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===[[Imperial Knight|Imperial Knights]]=== Imperial knights are some of the most dangerous combatants you will ever face in Apocalypse. They are powerful enough to take on most foes, are cheap enough that those they cannot take on 1 to 1 they can gang up on, and come in such a huge variety that you can find one for most eventualities. In the fluff knights even work together to bring down Titans! Recent editions have been very kind to the knights as well, giving them even more toys (both in models and crunch). Knights also have the advantage from an enjoyment perspective, in that they are large enough to mean that you don't spend hours setting them up and moving them (looking at you guard and nid players) but still come in enough numbers to make you feel like you're managing an '''army'''. Titans on the other hand can get a bit tedious. Begin turn, shoot enemy, stomp enemy, look at watch and see only 10 minutes has elapsed. '''Strengths''' *Very tough. *Very powerful. *Very flexible. '''Weaknesses''' *High points per wound cost. *Easily defeated by specialised units. *Strategically inflexible. ====Acastus Knight Asterius pg98==== [[File:KnightAsterion.jpg|thumb|250px|right|For all your sources of radioactive death.]] The most powerful knight in existence, capable of fighting a warhound Titan and winning with a bit of support, and of course being capable of annihilating anything smaller. There is of course, a slight problem with this...and that is because it can only do this at max range. It’s two main guns are the Twin Conversion Beam Cannons, which get weaker as the target gets closer. So whereas the 2000 point Titan can kill you at all ranges, the asterius’ main guns go down to a pitiful 2 damage a shot at its closest range bracket. So despite its incredible power, it desperately requires a screen of units to keep its enemies more that 48” away. *2 Asterius Volkite Culverins *1 Karacnos Mortar Array *2 Twin Conversion Beam Cannons *1 Titanic Feet 750 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Asterius Volkite Culverin || 45" Heavy4 S6 ap0 D2 wound roll 6+ 1mw (0.44mw) || - || - || - || - || - || - || - || - || - || - || - || - |- | Karacnos Mortar Battery || 60" Heavy3D3 S5 ap-1 D1 wounds on a 2+, except against vehicles and titanics || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Conversion Beam Cannon (Short Range) || 0-24" Heavy2D3 S12 ap-1 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Conversion Beam Cannon (Medium Range) || 24-48" Heavy2D3 S14 ap-2 D4 || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Conversion Beam Cannon (Long Range) || 48"-72" Heavy2D3 S16 ap-3 D6 || (1.48)8.88 || (1.18)7.11 || 8.88 || 5.33 || 11.11 || 8.88 || 11.11 || 8.88 || 4.44 || (1.11)6.66 || 2.22 || (1.85)11.11 |- |} <br style="clear: both; height: 0px;" /><br> ====Cerastus Knight Lancer pg99==== [[File:Lancer-trans.jpg|thumb|250px|right|Some nobles at heart would quite happily remove all the pretence and ditch the robot for a horse.]] The true melee knight, because it possesses the one thing a true melee bruiser needs in apocalypse. A melee invulnerability save. The shield and lance combo is what makes this knight truly unique, debuffing enemy titanic attacks and providing excellent protection, while the knight itself charges in to deal maximum damage. Of course though, this things ranged weapon is almost useless, but you don't get this unit for its ranged attacks. *1 Cerastus Shock Lance *1 Titanic Feet 440 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Cerastus Shock Lance (Shooting) || 18" Heavy6 S6 ap-1 DD3 || (0.22)0.88 || (0.22)0.88 || 0.88 || 1.33 || 1.33 || 0.88 || 1.33 || 1.33 || 1.33 || (0.88)1.77 || 2.77 || (1.33)2.66 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Cerastus Shock Lance (Standard) || Melee5 S14 ap-4 D6 || 11.11 || 11.11 || 8.88 || 13.33 || 13.33 || 11.11 || 16.66 || 13.33 || 5.55 || (1.38)8.33 || 2.77 || (2.77)16.66 |- | Cerastus Shock Lance (Charged) || Melee5 S16 ap-4 D8 || 18.51 || 14.81 || 14.81 || 17.77 || 22.22 || 18.51|| 22.22 || 22.22 || 7.40 || (1.38)11.11 || 2.77 || (2.77)22.22 |- |} <br style="clear: both; height: 0px;" /><br> ====Cerastus Knight Castigator pg100==== [[File:Knight Castigator.jpg|thumb|250px|right|Aka, a Vulcan Mega Bolter with legs and a sword.]] The closest a knight can reasonably get to being infantry blenders without using faction abilities and other buffs. Generally, knights suffer from a low rate of fire, in both melee and at range. This isn’t too much of an issue against other knights, as your low rate of fire is averaged out by the sheer amount of damage your hits do. The castigator however, breaks this mould, by having what amounts to a 16 shot mega bolter, and a half strength reaper chain sword which deals double hits. The sheer rate of fire this unit has at its disposal demolishes all kinds of infantry, and can even “almost” knock out a Titan void shield. *1 Castigator Bolt Cannon *1 Tempest Warblade *1 Titanic Feet 460 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Castigator Bolt Cannon || 36" Heavy16 S6 ap-2 D2 || (0.88)3.55 || (0.88)3.55 || 3.55 || 3.55 || 4.74 || 3.55 || 4.74 || 4.74 || 3.55 || (3.55)7.11 || 8.88|| (4.74)9.48 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Tempest Warblade || Melee8 S14 ap-3 D3 || 7.11 || 7.11 || 7.11 || 8.88 || 8.88 || 7.11 || 11.11 || 8.88 || 4.44 || (2.22)6.66 || 4.44 || (3.70)11.11 |- |} <br style="clear: both; height: 0px;" /><br> ====Cerastus Knight Acheron pg101==== [[File:Knight_Arheron.jpg|thumb|250px|right|There a few things more metal than a massive flamethrower and a chainfist.]] The cerastes flamer is in a weird position this edition. Firstly, a lot of the sources of minus 1 to hit have been toned down, and 1 is the max a roll can be modified, so it’s previous roll of hunting down fliers and eldar is gone. It’s rate of fire and range are a bit low as well, despite the buff to flamer range. So what does your points buy you? Reliability and flexibility. The cerastus has a suite as weapons which will do well in most situations, and it does so without a lot of the penalties other units would suffer. Following the theme it’s chainfist is a damage 6 fist with no minus 1 to hit, while it’s flamer has the damage and ap to be anti large, while having the rate of fire to be effective anti infantry. Combine this with the fact that it can shoot in melee and you have a unit which will performing well against enough targets that it will be very difficult to slow down. *1 Acheron Flame Cannon *1 Acheron Twin Heavy Bolter *1 Reaper Chainfist *1 Titanic Feet 480 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Archeron Flame Cannon || 18" Heavy2D6 S7 ap-2 D3 auto hit || (1.16)3.5 || (1.16)3.5 || 3.5 || 3.5 || 4.66 || 3.5 || 7 || 4.66 || 4.66 || (2.33)7 || 5.83 || (3.11)9.33 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Archeron Twin Heavy Bolter || Heavy6 S5 ap-1 D2 || (0.22)0.44 || (0.22)0.88 || 0.88 || 1.33 || 1.33 || 0.88 || 1.33 || 1.33 || 0.88 || (0.66)1.33 || 2.22 || (1.33)2.66 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Reaper Chainfist (Sweep) || Melee12 S8 ap-2 DD3 || 4 || 2.66 || 4 || 3.55 || 5.33 || 4 || 7.11 || 5.33 || 3.55 || ('''2.66''')5.33 || '''6.66''' || ('''4.44''')8.88 |- | Reaper Chainfist (Saw) || Melee4 S16 ap-4 D6 || '''11.11''' || '''8.88''' || '''8.88''' || '''10.66''' || '''13.33''' || '''11.11''' || '''13.33''' || '''13.33''' || '''4.44''' || (1.11)'''6.66''' || 2.22 || (2.22)'''13.33''' |- |} <br style="clear: both; height: 0px;" /><br> ====Questoris Knight Magaera pg102==== [[File:Knight Magaera.jpg|thumb|250px|right|A knight that has a radioactive flamethrower. No, we're no entirely sure how it works either.]] *1 Lightning Cannon *1 Phased Plasma-Fusil *1 Reaper Chainsword or 1 Hekaton Siege Claw and 1 Twin Rad Cleanser *1 Titanic Feet 480 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Lightning Cannon || 48” Heavy7 S7 ap-2 D3 hit roll 6+ is 2 hits || (0.97)1.94 || (0.97)2.91 || 2.91 || 2.91 || 3.88 || 2.91 || 5.83 || 5.83 || 3.88 || (1.94)5.83 || 4.86 || (2.59)7.77 |- | Phased Plasma-Fusil || 24” Rapid Fire2 S7 ap-3 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Rad Cleanser || 12” Assault2D6 S2 ap0 D3 auto hit wounds on a 2+ except against vehicles and titanics || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Hekaton Siege Claw (Smash) || Melee12 S8 ap-2 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Hekaton Siege Claw (Crush) || Melee4 S16 ap-4 D6 -1 to hit, +2 damage against vehicles and monsters || 11.11 || 8.88 || 8.88 || 10.66 || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====Cerastus Knight Atrapos pg103==== [[File:99560108146_MechanicumCerastusKnightAtrapos01.jpg|thumb|250px|right|Its laser gun is also a lightsaber.]] Once upon a time, this knight was the most deadly melee combatant you could get in bipedal robot form (without going to titan scales). Alas, now it is just very good at fighting vehicles and monsters with its house sized lightsaber due to changes to damage, so it’s now outdone by the lancer. Fair enough really. However, with the changes to toughness, this units ranged weapons and void shields, this unit has a new role. Titan hunting. Or at least void shields hunter. This units graviton singularity cannon can cut straight through void shields (and many other things) due to a high rate of fire and damage. *1 Atrapos Lascutter *1 Graviton Cannon *1 Titanic Feet 520 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Atrapos Lascutter (Shooting) || 9" Heavy1 S12 ap-4 D6 reroll wounds against vehicles and monsters || (0.39)2.92 || (0.39)2.92 || 2.37 || 1.77 || 3.55 || 2.92 || 3.55 || 2.37 || 1.29 || (0.27)1.66 || 0.55 || (0.55)3.33 |- | Graviton Singularity Cannon (Contained) || 36" Heavy4 S8 ap-3 D3 || (0.88)2.66 || (0.59)1.77 || 2.66 || 1.33 || - || - || - || - || - || - || - || - |- | Graviton Singularity Cannon (Singularity) || 36" HeavyD6+4 S14 ap-3 D3 || (2.22)6.66 || (2.22)6.66 || 6.66 || 5 || 8.33 || 6.66 || 10.41 || 6.66 || 4.16 || (2.08)6.25 || 4.16 || (3.47)10.41 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Atrapos Lascutter (Melee Sweep) || Melee12 S6 ap-2 D3 || - || - || - || - || - || - || - || - || 4 || (2.66)8 || - || - |- | Atrapos Lascutter (Melee Focus) || Melee4 S12 ap-4 D6 reroll wounds against vehicles and monsters || 11.85 || 11.85 || 9.48 || 14.22 || 14.22 || 11.85 || 14.22 || 14.22 || 5.18 || (1.11)6.66 || 2.22 || (2.22)13.33 |- |} <br style="clear: both; height: 0px;" /><br> ====Knight Armigers==== Like knights, but smaller. Like despite their size they hit harder than dreadnought, having the dialled back firepower of a knight but the speed of a very fast bike. This smaller size comes with less strength and toughness, fewer wounds (but the same saves) as their bigger siblings, but at a far more affordable price point. Armigers provide the rate of fire that normal knights lack, but not at the rates you would get from infantry units. They are still terrifying however, requiring proper anti-armour weapons but giving far fewer points earned back for destroying them. =====[[Armiger Knight Warglaive|Knight Warglaive]] and [[Armiger Knight Helverin|Helverins]]===== [[File:40kForgebane-Forgebane-Armiger.jpg|thumb|250px|left|Those chainsaws are surprisingly difficult to paint.]] [[File:ArmigerHelverins.jpg|thumb|250px|right|Guilliman's worst nightmare made metal.]] *2 Armiger Autocannons or 1 Thermal Spear and 1 Chain Cleaver *1 Heavy Stubber or 1 Meltagun Note, the maths on the autocannon and thermal spear are a bit misleading on a direct comparison, as a an armiger can only carry one thermal spear or carry 2 autocannons. This means that damage output for the autocannon can be viewed as being double what it is here. Do not forget to take this into account. {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Armiger Autocannons || 60" Heavy2D3 S7 ap-1 D3 || (0.29)0.88 || ('''0.29''')0.88 || 0.88 || '''1.33''' || 1.33 || 0.88 || 2 || 1.33 || '''1.77''' || ('''0.59''')'''1.77''' || '''1.85''' || (0.88)2.66 |- | Thermal Spear || 30" AssaultD3 S8 ap-4 DD6 || ('''0.44''')'''1.94''' || ('''0.29''')'''1.29''' || '''1.55''' || 0.77 || '''2.33''' || '''1.94''' || '''3.11''' || '''1.55''' || 1.03 || (0.44)1.55 || 1.11 || ('''1.11''')'''3.88''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Heavy Stubber || Stats || - || - || - || - || - || - || - || - || - || - || - || - |- | Meltagun || Stats || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Chain Cleaver (Strike) || Melee4 S12 ap-3 D3 || '''3.55''' || '''3.55''' || '''3.55''' || - || - || - || - || - || - || - || 2.22 || ('''1.85''')'''5.55''' |- | Chain Cleaver (Sweep) || Melee8 S6 ap-2 D1 || 0.59 || 0.59 || 0.59 || - || - || - || - || - || - || - || '''4.44''' || (1.77)1.77 |- |} <br style="clear: both; height: 0px;" /><br> =====[[Armiger Knight Moirax|Knight Moirax]] pg104===== The proper adeptus mechanicus knights, gaining a wider array of weapon choices and loadout flexibility than the normal armigers, at the cost of not being able to take any of the vanilla guns. All their weapons are very specialised however, so their loadout must be carefully selected to make the most out of them. This inflexibility can be a boon or a burden depending on how you use them, and as they're exactly the same stat wise as their vanilla variant (in 30k rules they get some bonuses against blast weapons) you're buying them for their guns. [[File:Volkitedhk7g.jpg|thumb|250px|right|Surprisingly durable in a setting where [[Exterminatus]] is a thing.]] *1 Siege Claw and 1 Rad Cleanser or 1 Graviton Pulsar or 1 Lightning Lock or 1 Moirax Conversion Beam Cannon or 1 Volkite Veuglaire *1 Volkite veuglaire or 1 Siege Claw and 1 Rad Cleanser or 1 Graviton Pulsar or 1 Lightning Lock or 1 Moirax Conversion Beam Cannon 155 pts +10 pts Moirax Conversion Beam Cannon {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Graviton Pulsar || 24” HeavyD6 S6 ap-3 D2 D3 against units with 3+ or better save || (0.51)1.55 || (0.51)1.55 || 1.55 || 1.16 || 1.94 || 1.55 || 1.94 || 1.55 || 1.16 || (0.77)2.33 || 1.94 || (1.29)3.88 |- | Lightning Lock || 36” Heavy6 S6 ap-2 D1 hit roll 6 creates 2 hits || - || - || - || - || - || - || - || - || - || - || - || - |- | Rad Cleanser || 9" AssaultD6 S2 ap0 D3 Auto hit wounds everything except Vehicles and Titanics on a 2+ || - || - || - || - || - || - || - || - || - || - || - || - |- | Moirax Conversion Beam Cannon (Short Range) || 0-18” HeavyD3 S6 ap0 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- | Moirax Conversion Beam Cannon (Medium Range) || 18-42”” HeavyD3 S8 ap-1 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Moirax Conversion Beam Cannon (Long Range) || 42-72” HeavyD3 S10 ap-2 D4 || (0.44)1.77 || (0.44)1.77 || 1.77 || 1.77 || 2.37 || 1.77 || 2.37 || 2.37 || 1.18 || (0.55)2.22 || 1.11 || (0.74)2.96 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Morirax Siege Claw || Melee4 S12 ap-3 DD6 -1 to hit +2D against Vehicles or Titanics || 4.88 || 4.88 || 4.88 || 6.11 || 6.11 || 4.88 || 6.11 || 6.11 || 1.94 || (0.83)2.91 || 1.66 || (1.38)4.86 |- |} <br style="clear: both; height: 0px;" /><br> ====Questoris Knight Styrix pg105==== [[File:Knight_Styrix.jpg|thumb|250px|right|Eternally angry because it can never pick anything up with its claw.]] *1 Graviton Crusher *1 Reaper Chainsword *1 Titanic Feet *1 Volkite Chierovolie 475 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Volkite Chierovile || 45” Heavy5 S8 ap-3 DD6 wound roll of 6 2 mw (1.11mw) || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Name || Stats || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====Acastus Knight Porphyrion pg106==== [[File:99560108172_AcastusKnightPorphyrion01.jpg|thumb|250px|right|For scale reference it is only slightly smaller than a warhound titan.]] The most powerful ranged unit you can get without entering the Titan class of units (although it’s not far off the price of a heirophant). When you use this unit you are buying it for its '''2''' twin magna lascannons, a weapon so powerful that it will perform well against all targets which aren’t infantry. It’s even “almost” capable of killing girlymam with a single volley of its two guns, but it has a suite of backups to get the job done as well. Your downside however is that this knight is very poor at melee. A much smaller knight like a gallant or a lancer will make short work of the porphyrion, so keep it as far back as you possibly can. *1 Acastus Autocannons or 1 Acastus Lascannon *1 Acastus Autocannons or 1 Acastus Lascannon *1 Ironstorm Missile Pod or 1 Helios Defence Missiles *2 Twin Magna Lascannons *1 Titanic Feet 780 pts +5 pts Acastus Lascannon +10 pts Helios Defence Missiles {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Acastus Autocannon || 48" Heavy2 S7 ap-1 D2 || (0.07)0.29 || (0.07)0.29 || 0.29 || 0.44 || 0.44 || 0.29 || 0.66 || 0.44 || '''0.59''' || ('''0.29''')0.59 || '''0.92''' || (0.44)0.88 |- | Acastus Lascannon || 48" Heavy1 S9 ap-3 DD6 || ('''0.29''')'''1.03''' || ('''0.22''')'''0.77''' || '''1.03''' || '''0.58''' || '''1.29''' || '''1.03''' || '''1.29''' || '''1.03''' || 0.51 || (0.22)'''0.77''' || 0.55 || ('''0.46''')'''1.62''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Helios Defence Missiles || 60" Heavy2 S8 ap-2 D3 add 1 to hit against aircraft || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Twin Magna Lascannon || 72" Heavy 2D3 S12 ap-3 D6 || (1.18)7.11 || (1.18)7.11 || 7.11 || 5.33 || 8.88 || 7.11 || 8.88 || 7.11 || 4.44 || (1.11)6.66 || 2.22 || (1.18)11.11 |- |} <br style="clear: both; height: 0px;" /><br>
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