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===[[Rune Scribe]]=== [http://media.wizards.com/2015/downloads/dnd/UA_Rune_Magic_Prestige_Class.pdf Rune scribes] are, essentially, a second, better shot at making a 5e artificer class. Theirs is practically a lost art, at least partly because they are, like most wizards, secretive and ornery old fucks who hate sharing knowledge (and thus being less special) almost as much as they hate doing anything [[Medieval Stasis|setting-shifting]] with the immense power they theoretically wield. To become one, a player must not only have reached fifth level, but managed to bribe, threaten, or cajole a more-powerful rune scribe into becoming their teacher, usually through finding a rune that isn't yet in their metaphorical stamp collection. How it is possible for ''anyone in the world'' to reach fifth level in the class when advancing requires a higher-level rune scribe is [[derp| not addressed]]. Their primary class features involve rune magic, altering the properties of physical objects (including, at 4th level and up, themselves) with various "runes" that they activate with spell slots. They also get a few runes for free, just in case the DM is the sort of asshole who likes to give out fun magic items for classes that aren't in the party and never lets them get any new ones. Like most "sample classes" from the UA, it's a bit bare-bones and only advances to fifth level, but, since there's must-be-this-stronk-to-pass barriers on the class in the first place, it's not ''nearly'' as limited as, say, the psion or the rebuilt ranger in this regard. It's certainly a great proof of concept, and an excellent way to make a "building magic items" wizard.
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