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==Wilden== ===Nature's Avatar=== Restricted to [[wilden]] who embody nature's transitory aspects by empowering each racial power. ''Adaptive Action'' costs an AP to immediately change the avatar's racial power (though if the last one was used, you need to wait for a short rest to gain use for it), ''Bloodied Aspect'' boosts each racial differently (Aspect of the Ancients adds Wis Mod to the heal when bloodied, Destroyer grants +1 to attacks when bloodied, and Hunter grants +1 to speed when bloodied), and ''Bloodied Vigor'' adds +2 to damage on a turn where a Second Wind was used. For attacks, it pays to remember which aspect was used, as these impact the path's powers. Freezing Blast, for example, deals bonus damage to an at-will as standard ability, but then the Aspects add to it (Ancients dazes the power, Destroyer makes more damage, and Hunter restrains). Nature's Rebirth, while not a real attack influenced by the Aspect, does grant a saving throw and the ability to change the Aspect immediately. Nature's Purging Flame is another attack keyed off an at-will (though not on whether it hit or not) and dealing fire damage to the enemy and every adjacent ally and another Aspect-specific effect. This path is similarly independent of any key stat, though it does require a certain interest in the racial powers and a burning need to make them more useful. ===Treeborn=== Restricted to [[wilden]], though this one gives universal benefits to all racial abilities. ''Reaching for the Canopy'' grants all melee attacks extra reach after using the racial power, ''Reaching Limbs Action'' allows any successful melee attack made using an AP shift the target 4 squares, and ''Treeborn Action'' makes any melee attacks against enemies granting Combat Advantage crit on a 19+, which is...strange. Lashing Branches is a "shift the enemy" attack which at least is independent from a primary attack stat, though the shift distance is equal to Wis Mod. Root Sense is an epic Utility that allows the wilden to ignore most any cover or concealment (except superior cover), though it only lasts until you actually hit it. Walking Sentinel is an unimpressive capstone, only dealing big damage after shifting a bit and being a burst. Really, any melee-based class can make use of this path, as can a more offensively-minded Druid. With the powers being mostly stat-agnostic, there's no major benefit from using any class over another save for the shift distance of Lashing Branches.
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