Editing
Warhammer 40,000/8th Edition Tactics/Eldar Harlequins
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Army Building=== If you're interested in running clowns, for the most part it's recommended to run them alongside some other form of eldar too. See the other pages for starting with these armies. If you want to run pure harlequins though, below is a decent way to get started. *'''3 boxes of troupes:''' these come with Troupe Masters too and are the only way to fill out a battalion. Building them with caresses and fusion pistols, along with one clown naked to absorb a wound from transports dying or overwatch is the most common way of setting up a squad. There's a pretty simple way to convert one shuriken pistol and a kiss into a caress and a fusion pistol, meaning that just one box will allow you to outfit every clown with one. *'''2-3 skyweavers:''' the bikes are generally one of the best units in this army, easily able to deal with vehicles and primaris marines, along with having some decent anti-horde in large enough numbers and if you get lucky in rolling haywire shots. They've also got a pretty large threat range compared to normal clowns, for example. *'''2-3 starweavers:''' These are pretty much required for each unit of troupes you aren't deepstriking in, they'll get them across the board faster and once they've unloaded, you can send them off to camp on objectives for you if your force is struggling, or to eat overwatch for the troupes aboard. Once you've got the basics, maybe played a few games to get a feel for just how the army runs, expand out in pretty much whatever direction you want. Grabbing a shadowseer and a solitare, mayber a death jester are generally good next steps and you can never go wrong with more bikes. ====Souping==== Harlequins can be brought alongside any other army that has the Aeldari keyword, this includes Craftworlds, Drukhari, Ynnari, and Corsairs. You've already got some blisteringly fast, expensive(ish) melee units, Craftworlds can bring in some Wraith units or grav tanks for some durability while Drukhari can get you cheap, longer range shooty units that can crap out ungodly amounts of poison with kabals. Check out the other pages and take what'll compliment your army and shore up weaknesses. Just keep in mind that they need to be kept in separate detachments.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information