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Magical Realm Cyoa/Megalodonia
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===Guilds and Chartered Companies=== Megalodonia’s economy is primarily driven by expedition, exploration and expansion into the unknown. The majority of goods and services offered in many of its countless cities are geared towards survival, thrill seeking and adventuring. The economy of a city state is handled by numerous specializing mercantile guilds that produce and distribute goods and services in its boundaries. Heavy industrial equipment and tools are owned by the city state and are leased to guilds to manufacture their goods. In order to facilitate trade between cities or to organize an expedition, various guilds from two or more participating city states form a chartered company for the capital venture. Once the expedition has completed all the obligations and objectives set down by the guild shareholders, the chartered company disbands and the profits are allocated to their deserving parties. The final site of the expedition usually becomes the foundation of a new city, and all the assets from the expedition fall into the custody and ownership of the newborn city state. Chartered companies purposed for intercity trade can exist indefinitely, growing to large conglomerates backed by hundreds and thousands of associated guilds, owning fleets of commercial land crawlers and delivery vehicles. This is arranged so contracts, investments and trade agreements between shareholding guilds can be made on the fly and the risks and dangers of trade and expedition can be mitigated and minimized. Shipping through air and sea is rare as the risks involved are so high that it is prohibitively unprofitable, however they are still conducted as express delivery when time is up the essence.
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