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==Non-Paizo Adventure Paths== === Gygaxian 1e Adventure Path === In ye olden days of AD&D 1e, Gary Gygax (and some others) penned a number of adventures that are still beloved to this day. Back then they were mostly for tournament play, with various tables all traversing the same dungeon at the same time to see who could defeat the dungeon first, the fastest, and with the most points. Many of these adventures were later strung together to form a sort of proto-adventure path, a sign of things to come in later years. While not wholly official, Gygax and numerous others are on record of the specific order one should play some of these adventures, with said order being *[[T1-4: Temple of Elemental Evil]] *[[A1-4: Scourge of the Slave Lords]] *[[GDQ1-7: Queen of the Spiders]] A party of adventurers who manage to survive this massive gauntlet of quests, dungeons, and extraplanar traversals would be mighty indeed! Gygax in later years would refine the list some more for his home games and add a whole slew more of these adventures, some well known and just as beloved ([[B2: The Keep on the Borderlands]]) as well as ones most people sorely wish would just never be touched again ([[EX1: Dungeonland]] [[EX2: The Land Beyond the Magic Mirror]] mostly). That said, just the ones listed as the "official" path would still take ages to complete with a dedicated group of gamers and be a story they would tell for decades. === [[Dragonlance]] === Seriously: if [[Tracy Hickman]]'s thirteen-module (or more) aerial-lizard epic doesn't count, nothing counts. === Dawn of Defiance === A free series by Wizards of the Coast for [[Star Wars D20|Star Wars: The Roleplaying Game Saga Edition]]. Shortly after ''Revenge of the Sith'' Bail Organa gathers allies to make the first strikes against the new Empire, starting with dealing with the Empire's mysterious "Sarlacc project". Since at the time (and even afterwards) the intertrilogy era had little going on in it the writers were allowed to go nuts and make a love letter to the Star Wars Expanded Universe. === Scales of War === After taking over [[Dungeon Magazine]] from Paizo and continuing it as a digital only publication, Wizards of the Coast tried their hand at an AP of their own called [[Scales of War]]. It's largely forgotten because it was published in the digital only Dungeon issues and for [[4th Edition Dungeons and Dragons]]. Even those that did like 4E weren't too fond of it, calling it disconnected, repetitive, and pure dungeon crawl. === [[Warlords of the Accordlands]] === [[Alderac Entertainment Group]] built this whole setting around a card-playing saga. In 2006, that saga got [[d20 System|DEE-TWENTIED]] in its (massive) ''Campaign Adventure Book''. Quick n' dirty summary: the Medusan cabal has murdered the land [[Larisnar]]'s best heroes. This has caused the Accord to break, and plunged the land into chaos. The party goes through various trials to uncover the cabal, and to gain enough intel (and personal XP) to confront it. === Way of the Wicked === An adventure path devoted to playing evil characters. Notable not just for being made for evil characters, but portraying various evil schemes from the other point of view. Break out of jail! Sabotage a town from the inside! Run an evil lair and conduct evil rituals! Slaughter towns! Rule over your conquered kingdom! A shame the art isn't that great. It even has a mini-series adventure about playing as a bunch of inept underlings for your main PC's evil overlords. Predates ''Hell's Vengence'' and indeed likely part of why the latter exists. This series repeatedly topped the best selling third party Pathfinder products. The same creator made two books into a second all underground adventure, but it since wound up vaporware. === The Northlands Saga === Relatively low magic viking adventure with a strong emphasis on Norse culture. Latter books are weaker than the earlier ones because they were made from an outline and notes. Includes time skips of significant length (several years). Since it's light on magic items and high on money, bring a crafter wizard. Printed in Pathfinder and 5E flavor. === Trail of the Apprentice === Intended for much younger players and ''absolute'' beginners. The first part is as much cliché as possible: Village hires the PCs to kill some orc bandits who live in a cave. The following parts however are much more original with backdrops like a haunted museum, the trap filled labyrinth of a master thief and a dungeon where every room mimics a different plane. Printed in Pathfinder and 5E flavor. === Legendary Planet === An homage to the old [[Wikipedia:Sword and Planet|Sword and Planet]] subgenre of fantasy. The PCs have been kidnapped from their fantasy planet(s) by aliens intent on dissecting them and/or turning them into mutant mind slaves. They escape, but can they find a portal that will take them home? Notably the Player's Guide says the PCs could play almost anything without issue since no organization the PCs know of exists in the plot. Uses the mythic rules, but with fewer problems than WotR due to slower rate of gain mythic tiers and Legendary Game's own fixes/expansions to the Mythic rules. Printed in Pathfinder, [[Starfinder]] and 5E flavor. [[Category: Gamer Slang]] [[Category: Dungeons & Dragons]] [[Category: Pathfinder]] [[Category: Modules]]
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