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=== Heavy support === ====Carnifex Brood==== 80 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Carnifex | 3 | 3 | 9 | 6 | 3 | 2 | 3 | 7 | 3+ | Monstrous Creature | 1 Carnifex |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *Two sets of scything talons '''Special Rules:''' *'''Fearless''' *'''Instinctive Behaviour (Feed)''' *'''Living Battering Ram:''' When this model charges, it inflicts D3 Hammer of Wrath Attacks, rather than just 1. '''Options:''' *Mutations: (WS:10/BS:15/S:5/T:20/W:15/I:10/A:20/Ld:10/Sv:30/Psy:-/Syn:-) *May include up to two additional Carnifexes - 80 pts/model *Any model may replace any pair of scything talons with any of the following: ::- Crushing claws ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 15 pts./model ::- Stonecrusher ramshield* ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 25 pts./model ::- Crushing claw and wrecking ball* ยทยทยทยทยทยทยท 30 pts./model :::<nowiki>*</nowiki> Only one of each allowed per model. *Any model may take items from the '''Monstrous Bio-cannons''' and '''Biomorphs''' lists. *Any model may take any of the following: ::- Spine banks ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 5 pts./model ::- Bio-plasma ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 20 pts./model *Any model may take one of the following tail biomorphs: ::- Thresher scythe ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts/model ::- Bone mace ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 15 pts/model *The unit may take a Tyrannocyte as a Dedicated Transport if it have two or less models. ====Biovore Brood==== 40 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Biovore | 3 | 3 | 4 | 4 | 3 | 2 | 2 | 6 | 4+ | Infantry | 1 Biovore |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *Spore Mine launcher with frag and toxin mines '''Special Rules:''' *'''Instinctive Behaviour (Hunt)''' *'''Very Bulky''' '''Options:''' *Mutations: (WS:-/BS:10/S:-/T:15/W:15/I:-/A:-/Ld:5/Sv:15/Psy:-/Syn:-) *May include up to four additional Biovores - 40 pts/model *Any model may upgrade it's spore mine launcher to launch acid mines - 5 pts. *Any model may upgrade it's spore mine launcher to launch char mines - 15 pts. *The unit may take a Tyrannocyte as a Dedicated Transport. ====Trygon==== 170 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Trygon | 5 | 3 | 6 | 6 | 6 | 4 | 5 | 8 | 3+ | Monstrous Creature | 1 Trygon |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *Bio-electric pulse *Two pairs of scything talons. '''Special rules:''' *'''Deep Strike''' *'''Fearless''' *'''Fleet''' *'''Instinctive Behaviour (Feed)''' *'''Subterranean Assault:''' If, when a Trygon (or Trygon Prime) deploys via Deep Strike, it scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required to avoid the obstacle. :After the Trygon (or Trygon Prime) has emerged, mark the position under the creatureโs base with a suitable marker โ this represents the tunnel left by its emergence. Any friendly Tyranid Infantry unit that arrives from reserve in subsequent turns may emerge from the Trygonโs tunnel instead of arriving from reserve as normal. Only one unit may emerge from each tunnel marker each turn. :If any unit chooses to do so, place the entire unit so that all of its models are wholly within 6" of the centre of the marker and in unit coherency. These models cannot be placed within 1" of enemy models or within impassable terrain; if any models cannot be placed, these excess models are removed as casualties. A unit may not move or charge on the same turn it arrives from a Trygonโs tunnel, but may shoot or Run. Options: *Mutations: (WS:10/BS:15/S:10/T:20/W:15/I:15/A:15/Ld:10/Sv:35/Psy:-/Syn:-) *May include up to 2 additional Trygons - 190 pts./model *May take items from the '''Biomorphs''' and '''Thorax Biomorphs''' lists. *May replace one set of scything talons crushing claws - 25 pts. *May take one of the following: ::- Heavy spinefist ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts. ::- Spine banks ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts. *May take one of the following tail biomorphs: ::- Prehensile pincer ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts. ::- Toxinspike ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts. ====Mawloc==== 140 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Mawloc | 3 | 0 | 6 | 6 | 6 | 4 | 3 | 8 | 3+ | Monstrous Creature | 1 Mawloc |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *2 set Scything talons '''Special rules:''' *'''Deep Strike''' *'''Fearless''' *'''Fleet''' *'''Instinctive Behaviour (Feed)''' *'''Burrow:''' An unengaged Mawloc can, at any point during its Movement phases from the second game turn onwards, elect to burrow. If it does so, remove it from the table and place it into Ongoing Reserves. A Mawloc cannot Deep Strike and Burrow in the same turn. *'''Terror from the Deep:''' When arriving from Deep Strike Reserve, a Mawloc can choose to Deep Strike onto a point occupied by another model (friend or foe) โ roll for scatter as normal. If a Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table. Instead, place the large blast marker directly over the spot the Mawloc is deep striking onto. All units except Flyers and Flying Monstrous Creatures beneath the blast marker suffer a number of Strength 6 AP2 hits with the Ignores Cover special rule equal to the number of models that unit has underneath the blast marker. If the blast marker is on a multi-level ruin, only models on the lowest level of the ruin count as being under the blast marker. For Wound allocation purposes, assume the attack is coming from the centre of the blast marker. Hits against vehicles are resolved against their side armour. If it is still not possible to place the Mawloc, place another large blast in the same spot which follows the rules mentioned above. :If, after removing casualties, it is now possible to place the Mawloc on the table on the spot where the blast marker landed, then do so, even if this is within 1" of another model (but not if it would be in base contact with, or occupying the same space as, another model). If, after removing casualties for a second time, it is still not possible to place the Mawloc, then move enemy models that prevent it to be placed away from the Mawloc, until it could be placed normally, unless at least one of these models is a Gargantuan Creature, or a Super heavy Vehicle, in which case it suffers "Delayed" result from the Deep Strike Mishap table. If the models moved by this rule cannot be moved further, caused by the end of the map or impassable terain, move the Mawloc the rest until it could be placed. If the Mawloc after deep-striking ends in base contact with one or more units, these units counts as being in close combat, but neither side counts as having charged and no overwatch can be made. Options *Mutations: (WS:10/BS:-/S:10/T:20/W:15/I:10/A:15/Ld:10/Sv:35/Psy:-/Syn:-) *May take items from the '''Biomorphs''' list. *May include up to 2 additional Mawlocs - 140 pts./model *May take crushing claws ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 20 pts. *May take one of the following tail biomorphs: ::- Prehensile pincer ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts. ::- Toxinspike ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts. ====Exocrine Brood==== 170 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Exocrine | 3 | 3 | 6 | 6 | 5 | 3 | 3 | 7 | 3+ | Monstrous Creature | 1 Exocrine |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *Scything talons *Bio-plasmic cannon '''Special rules:''' *'''Fearless''' *'''Instinctive Behaviour (Hunt)''' *'''Symbiotic Targeting:''' If an Exocrine does not move in its Movement phase, it's ranged weapon count as twin-linked. An Exocrine cannot declare a charge during the same turn that it uses this special rule. Options: *Mutations: (WS:10/BS:20/S:10/T:20/W:20/I:10/A:10/Ld:10/Sv:35/Psy:-/Syn:-) *May take items from the '''Biomorphs''' list. *May include up to 2 additional Excorcines - 170 pts./model *May take the thresher scythe tail biomorph - 10 pts. *The unit may take a Tyrannocyte as a Dedicated Transport if it have only one model. ====Tyrannofex==== 175 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Tyrannofex | 3 | 3 | 6 | 6 | 6 | 2 | 3 | 8 | 2+ | Monstrous Creature | 1 Tyrannofex |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *Acid spray *Stinger salvo '''Special rules:''' *'''Fearless''' *'''Instinctive Behaviour (Hunt)''' Options: *Mutations: (WS:10/BS:20/S:10/T:20/W:20/I:10/A:10/Ld:10/Sv:-/Psy:-/Syn:-) *May include up to 2 additional Tyranofexs - 175 pts./model *May take items from the '''Thorax Biomorphs''' and '''Biomorphs''' lists. *May replace acid spray with one of the following: ::- Fleshborer hive ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 5 pts. ::- Rupture cannon ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 20 pts. *The unit may take a Tyrannocyte as a Dedicated Transport if it have only one model. ====Toxicrene==== 160 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Toxicrene | 3 | 3 | 5 | 6 | 5 | 3 | 6 | 8 | 4+ | Monstrous Creature | 1 Toxicrene |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *Acid blood *Choking cloud *Two sets of lash whips *Toxic miasma '''Special rules:''' *'''Fearless''' *'''Instinctive Behaviour (Feed)''' *'''Poisoned(2+)''' *'''Shrouded''' *'''Hypertoxic:''' Any hit, inflicted by Toxicrene, that have Poisoned special rule deal Instant Death on to-wound roll of 6. *'''Entangle:''' During Shooting phase Toxicrene may choose to Entangle one enemy model within 12" - this counts as a shooting attack that hits automatically (and ''does'' counts towards maximum shooting attack number per turn). Entangled models cannot move in any way until the Toxicrene's next shooting phase, and suffer -1 penalty to Ballistic Skill. *'''Overwork''': During Movement phase Toxicrene may choose to lose one Wound, to double it's Move range and increase Run and Charge range by D6". Options: *Mutations: (WS:30/BS:10/S:5/T:20/W:20/I:10/A:20/Ld:10/Sv:30/Psy:-/Syn:-) *May include up to 2 additional Toxicrenes - 160 pts./model *May take items from the '''Biomorphs''' lists. *The unit may take a Tyrannocyte as a Dedicated Transport. ====Dactylis Brood==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Fluff: <div class="mw-collapsible-content">Hivemind's standard approach towards siege operations usually include subterranean or aerial distraction strike, followed by the massed frontal assault, lead by heavily armored Carnifexes, meant to soak enemy firepower and ram through the gates or even walls. Though against the most havilyy fortified points of the Imperium and Orks these attacks have proven to be too costly, mainly due to the absurd amount of heavy ordnance they deploy. To counter this, hive mind breed it's own heavy ordnance, in a form of Dactylis.<br> Based on the simple and easy to to produce Carnifex genus, Dactylis is nothing like its progenitor. Slow and sluggish, it prefers to keep as long distance from its foes as possible, and usually tries to hide and flee if left on its own. Its weapon limbs get transformed into massive plates of ablative armour, almost useless in close combat, but invaluable at protecting it from enemy firepower. Armed with a massive spore launcher biomorph on it's back, Dactyis uses its oversized chem glands to fill both the spores and the weapon's barrel with compressed bio-plasma, and then detonate it to launch the spore with a force, rivaled only by the heavy artillery of humans. Though neither the launching process, nor the chem glands of the Dactylis proven to be stable, the usefulness of this siege beast and the ease with producing it totally compensate these weaknesses.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Modeling notes <div class="mw-collapsible-content">A Dactylis should be represented with a Carnifex base body with massive bio-cannon on its back, skin sacs, meant to represent bio-plasmic chem glands, sticking off it's sides or back, and its weapon limbs replaced by the armour plates, covering the front of the model. Final result should look like [http://i282.photobucket.com/albums/kk260/jct5/Dactylis__1.jpg this]</div> </div> 170 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Dactylis | 2 | 3 | 6 | 6 | 4 | 1 | 1 | 7 | 3+ | Monstrous Creature | 1 Dactylis |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *Bio-plasmic spore launcer *Stinger salvo '''Special Rules:''' *'''Fearless''' *'''Instinctive Behaviour (Lurk)''' *'''Slow and Purposeful''' *'''Heavy Launcher:''' Dactylis can only fire its bio-plasmic spore launcher if it does not move in its Movement phase. It cannot declare a charge during the same turn that it fires its bio-plasmic spore launcher. *'''Siege Plating:''' Dactylis base should have a clear marker, representing the creature's front facing - all ranged attack, comming at the Dactylis Brood from the front 180ยฐ ark of the majority of the models in the Brood lose one point of Strengths and AP (for example, S9 AP2 Lascannon hit as S8 AP3). *'''Bio-Plasmic Leak:''' When Dactylis loses a wound from the hit, not affected by the Siege Plating rule, roll D6 - on the result of 1 or 2 Dactylis deal Strength 3 AP 2 automatic hit to each model in base contact with it (friend or foe), and loses one extra Wound with no saves of any kind allowed. This extra wounds lost do not trigger this rule. *'''Synaptic Spotters:''' If the Dactylis Brood is within Synapse range, and any other friendly Codex: Tyranids model that is within Synapse range can draw a line of sight to their target, Dactylis Brood bio-plasmic spore launcher blast template scatters only D6" rather than 2D6, and count target as being within Dactylis line of sight, even if it's not. '''Options:''' *Mutations: (WS:10/BS:20/S:10/T:20/W:20/I:10/A:10/Ld:20/Sv:30/Psy:-/Syn:-) *May include up to 2 additional Dactylis - 170 pts./model *Any model may take items from the '''Biomorphs''' list. ====Tyrannocyte==== 75 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Tyrannocyte | 2 | 2 | 5 | 5 | 6 | 3 | 3 | 8 | 4+ | Monstrous Creature | 1 Tyrannocyte |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *5 Deathspitters '''Special Rules:''' *'''Deep Strike''' *'''Fearless''' *'''Instinctive Fire''' *'''Drifting Death:''' The Tyrannocyte cannot Run or charge. They can consolidate but may not make a Sweeping Advance. *'''Transport Spore:''' The Tyrannocyte may transport models, and count as an open-topped transport vehicle with transport capacity of 20 models, though Monstrous Creatures with 5 or less wounds take 10 space (note that the redundant organs mutation does NOT affect this), and 6 wound (or above) monstrous creatures - 20 space. Passengers must disembark Mycetic Spore the turn it enters from Reserves. *'''Guided Descent:''' When a Tyrannocyte deploys via Deep Strike, if it scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required to avoid the obstacle. '''Options:''' *Mutations: (WS:5/BS:10/S:5/T:20/W:10/I:5/A:5/Ld:5/Sv:15/Psy:-/Syn:-) *May replace all five deathspitters with: ::- Five barbed stranglers ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 25 pts. ::- Five venom cannons ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 25 pts.
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