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Warhammer 40,000/9th Edition Tactics/Chaos Daemons
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====<span style="color:#01bbe3;">Warlord Traits</span>==== {{W40kKeyword|HERALD}} units can only choose from the first 3 warlord traits. #'''Born of Sorcery:''' +1 to all psychic tests your warlord takes in each psychic phase. This will stack with other modifiers, so it's great for making the psychic phase better and your Smite hit harder. #'''Incorporeal Form:''' Enemies take -1 to wound this warlord. Good against everything, you want this on your Lord of Change. Bolters wound you on 6s, AV wounding you on 4s, and even the really big stuff can only ever would on 3s. Strictly better than T8. Your heralds are too squishy to make much use of this; if they're getting hit, they're probably dead anyways. The Blue Scribes take this. #'''Fractal Mind:''' Can cast one per turn while also performing a psychic action. Skip unless the objective demands it. #'''Warp Tethers:''' Your warlord gains Kairos' {{W40kKeyword|Warp Locus}} keyword and a 12" bubble that lets your units re-roll morale checks, a necessity considering how easily they can break. The Changeling takes this. #'''Lorekeeper of Tzeentch:''' +6" to the any Pandaemoniac power manifested. Sadly won't work on Smite anymore and won't expand the range of any further ranges. #'''Tyrant of the Warp:''' This warlord never suffers perils, and a nice 5+++ FNP vs MWs on top of that. Naturally, Kairos takes this with his insane amounts of casting.
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