obviously costed so you can take three and just as powerful as you’d expect. Can either take a spear (for better shooting and weapon strength) or a sword and shield (for when a 4++ save [[Melta|isn’t enough]]). They can all take an Uber power knife for free but it cannot be used with the sword and shield. In a one on one fight they will kill everything easily, except death guard terminators, but even then the odds are in your favour. *'''Allarus Custodian (Leader, Combat, Demolitions, Sniper, Veteran, Zealot):''' Your Shiny Golden Terminator at 67 points with free wargear, obviously priced so you can take 1 and a Guard with the Custards special 2-model-kill team rule. Because he's armed with 2 shooting weapons, namely a Balistus and either a Castellan Axe or Guardian Spear, he can make 2 shots per round to help make up for costing you a 3rd team member. The ability to outright disable shooting enemies with the Balistus also helps provide some balance the low numbers, but a D3 only averages 2 attacks and if your enemies are smart they'll quickly learn not to clump up. **Most of the time there’s no point taking a terminator, as although they provide an extra attack, wound and better ap on their gun, you're sacrificing 2 wounds, 2 attacks and an extra body amongst which your opponent must divide attacks or that you can divide to attack them. What separates/makes the terminator worth taking is access to the ''From Golden Light'' Reserve Tactic for specific threat removal, however this is only available in Commander games as you can only put 1/2 your total Force in reserves and the Allarus is 67. ====AC Commanders==== *'''Shield Captain (Ferocity, Fortitude, Leadership, Logistics, Melee, Shooting, Stealth, Strategist, Strength):''' The most powerful model in all of kill team, even before you start giving him specialisations. He’s also one of the few commanders with an actually worth mentioning command ability, that being re-rolling 1’s to hit (taking you from hitting 5/6 of the time to 35/36) for the mere cost of 1cp a turn. Consider a Storm Shield to keep him alive as long as possible. But like the rest of your team he’s a little slow and doesn’t have many wounds for his overall cost. Oh, and there's no way you'll be fitting him into a Kill-Team in games where Commanders cost points - he IS the kill team.
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