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=====Death===== * '''Gaki''' Level 1. Small Creature. Small, Undead, Fear. Uses Claws And Jaws, uses no armor but has Undead defense (2 Armor). <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 6 || 3 || 1 || 4 || 2 || 3 || 21 || 3-9 |} </center> ** Flesh Eaters: Passive, for every enemy they destroy they may make a Ki test. Every success restores a dead model to the Unit. Gaki are amazingly good if you can throw them at something weak, like Heinin. You want a big Unit of them. If you can't put them at something they can feasibly kill many of quickly however, they're not a great investment. Fear is still a nice bonus however, and if you want it but have no access otherwise it is a good way to get it. * '''Onryo''' Level 1. Normal Creature, Harasser. Ethereal, Undead, Fear. Equipped with a Jumonji-Yari, uses no armor but has Undead defense (2 Armor). <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 5 || 3 || 1 || 5 || 3 || 4 || 68 || 3-9 |} </center> ** Ghostly Advance: Passive, ignores all obstacles in Movement and can pass through all Terrain as well as both friendly and enemy Units. Difficult Terrain is also ignored, and Onryo ignore all Cover modifiers granted to enemies. Oh yeah, these are good. Pricey, but good. Ignore ALL Projectiles and Ranged Attacks (so those nasty Level 4 Creature templates too), Fear, go anywhere you want regardless of all other factors without fear, and you can attack things on the opposite sides of walls as if open ground while opponents in return suffer the standard penalty. This is in addition to the Jumonji-Yari giving you bonuses if something has the balls to Charge you, a bonus against Cavalry, and a Crit on 9+. The drawback is that they are fragile, and aren't very killy for their cost * '''Goryo''' Level 2. Normal Creature, Harasser. Ethereal, Undead, Fear. Uses an Igneous Attack, uses no armor but has Undead defense (2 Armor). <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 4 || 4 || 3 || 5 || 6 || 4 || 70 || 1-4 |} </center> ** Eternal Vengeance: Passive ability, at the beginning of the turn the Goryo select an enemy Character. When engaged in Combat with a Unit containing the Character, they can focus entirely on that Character instead of the Unit. They may only choose a different Character once their current target dies. ** Ghostly Advance: As Onryo. The same as Onryo only with better stats, the ability to assassinate Characters, and a ranged attack. The drawbacks? Two points more each, a lower maximum Unit size, and losing the Jumonji-Yari's bonuses in exchange for that -1 Defense they'll cause to their opponent per attack. So in other words, no notable drawbacks to a massive buff. TAKE THEM. * '''Honne Samurai''' Level 2. Normal Creature, Harasser. Undead, Fear. Equipped with a Katana, uses no armor but has Medium Undead defense (4 Armor). <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 5 || 4 || 2 || 4 || 6 || 3 || 55 || 3-6 |} </center> ** Honor Of The Dead: Passive, automatically pass the first Honor roll every turn. ** Vigor: Action Ability, gain +5 Movement to a Charge and Crit on a 9+ on the Damage Roll. A decent choice. Emulate Buke in the other armies with this model with a decent defense and decent offense Unit that wants to get into battle and shrug off morale. Not as amazing as Goryo, but still a recommended choice. * '''Gaikotsu''' Level 3. Large Creature. Large, Undead, Fear. Equipped with a Sabre, uses no armor but has Medium Undead for defense (4 Armor). <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 3 || 4 || 8 || 4 || 5 || 4 || 98 || 1-2 |} </center> ** Fading: Action Ability, teleport anywhere within 30 centimeters. You may still make Movement actions afterwards. ** Bells Of Death: Action Ability, all Units (friend and foe) within 30 centimeters make an opposed Ki roll against the Gaikotsu. If they lose, they must take an Honor test or Run Away. Take them. Killer stats, teleportation, and psychology fuckery. Use Fading to get far enough away from your own troops to Bell the enemy without affecting your own. While you can take them in Units of two, consider them solo so you can Fade and Bell in two 30 centimeter bubbles. * '''Onmoraki''' Level 3. Large Creature. Big, Undead, Ethereal, Flying. Uses Claws And Jaws, uses no armor but has Light Undead for defense (3 Armor). <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 5 || 4 || 5 || 5 || 3 || 5 || 98 || 1-2 |} </center> ** Dismember: Combat Ability, 8+ to Crit for the next two Combats. ** Soul Eaters: Passive, recover 1 Wound for every two models killed. A very good option, just not quite as good as Onryo and Gaikotsu. Its another Heining mulcher, far better at its job than Gaki. * '''Shinigami''' Level 4. Large Creature. Big, Undead, Terror, Loner. Equipped with a Bo, uses no armor but has Light Undead (3 Armor). <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 3 || 5 || 11 || 5 || 6 || 5 || 120 || 1 |} </center> ** Pot Of Souls: Action Ability, target Unit within 30 centimeters takes a Magical Resistance roll for every miniature in it, losing a Wound for each failure. ** Thoughts Of Death: Action Ability, target Unit within 50 centimeters with Line Of Sight makes an opposed Ki roll with the Shinigami. If the enemy fails, they have their AT increased by 1, have their DF, AR, HR, and IN reduced by 1, and has its Movement cut by half. Every turn it can make another opposed Ki roll with the Shinigami to cancel the effect. Fast as fuck thanks to the Bo, modestly killy, a bit fragile for a Level 4 Creature but with a great ranged attack and a long distance complete crippling. Its amazing, not much else to say. * '''Jubokko''' Level 4. Large Creature. Big, Undead, Terror, Loner. Uses Claws And Jaws, uses no armor but has Heavy Undead for defense (5 Armor). <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! Unit Size ! |- | 4 || 3 || 13 || 5 || 6 || 4 || 120 || 1 |} </center> ** Vampire: Passive, if a Unit is destroyed within 30 centimeters of the Jubokko, it grains Heavy Armor (+5 more Armor), every model (friend and foe) killed within 30 centimeters of the Jubokko restored 1 Wound per model, and if at full Wounds already the maximum amount then its Maximum Wounds score increases by 1 for the rest of the game (maximum 1 per turn). ** Infernal Roots: Action Ability, target Unit within 30 centimeters is moved into Close Combat with the Jubokko and cannot move from that spot while still in Close Combat with the Jubokko (unspecified what happens on a Run Away). The Jubokko is an investment in time during the battle. You'll have to keep it protected while you score some kills. Its not going to be unable to fight in melee, but the low Defense is a bit of a problem and its not as killy as your standard Level 4 so it won't be wiping out a Unit on its own. You want a Unit gone, or a boost to its Wounds, before you pivot into melee. After that point, with your 10 Armor bloodsucking tree, feel free to ram into the foe at will and ensnare things like ranged support or Units with Commandment Characters. Or hang back and nab enemies out of their protection and into your lines where you can immediately surround them for an automatic Unit destruction. [[Category:Wargames]] [[Category:Kensei]]
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