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Codex - Necrons: /tg/'s 8th Edition
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===Elites=== ====C'tan Shard of the Burning One==== This unit contains 1 C'tan Shard of the Burning One ('''Power Rating 9'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | C'tan Shard of the Burning One || 8" || 2+ || 2+ || 7 || 7 || 8 || 4 || 10 || 4+ |} '''Wargear:''' *Fire Whips '''Special Rules:''' *'''Enslaved Star God''' *'''Fire Body:''' This model is unaffected by all weapons that have ''flame'', ''heat'', ''infern'', ''plasm'', ''volcano'', ''melta'', ''las'', ''phosphor'', ''incendi'', ''solar'', ''sulphur'', ''thermal'', ''volkite'', ''hot-shot'', ''wyrm'', ''lightning'', ''burn'', ''bright'', ''pulsar'', ''fusion'', ''prism'', ''skorcha'', ''pulse'', ''ion'', ''mega-'', ''conflagration'', ''fire'' or ''gamma'' in their name. *'''Necrodermis''' *'''No Escape From The Flames:''' This model may target units that are not visible to him. In addition, units attacked by this model do not gain any bonus to their saving throws for being in cover. *'''Powers of the C'tan:''' This model knows the ''Cosmic Fire'' and ''Cleansing Flames'' Powers of the C'tan. It can use one of its powers at the end of each of its Movement phases. *'''Reality Unravels''' '''Keywords''': *Faction:{{W40kKeyword|C'tan Shards}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Burning One}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ====C'tan Shard of the Deceiver==== This unit contains 1 C'tan Shard of the Deceiver ('''Power Rating 9'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | C'tan Shard of the Deceiver || 8" || 2+ || 2+ || 7 || 7 || 8 || 4 || 10 || 4+ |} '''Wargear:''' *Star-God Fists '''Special Rules:''' *'''Dread''' *'''Enslaved Star God''' *'''Grand Illusion''' *'''Necrodermis''' *'''Powers of the C'tan:''' This model knows ''Mind Tricks'' and another Power of the C'tan. It can use one of its powers at the end of each of its Movement phases. *'''Reality Unravels''' '''Keywords''': *Faction:{{W40kKeyword|C'tan Shards}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Deceiver}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ====C'tan Shard of the Nightbringer==== This unit contains 1 C'tan Shard of the Nightbringer ('''Power Rating 8'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | C'tan Shard of the Nightbringer || 8" || 2+ || 2+ || 7 || 7 || 8 || 4 || 10 || 4+ |} '''Wargear:''' *Gaze of Death *Scythe of the Nightbringer '''Special Rules:''' *'''Enslaved Star God''' *'''Necrodermis''' *'''Powers of the C'tan:''' This model knows ''Death's Touch'' and another Power of the C'tan. It can use one of its powers at the end of each of its Movement phases. *'''Reality Unravels''' '''Keywords''': *Faction:{{W40kKeyword|C'tan Shards}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Nightbringer}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ====C'tan Shard of the Void Dragon==== This unit contains 1 C'tan Shard of the Void Dragon ('''Power Rating 12'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | C'tan Shard of the Void Dragon || 8" || 2+ || 2+ || 8 || 8 || 9 || 5 || 10 || 4+ |} '''Wargear:''' *Claws of the Dragon '''Special Rules:''' *'''Enslaved Star God''' *'''Machine God:''' At the end of the Movement phase, roll a die for any enemy {{W40kKeyword|vehicle}} (that isn't {{W40kKeyword|Titanic}}) between 12" of this model; on a 4-5, until the beginning of your next turn, that model may not move/advance/charge and only hits on an unmodified roll of 6. On a 6, until the beginning of your next turn, consider that model as it was part of your army. *'''Necrodermis''' *'''Powers of the C'tan:''' This model knows ''Omnissah's Wrath'' and two other Powers of the C'tan. It can use two of its powers at the end of each of its Movement phases. *'''Reality Unravels''' '''Keywords''': *Faction:{{W40kKeyword|C'tan Shards}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Void Dragon}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ====Canoptek Tomb Stalker==== This unit contains 1 Canoptek Tomb Stalker ('''Power Rating 6'''). It can include 1 additional Canoptek Tomb Stalker ('''Power Rating +6''') or 2 additional Canoptek Tomb Stalkers ('''Power Rating +12''') {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Canoptek Tomb Stalker || 10" || 3+ || 3+ || 6 || 7 || 9 || 6 || 10 || 3+ |} '''Wargear:''' *Automaton Claws *Twin Gauss Slicers '''Special Rules:''' *'''Independent Maintenance Units:''' The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Living Metal''' *'''Phasic Tunnelling:''' During Deployment, you can set this unit up underground instead of placing it on the battlefield. At the end of any of your Movement phases, this unit may emerge from the ground and into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models. At the beginning of any of your Movement phases, any Canoptek Tomb Stalker that is not within 1" of an enemy unit can phase underground. Remove it from the battlefield - it can return as described above. A Canoptek Tomb Stalker may not phase out and return to the battlefield in the same turn. If the battle ends while the Canoptek Tomb Stalker is phased out, it is considered to be slain. '''Upgrades:''' *'''Flayed Constructs:''' Add 2 to this model's Attack characteristic and subtract 1 from this model's hit rolls. At the beginning of your turn roll a die; on a 1-2 the unit must move closer to the closest unit (even if yours) and has to attack it both in the shooting and assault phase (if possible); on a 3-5 the unit must move closer to the enemy's closest unit and has to attack it both in the shooting and assault phase (if possible); on a 6 the unit acts as normal. '''Options:''' *May take a Gloom Prism - 10 pts. *May take Repair Nanoscarabs - 15 pts. *The entire unit may take the '''Flayed Constructs''' upgrade and {{W40kKeyword|FLAYED}} keyword - 10 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Canoptek Tomb Stalker}} ====Deathmarks==== This unit contains 5 Deathmarks ('''Power Rating 4'''). It can include up to 5 more Deathmarks ('''Power Rating +4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Deathmark || 5" || 3+ || 3+ || 4 || 4 || 1 || 1 || 10 || 3+ |} '''Wargear:''' *Synaptic Disintegrator '''Special Rules:''' *'''Ethereal Interception''' *'''Hunters from Hyperspace:''' During deployment, you can set up a unit of Deathmarks in a hyperspace oubliette instead of placing them on the battlefield. At the end of any of your Movement phases, the Deathmarks can slip back into reality - set them up anywhere on the battlefield that is more than 9" away from any enemy models. On a player turn in which this unit is set up through this or the '''Ethereal Interception''' special rules, all shooting attacks made by the Deathmarks in this unit will wound on To Wound rolls of 2+, regardless of the target's Toughness. *'''Phasing Device:''' At the beginning of any of your Movement phases, any Deathmarks unit that is not within 1" of an enemy unit can enter a hyperspace oubliette. Remove it from the battlefield - it can return as described in the ''Hunters from Hyperspace'' ability. A Deathmarks unit may not phase out and return to the battlefield in the same turn. If the battle ends while the Deathmarks unit is phased out, it is considered to be slain. *'''Reanimation Protocols''' '''Keywords''': *Faction:{{W40kKeyword|<Guild>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Deathmarks}} ====Flayed Ones==== This unit contains 5 Flayed Ones ('''Power Rating 3'''). It can include up to 5 more Flayed Ones ('''Power Rating +3'''), up to 10 more Flayed Ones ('''Power Rating +6''') or up to 15 more Flayed Ones ('''Power Rating +9'''),. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Flayed Ones || 5" || 3+ || 6+ || 4 || 4 || 1 || 3 || 10 || 4+ |} '''Wargear:''' *Flayer Claws '''Special Rules:''' *'''Flesh Hunger''' *'''Haunting Horrors''' *'''Reanimation Protocols''' '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Flayed Ones}}, {{W40kKeyword|Flayed}} ====Lychguards==== This unit contains 5 Lychguards ('''Power Rating 6'''). It can include up to 5 more Lychguards ('''Power Rating +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Lychguard || 5" || 3+ || 3+ || 5 || 5 || 2 || 2 || 10 || 3+ |} '''Wargear:''' *Warscythe '''Special Rules:''' *'''Guardian Protocols:''' Roll a D6 each time a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Character}} loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound. If this unit is equipped with a Dispersion Shield, roll a die for each mortal wound it suffers from this rule; on a 3+ it does not lose that wound. In addition, on an unmodified roll of 6 the unit that made that attack suffers a mortal wound after it has finished making all of its attacks for that phase. *'''Reanimation Protocols''' '''Upgrades:''' *'''Flayed Guards''' Add 2 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase and 1 from this model's hit rolls in the Fighting phase. '''Options:''' *The entire unit may exchange their Warscythes with a Hyperphase Sword and a Dispersion Shield - 9 pts./model *The entire unit may take the '''Flayed Guards''' upgrade and {{W40kKeyword|Flayed}} keyword - 10 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Lychguards}} ====Necron Pariahs==== This unit contains 5 Necron Pariahs ('''Power Rating 7'''). It can include up to 5 more Necron Pariahs ('''Power Rating +7'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Necron Pariah || 5" || 3+ || 3+ || 5 || 5 || 2 || 2 || 10 || 3+ |} '''Wargear:''' *Scythe of Light '''Special Rules:''' *'''Fearless:''' This unit automatically passes Morale tests. *'''Pariah Gene:''' This unit can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERS}} must subtract 2 from Psychic tests and Deny the witch tests they take for each unit with this ability that is within 18" of them. *'''Superior Metal Skin:''' Each time this unit loses a wound, roll a D6; on a 5+, the unit does not lose that wound. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Necron Pariahs}} ====Triarch Praetorians==== This unit contains 5 Triarch Praetorians ('''Power Rating 5'''). It can include up to 5 more Triarch Praetorians ('''Power Rating +5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Triarch Praetorian || 10" || 3+ || 3+ || 5 || 5 || 2 || 2 || 10 || 3+ |} '''Wargear:''' *Rod of Covenant '''Special Rules:''' *'''A Purpose Unshakeable''' *'''Reanimation Protocols''' '''Options:''' *The entire unit may exchange their Rod of Covenants with a Voidblade and a Particle Caster - 6 pts./model '''Keywords''': *Faction:{{W40kKeyword|Triarch}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Triarch Praetorians}}, {{W40kKeyword|Fly}} ====Triarch Stalker==== This unit contains 1 Triarch Stalker ('''Power Rating 6'''). It can include 1 additional Triarch Stalker ('''Power Rating +6''') or 2 aditional Triarch Stalkers ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Triarch Stalker || * || * || * || 7 || 6 || 10 || 3 || 9 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 6-10+ || 10" || 3+ || 3+ |- | 3-5 || 8" || 4+ || 4+ |- | 1-2 || 6" || 5+ || 5+ |} '''Wargear:''' *Heat Ray *Massive Forelimbs '''Special Rules:''' *'''Explodes:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. *'''Living Metal''' *'''Quantum Shielding''' *'''Targeting Relay''' *'''Vehicle Squadron:''' The maximum cohesion distance of this unit is 6". '''Options:''' *Any model may swap its Heat Ray for one of the following: ::-Particle Shredder - 25 pts. ::-Twin Heavy Gauss Cannon - 30 pts. ::-Twin Tesla Destructor - 20 pts. '''Keywords''': *Faction:{{W40kKeyword|Triarch}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Triarch Stalker}}
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