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Codex - Tau Auxiliary 8th edition
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==Nicassar <span style="color: red"> '''WIP''' </span>== ===Unit List <span style="color: red"> '''WIP''' </span>=== '''HQ''' * Nicassar Captain '''Elites''' * Nicassar Ensign '''Dedicated Transport''' * Grav-Sled * Nicassar Tow '''Fliers''' *Explorator (Buff Bubble, Stealth) *Void-Fin (Light, fast) ===Special rules Nicassar <span style="color: red"> '''WIP''' </span>=== *'''With Souls Bound to The Stars''': (Psychic Powers, all Nicassar units are capable of manifest at least 1 power per turn, Captains may manifest 2 per turn) '''With Souls Bound to The Stars Discipline''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Power !! D3 !! Charge Value !! |- | Telekinetic Slipstream || 1 || 5/10 || If this power is successfully manifested with a Charge Value of 5+ the caster may choose one Friendly unit within 24" with either/both of the '''Vehicle''' or '''Fly''' Keywords, including themselves. That unit may immediately move up to it's Movement value. If this power is manifested with a Charge Value of 10+ then this power acts as if it had been manifested on a 5+ with the following benefit - The chosen unit may fire all of its weapons as if it had not moved in the Movement phase. |- | Escape To The Void || 2 || 6 || If this power is successfully manifested the caster may choose one unit with either/both of the '''Vehicle''' or '''Fly''' Keywords within 24", including themselves. That unit is immediately placed into reserves. This unit arrives automatically at the beginning of the controlling players next movement phase, and must be placed within 6" of any table edge. |- | Arrival From The Stars || 3 || 6/11 || If this power is successfully manifested with a Charge Value of 6+ choose a single unit with either/both of the '''Vehicle''' or '''Fly''' keywords that is currently in Reserves. That unit may be set up anywhere on the battlefield that is at least 9" away from any enemy units. If this power is successfully manifested on a Charge Value of 11+ choose up to 3 units with either/both of the '''Vehicle''' or '''Fly''' keywords. Those unit may be set up anywhere on the battlefield that is at least 9" away from any enemy units. |- |} <br style="clear: both; height: 0px;" /> *'''Masterful Co-ordination''': ''The Nicassar are so used to working together to keep their innate psychic abilities from running out of control, that such Void-Breaches are almost unknown to the exploratory species, entire conclaves working together in a matter of moments to stifle any Psyker who finds their control failing, or to push enemy Psyker's into losing control.'' Should any friendly unit within 12" of a Unit with this ability suffer a '''Perils of The Warp''' they may re-roll one warp charge dice. ===Wargear and points Nicassar <span style="color: red"> '''WIP''' </span>=== ===HQ: Nicassar Captain <span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> "It is regrettable we must be enemies, human. We are very much alike, in more ways than you know." Unknown Nicassar Captain to Techpriest Dominus Lagston during the 12th Damocles Skirmish. <div class="mw-collapsible-content"> The commanders and most wise of their kind, Nicassar Captains, like their brethren, are a rare sight on the battlefield. However, they can, and will fight if they must. Utilizing powerful eldritch powers not yet understood by the Earth caste, they are the bravest of their kind, leading their fellow warriors into glory, and most importantly, the quest for knowledge. The T'au, valuing their service greatly, will give them powerful and valuable pieces of military hardware, in exchange for information and star charts. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Captain || 6" || 3+ || 3+ || 3 || 3 || 3 || 3 || 9 || 4+ |- | Captain w/ Hover Sled || 12" || 3+ || 3+ || 3 || 4 || 5 || 3 || 9 || 3+ |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': 1 Nicassar Captain <br>'''Wargear''': A Nicassar Captain is equipped with a Pulse Pistol and a Stellar Wind. A Nicassar Captain on a Hover Sled is Equipped with a Burst Cannon <br>'''Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Pulse Pistol || 12" || Pistol 1 || 5 || 0 || 1 || --- |- | Stellar Wind || Melee || Melee || User || -1 || 1 || This weapon is psionically attuned to its wielder, growing in strength as its master builds psychic momentum. For every power the wielder either successfully manifests or denies increase this weapons Strength and Damage by 1 until the controlling player's next movement phase. |} <br style="clear: both; height: 0px;" /><br> '''Wargear options''' * A Nicassar Captain may choose to be mounted on a Hover Sled '''Abilities''' :'''Masterful Co-Ordination''' :'''Psyker''' This model may attempt to manifest 2 powers from the '''Souls Bound to The Stars''' discipline during the controlling players psychic phase, and may attempt to '''deny''' up to 2 powers during the opposing player's psychic phase. '''Faction Keywords''' :T'au Empire, Nicassar '''Keywords (Nicassar Captain)''' :Infantry; Psyker; Character; Nicassar Captain '''Keywords (Hover Sled)''' :Chariot; Psyker; Character; Nicassar Captain;
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