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===AC Tactics=== *'''[Elites] Spark of Divinity (1 CP):''' When an enemy psyker manifests a psychic power within 12" of a model from your kill team that is not shaken, you can take a Deny the Witch test for that model as if it were a psyker. *'''[Elites] Ever Vigilant (2 CP):''' If a model is set up with 12", make a shooting attack but with -1 to hit *'''[Elites] Inspire Fear (1 CP):''' Pick a nonshaken friendly model during the Morale phase, enemies within 3" add 1 to nerve tests *'''[Elites] From Golden Light (Reserve) (1 CP):''' Take up to 3 terminators out of reserve. Place anywhere more than 5" away from enemies **Literally unusable outside of Commander, as a Terminator will always cost more than 1/2 your total Force. And even in Commander, you're still never getting those 3 Terminators it offers. *'''[Elites] Unflinching (1 CP):''' Shoot a single overwatch on a 5+ instead of 6+ *'''[Elites] Concussion Grenades (1CP):''' Use in the shooting phase, for the rest of the round the Balistus Grenade Launcher on an Allarus now has AP0 but any successful hits (not attacks or wounds, hits as in 5/6ths of models with their 2+ WS) mean the target CANNOT SHOOT in the shooting phase and take -1 to hit in the fight phase. Given the Balistus gets D3 attacks, you can potentially disable large chunks of enemy kill teams. And with only 2 models when taking the Allarus, you're going to need to use this. Use with the sniper specialism for even more reliable hits. *'''[Annual 2019] Piercing Strike (1CP):''' When you chose a model to fight in the Fight Phase, +1 to Wound with the Guardian Spear for the entire phase. *'''[Annual 2019] Avenge the Fallen (1CP):''' If at least one of your models is out of action, give +1d3 attacks to a model when chosen to fight in the fight phase. *'''[Annual 2019] Sentinel Storm (2CP):''' At the start of the Shooting Phase, pick a model within 1" of an enemy. Until the end of the phase, the Sentinel Blade is considered Pistol 4. *'''[Annual 2019] Tanglefoot Grenade (1CP):''' Pick a non {{W40kKeyword|FLY}}ing enemy model within 12" of your model at the start of the Movement phase. That model suffers -1d6" to their move characteristic and charge rolls for the phase. *'''[Annual 2019] Emperor's Justice (1CP):''' When you pick a model to Fight in the Fight Phase, reroll wounds against {{W40kKeyword|Heretic Astartes}} models.
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