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=====Celestial===== * '''Raiju''' Level 1. Small Creature, Harasser. Small. Uses Claws And Jaws, equipped with Light Armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 6 || 4 || 1 || 4 || 3 || 3 || 25 || 3-9 |} </center> ** Ride The Lightning Bolt: Action Ability, may make a Ki Test. If passed, the Raiju are removed from the battlefield and the controlling player selects a place anywhere on the battlefield that is 5 centimeters from all other Units. If an enemy Unit moves into the designated area, the Raiju reappear 5 centimeters away from it as this ability does not let the Raiju reappear into Combat. It has 1 AC after reappearing and may Charge on the same turn. In order to reappear, a second Ki Test must be made at +1. If failed, then the Raiju take the same test again next turn at the beginning of the Orders And Actions Phase at +2, and every subsequent turn makes the test at an additional +1 after that until the Raiju finally descend. If the first test reappearance test is a failure they scatter D10 centimeters (but still at least 5 centimeters from enemy Units) when they finally arrive. Raiju are fantastic. In Kensei, the ability to teleport some models with decent combat stats into enemy lines to set up an automatic Unit destruction or hold an Objective cannot be undersold. Their only drawback is abysmal Honor and Initiative. * '''Basan''' Level 1. Small Creature, Harasser. Small, Flying. Uses Igneous Attack, equipped with Light Armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 6 || 4 || 1 || 4 || 3 || 3 || 30 || 3-9 |} </center> ** Basan's Fire: Action Ability, ignores Cover modifiers. Target Unit within 30 centimeters within Line Of Sight suffers an AT5 Projectile Attack, with one DD per Basan in the Unit. Another decent offense Creature. Not as useful as the Raiju in general, but if your opponent likes to use a lot of fences and natural barriers the Basan can smoke them out. Flying is also a factor in complex terrain. Sadly, the Basan cannot attack Constructions as it has no proper Flame Attack since Basan'sFire is only described as a magical fire spell in the flavor text. * '''Komainu''' Level 2. Normal Creature. Fear. Uses Claws And Jaws, equipped with Medium Armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 5 || 4 || 3 || 4 || 4 || 5 || 44 || 1-4 |} </center> ** Take Form: Passive Ability. At the beginning of the turn, before the Commandment Roll, the Komainu can change their form. *** Supernatural Form: The default state at the start of the game, no changes. *** Stone: -2 Initiative, gains Heavy Armor. *** Metal: Immune to all Projectile Attacks. Another fantastic choice, and without drawback. Turn Metal as you move into position, turn to Stone in order to become a [[Tarpit]] or Supernatural if against a foe you could potentially finish off before they can strike. They cost you in point, but Fear is an amazing bonus. * '''Tennyo''' Level 2. Normal Creature. Flying. Equipped with a Yumi, a Katana, and Light Armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 4 || 4 || 2 || 5 || 4 || 5 || 55 || 2-6 |} </center> ** Shooting With The Spirit: Action Ability, can shoot at any Unit regardless of Line Of Sight or viewing angle. ** Beyond Limits: Action Ability, may shoot at any Unit regardless of distance as long as the Tennyo has Line Of Sight. Always counts as Long Range. Another situational Creature. Good archers that can Fly anywhere you want them and shoot almost anything you want shot. Expensive, so their use is purely dependent on terrain. * '''Byakko''' Level 3. Large Creature. Big, Loner, Fear. Uses Claws And Jaws, equipped with Medium Armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 4 || 5 || 7 || 5 || 6 || 6 || 92 || 1 |} </center> ** Casting The Lightning: Action Ability, target Unit within 40 centimeters takes an opposed Ki roll. If the Byakko wins, target takes 3 dice of Magical Damage. ** Lord Of The Tempest: Passive, every two turns at any time the Byakko can gain +5 Movement for the rest of the turn. Durable/killy as hell for his level and point cost, with a modest ranged attack to prey on low morale troops and the ability to jet into or out of danger. While the Raiju offer more tactical advantage, the Byakko is a better investment otherwise. Take both if possible. * '''Kirin''' Level 3. Large Creature, Harasser. Big. Uses Claws And Jaws, equipped with Medium Armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 5 || 5 || 5 || 5 || 6 || 6 || 81 || 1-2 |} </center> ** Controlling The Kami: Action Ability: Target Creature with Line Of Sight makes an opposed Ki roll. If the Kirin wins, the enemy Creature loses 2 AC in its next Orders And Actions Phase. This only affects a sole creature, not an entire Unit. ** Magical Fire: Action Ability, target Unit with Line Of Sight automatically takes 4 dice of Magical Damage. There's nothing not to love about Kirin. A damn fine decent range attack without casting requirements or a Ki roll, the ability to shut down individual enemy Creatures, and decent stats. You want at least one Kirin. * '''Suzako''' Level 4. Large Creature. Big, Loner, Flying, Terror. Uses Igneous Attack, equipped with Medium Armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 3 || 5 || 10 || 5 || 6 || 6 || 122 || 1 |} </center> ** Burning The Air: Action Ability, ALL things within 25 centimeters (friend, foe, Construction) take 4 dice of Magical Damage. ** Burn To Ashes: Action Ability, a 40 centimeter line of destruction that deals 4 dice of Magical Damage to anything in its path, friend/foe/Construction, and destroys building terrain/Forests. If you want to DESTROY the enemy, you take a Suzako. It has one purpose, wiping the map clean. Its a liability to you as much as a strength, as you need to plan your movement and bait the enemy into giving you lines of fire. Its not immortal, but its hard not to have it kill at least its point cost in the worst of circumstances. * '''Baku''' Level 4. Large Creature. Big, Loner, Terror. Uses Igneous Attack, equipped with Medium Armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 4 || 5 || 12 || 6 || 6 || 5 || 118 || 1 |} </center> ** Devout Nightmares: Action Ability, make an opposed Ki roll against a target Spiritual Character. If the Baku wins, one of the following two effects of your choice happens: *** For one turn, the difficulty of the Character to use abilities or cast Spells is increased by 2. *** Chosen active Spell is dispelled or stops taking effect. ** Repel Spirits: Action Ability, target non-Celestial Creature Unit makes an opposed Ki roll against the Baku. If the Baku wins, the enemy Unit starts Running Away. Like the Kirin, the Baku lets you fuck with your opponent's supernatural models. The Baku is superior because of its higher stats and ability to fuck with Onmyouiji in addition to Creatures. Take both if you can, but beware frustrated opponents declaring "No more Supernatural models!" as you swell with their tears.
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