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====Transports==== *'''Land Raider:''' Already we see the significant bump in durability as its Toughness got bumped up from 8 to 12 - incidentally, that's just enough that its lascannons can only wound it on a 4+. That tankiness also influences its damage track, as it now only suffers a penalty to BS/WS when it's on its last 5 wounds. Assault Ramps also make a glorious return, granting your squads the ability to charge after disembarking. **As with last edition, it can easily grab Wulfen and Termies with ease (each model taking two slots) and can even fit Centurions (each taking three slots), but now it can also carry any {{W40kKeyword|Gravis}} units as well (at two slots a model), meaning you can easily use it to cart a pack of Aggressors so they can incinerate the opposition or assist some Heavy Intercessors with capping a point. <tabs> <tab name="Godhammer/Classic"> [[Matt Ward|Of course, its "unique" Godhammer lascannons don't have to deal with the return of Twin-Linked and just get 2 shots base, same as your Ballistus lascannons.]] Aside from that, it comes with a twin heavy bolter to take on anything smaller, with the additional option of a storm bolter and multi-melta depending on what you're up against. Transport Capacity: 12. </tab> <tab name="Crusader"> Comes with two hurricane bolters, thankfully ''Twin-Linked'' so you can dump dozens of dice on an enemy in conjunction with the twin assault cannon. Transport Capacity: 16. *The main reason you're grabbing this is because is the expanded storage. 16 slots, however, gives you 8 spaces for terminators/gravis or 5 centurions. If you're using it for Deathwing, it'll give some room for more terminators alongside the leader. It and the Redeemer also get the {{W40kKeyword|Grenades}} keyword for good measure. </tab> <tab name="Redeemer"> Also comes with a twin assault cannon, with the sponsons being flamestorm cannons for super-sized heavy flamers to burn through MEQ. 14 spaces gives you just enough space for 7 terminators, so it just might work for a Deathwing CS + Termie Captain + Termie Ancient/Strikemaster. </tab> <tab name="Achilles (HH Legends)"> Comes with space for 12 guys but carries a Quad Launcher so you can take on both tanks and mobs reliably. Also comes with Volkite Culverins to demolish troops. </tab> <tab name="Proteus (HH Legends)"> A basic Land Raider who equips an Explorator Augury Web to add a 12" bubble of reinforcements denial. However, this requires halving the tank's transport capacity from 12 to 6, making it unusable for terminators. </tab> </tabs> *'''Repulsor:''' The gunwagon finally got a facelift, with all its errant guns (read: storm bolters, grenade launchers, and stubbers) consolidated into the ''Repulsor Defensive Array'', an 18 shot boltgun (without rapid fire). Beyond its newfound ability to finally lug around {{W40kKeyword|Terminators}},{{W40kKeyword|Wulfen}}, and even goddamn {{W40kKeyword|Centurions}} in its 12-man capacity, it also can hoover up a close friendly unit that would otherwise eat a charge. **This is the ideal container for 6 Eradicators, as they need to be close to the enemy to shoot but hate getting into melee. *'''Repulsor Executioner:''' Received a similar facelift with all the small guns except the 2 anti-{{W40Kkeyword|fly}} ''Icarus'' branded ones being consolidated into a 10-shot boltgun without rapid fire, but it's entirely unclear why they didn't bother consolidating in the Ironhail heavy stubber, leading to 3 distinct cases of how much nearly worthless S4 dakka you can throw depending on range. For dealing with chaff, it has a '''Twin-Linked''' Heavy Bolter and a 12-shot (i.e. double normal) assault cannon. The main gun has two options, but the Macro Plasma Incinerator is optimized for chewing through MEQ and MEQ-adjacent like candy, which is something you have plenty of other guns for. The big seller here is the Heavy Laser Destroyer, a right proper big fuck-off gun: 72" A2 BS3+('''Heavy''') S16 AP-4 Dd6+4, enough to genuinely frighten most targets (including yourself - this gun has shockingly high chance of vaporizing a Repulsor Executioner in one trigger pull). Every gun on the model gets +1 to hit targets below half-strength. *'''Dreadnought Drop Pod<sup>HH Legends</sup>:''' For whatever reason, GW thinks it now unfair to fit your dreadnoughts into a drop pod. Fortunately, this allows even your newfangled dreads with knees to fit - as well as the comically oversized Leviathan. *'''Spartan<sup>HH Legends</sup>:''' A super Land Raider, capable of carrying a full 28 models so you can easily fit in two packs of Terminators with characters included. Your option between quad lascannons or laser destroyers hinge on how big of a tank you're destroying while the hull can only take a twin heavy bolter or heavy flamer based on the troops you're facing. While not quite the assault transport of the old Land Raider, it can mark anyone it shoots so its passengers get to re-roll to wound that target. *'''Mastodon<sup>HH Legends</sup>:'''
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