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==Warforged== ===Warforged Juggernaut=== Restricted to [[warforged]] who want to be the unstoppable force that crushes all underfoot. ''Charging Action'' grants +2 to speed and defenses when the juggernaut spends an AP to charge and ''Charging Strike'' deals bonus damage on a charge and shifts both the attacker and prey, while ''Construct Perfection'' adds +2 to saves and Endurance and ''Unstoppable'' makes spending an AP also give a save. Ruinous Onslaught is a charge-friendly attack that deals damage and stuns the foe, which might be fun for classes like the Barbarian or Fighter. Inorexable Momentum ignores terrain, occupied spaces, and even opportunity attacks with a +2 AC against those hits that they provoke. Crag of Steel shifts gears from unstoppable force to immovable object with Resist 5 all (ignoring additional effects if the damage is canceled), the ability to resist forced movement, and an aura of hitting against nearby foes. Pretty clearly, classes that fare well as either assaulter or tank benefit best from this tank, be they Barbarian, Paladin, or Fighter. The key thing is that they want more to do with charging or tanking blows. ===Warforged Lifeseeker=== Restricted to [[warforged]] leaders with a fascination with the living. ''Healing Action'' heals the bot or one of their allies if they spend an AP on an attack while ''Social Savant'' gives +1 to Wis and Cha skill checks and ''Empathic Healing'' makes sure that the 'forged heals some damage as well if they use a healing power. Verve Strike stuns while also giving one friendly unit some 5+Wis/Cha THP. Empathic Resonance gives the lifeseeker +2 to saves while also allowing allies to save as well if the seeker is successful. Unleashed Vigor is a pretty devious capstone, not only dealing ongoing damage, but also making it so that if anyone's nearby when the target takes that ongoing damage, they heal up. Not all leaders are exactly keen to follow this path, though the Warlord will almost never go wrong here. Clerics and Ardents may require some work to fit in, but the Shaman will probably suffer the most with only Int being a possible tertiary.
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