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Scrollhammer: Daedra Cults 2.0
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====Umbra==== Throughout the history of Tamriel, a mysterious figure has been spoken of in myth and legend, both mortal and immortal, passing in and out like a fleeting shadow. This warrior is Umbra. A wanderer who has served kings and fools, empires and rebels. A fiend, living only to steal the soul of its master forever, before passing to the service of whoever defeats her corrupted lord, only to go on to corrupt anew. This warrior is the sword Umbra. 170 pts Umbra may be taken in any Cult army as a Hero, but never a general. Base Size: 25mm x 25mm. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Umbra | 7 | 3 | 4 | 4 | 3 | 4 | 3 | 10 | 2 | 2+ |} '''Special rules''': Skirmish, Infantry, Independent Character. Umbra may be any of the ten common races of Tamriel. Umbra's Challenge: Umbra gets +1 to hit while in a challenge. A Worthy Death: Umbra must always charge the nearest unit if possible, cannot flee as a charge reaction, and must always issue and accept challenges. Umbra may bear the blessing of a Guardian Stone for +10 pts. '''Wargear''': Umbra carries the sword Umbra and a shield, and wears Ebony Armor. Umbra: Daedric Artifact. The dread sword lends its name to its bearer, becoming one with him as she sucks out his very soul. Umbra is an Ebony Hand Weapon that grants its bearer Feel No Pain and Fearless. Wounds caused by Umbra Soul Trap, even against models with Arkay's Protection.
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