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===Troop: Iron Brother 4 PL=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Come lads! Its time to taste glory in war! -Iron Brother Pickhash Drillbane'' <div class="mw-collapsible-content"> *very early development fluff. please levy criticism in comments* Iron Brothers are militia warriors who elected to stay fighting for the T'au, either due to some unsatisfied honor, or lust for the glory and thrill of combat. Iron Brothers, unlike their militia kin, are given better armor, making them excellent siege and anti-infantry units, and are highly honored by their brotherhood. Many a T'au will attest to this fact, showing healthy respect for the stopping power of their Twin Storm Cannons. Additionally, their armor is forged from among the finest the Demiurg have to offer their honored kin. Even the ubiquitous Bolter and the humble Lasgun will find it difficult to penetrate. There are few sights more relieving to a Breacher team than the arrival of a squad Iron Brothers to help clear the trenches, and the few who ever survive the blow of their powerful forgehammers learn to fear and respect these honored warriors. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Iron Brother || 5" || 4+ || 4+ || 5 || 6 || 3 || 3 || 8 || 3+ |- |} <br style="clear: both; height: 0px;" /> '''Unit Composition''': 2 Iron Brother . This unit may include up to 3 additional Iron Brother (for 2 Pl each). Every model is equipped with a Twin Storm Cannon. <br>'''Wargear options''' * Any moddel may replace its Twin Storm Cannon with a Forge hammer. '''Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Twin Storm Cannon || 36" || Rapid Fire 2 || 6 || 0 || 1 || {{W40kKeyword| storm}} |- | Forge hammer|| Melee || Melee || +2 || -1 || 2 || |- |} <br style="clear: both; height: 0px;" /> '''Abilities''' *Battlefield Inspiration: Any <Brootherhood> units within 3" of this unit may reroll a single missed hit roll. *Intimidation: Roll a D6 for a successful wound you deliver to an enemy unit. On a 6 they must add 1 when conducting leadership, in addition to their standard leadership. '''Faction Keywords''' :{{W40kKeyword|T'au Empire, Demiurg, <Brotherhood>}} '''Keywords''' :{{W40kKeyword| Vehicle, Iron Brother }}
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