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Warhammer 40,000/8th Edition Tactics/Chaos Daemons
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====<span style="color:#471F5F;">Stratagems</span>==== *'''Aura of Acquiescence (1CP):''' Pick a {{W40kKeyword|Slaanesh}} {{W40kKeyword|Daemon}} unit at the beginning of any Fight phase; enemy units within 6" get -1 attack(to a minimum of 1, sadly). As most of Slaanesh new things - this thing is an AOE, so it can affect multiple units. *'''Locus of Grace (1CP):''' Pick a {{W40kKeyword|Slaanesh}} {{W40kKeyword|Daemon}} character in the fight phase. Any {{W40kKeyword|Slaanesh}} units within 6" get a bonus attack at the same unit, using the same weapon, on a wound roll of 6+. A bit "meh" at first, since Slaanesh has no any +1 to wound (expect possessed and warp talons). But if you read your codex, you will spot a couple of funny things: 1) Its an AOE effect, that's pretty neat by itself. The second thing is - Steeds of Slaanesh. The number of attacks they made is stated in the "ability" part of their weapon (lashing tongue). So, unlike with daemonette claws, where you just make 1 more attack, you make a whole new set of 2/4/8 additional attacks (depends on a unit). Also, this proc on Hellflayer's Bladed axle too! *'''Rapturous Standard (1CP):''' Upgrade to a single Daemonic Icon carried by a {{W40kKeyword|Slaanesh}} model. Once per battle, you can unleash the banner and the bearer's unit can reroll all to hit rolls for the rest of the phase. Take this on a unit of 20 Seekers and wreak havoc! **NOTE: the upgrade happens before the game starts so remember to keep your banner bearer safe since your opponent will know its coming. *'''Exalted Keeper of Secrets <sup>Engine War</sup> (1CP):''' Makes Greater daemons worth playing and Adaptable. Before battle A {{W40kKeyword|Keeper of Secrets}} becomes {{W40kKeyword|Exalted}} and can pick one of 6 additional abilities or randomly gain 2. Unfortunately, multiple Exalted daemons can only gain the same ability if rolled for. *#'''Realm-racer:''' +2" to move and +1 to charge and Advance. *#'''Quicksilver Reflexes:''' SV4++ *#'''Blessing of the Dark Prince:''' -1 to wound from Ranged weapons. *#'''Lightning Flayer:''' Unmodified 6s to hit on Melee weapons generate an additional hit. *#'''Fear-seeker:''' Regain wounds for each model that leaves an enemy unit within 6", and once per Moral phase move closer to an enemy before models flee the unit. *#'''Battle Rapture:''' 6" heroic Intervention and Consolidates D3+3". *'''Razor-sharp Caress <sup>Engine War</sup> (1 CP):''' Use in the Fight phase. Select a {{w40kKeyword|Daemonette Infantry}} unit, and improve the AP of their attacks by 1. *'''Sinuous Undulation <sup>Engine War</sup> (1 CP):''' Use in your opponent's shooting phase. When an opponent picks a {{w40kKeyword|Daemonette Cavalry}} unit to be the target of an attack, they suffer a -1 penalty to hit until the end of the phase. Useful for keeping a big unit of seekers or a Contorted Epitome alive. *'''Song of Discrdent Despair <sup>Engine War</sup> (1 CP):''' Use at the start of the Morale phase. Select an enemy within 6" of {{w40kKeyword|Fiends}} unit in your army. They take a -2 penalty to thier LD characteristic. *'''Flensing impact <sup>Engine War</sup> (1 CP):''' Use in the fight phase on a {{w40kKeyword|Daemonette Chariot}} unit that charged this turn. Unmodified hit rolls of 6 score an additional hit.
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