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=== Dread Mob sans Forge World === Dread Mob is walker focused list that centers around Killa Kanz, Deff Dreads, Morkanauts, Gorkanauts, and Stompas. These list will typically be taken as part of a Spearhead Detachment, the Heavy Support Detatchment, alongside a Super Heavy Auxiliary if necessary. '''Update:''' Dread Mob is being brought back into the game as the Dread-Waaagh Specialist Detachment, with Stompas getting their own Stompa Mob Specialist Detachment. '''Chapter Approved:''' CA has given Killa Kans a massive points drop. Now a unit of 6 supported by a WAAAGH! Banner, Warpath and Scrag Em, although expensive, can [[rip and tear]] pretty much anything. Deff Dreads and Stompas also got a pretty sizeable drop. Overall this list is more doable than ever. ====Pros:==== *You have an elite, low model count army. *Walkers are some of the best looking models in the Ork range. *Deff Dreads are great for killing Vehicles. *Morkanaut can give out a wide KFF bubble for 5++ saves. *Gorkanaut's 18 shot gun is good anti-infantry. *All Walkers except Killa Kanz have access to Clan Kulturs, Dakka Dakka Dakka, and 'Ere We Go! *Tellyporta allows for a turn 2 charge by most walkers. *Clan Kultures: **'''Snakebites''': Give a nice 6+ Feel No Pain to Walkers. **'''Deff Skulls''': Give a nice 6++ save, which could be good if not within KFF range. Re-rolls to Hit, Wound, and Damage is very powerful. They aren't infantry though so they can't benefit from Objective Secured. **'''Evil Sunz''': Gives a good +1 to movement and charging. This will help them get those deepstrike charges even more. **'''Blood Axes''': Gives cover to all models, normally Walkers would need to be obscured 50% to get that. Fall back and charge allows them to get the initative on each turn. **'''Goffs''': Exploding 6's in Melee is very good, considering that Walkers have high damaging attacks. **'''Bad Moons''': Most walker lists won't benefit much from being more shooty, but the Morkanaut, Gorkanaut, and Stompa will appreciate this if they are used as part of a gunline. **'''Freebooterz''': Always situational regardless of the army you bring. But with a stompy list this can have a great benefit. ====Cons:==== *Walkers are not great at taking out horde armies. *Ork Shooting is still abysmal, even with Killa Kanz a Walker focused list will have to have some dedicated range. *You still have to take an HQ unit, which can't be a walker, but should be either a Big Mek with Kustom Force Field or a Wartrike because it can allow vehicles to Advance then Charge. *Dedicated anti-armor will rip through the list. Diversifying your army composition is a better investment in the long run.
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