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==Character Sheets== ===Hida Ishigaki=== '''Hida Ishigaki: The Wall''' School/Rank:Hida Bushi 3/ Defender of the Wall 3 Insight:250 Air 3, ref 4, Earth 5, Fire 2, agi 3, Water 4, str 5, Void 4 Skills: Athletics 3, Defense 7, Heavy Weapons (Tetsubo) 7, Intimidation 5, Kenjutsu 3, Lore:Shadowlands 5, Battle 5, Investigation 3, Lore:Anatomy 2, Lore:Crab Clan 1, Lore: Maho 2, Lore: Underworld 2, Medicine (Disease) 3, Meditation 2, Horsemanship 1, Hunting 3, Iaijutsu 3, Jujitsu 3, Craft:Weaponsmith 2, Craft: Armorsmith 3, Engineering 2, Stealth 3 Advantages Blood of Osono-Wo, Karmic Tie:Hida Naomi (2 pts), Large, Strength of the Earth Disadvantages: Disturbing Countenance, Obtuse, True Love: Hida Naomi Kata:Strength of the Crab, Strength in Arms Style, Indomitable Warrior Style, Strength of the Mountain, Weathered and Unbroken ''This doesn't quite line up with the earlier stat block given for Ishigaki because well... I've got to many versions of him lying around. Anyway, I'm almost 100% certain this is him, starting out the events at Shiro Kuni. So I may have referenced some Kata he didn't actually have in story, and I definitely got the timing wrong on when he reached insight rank 6. I'm sure someone will notice his insight seems wrong. GM houseruled rank 5 in a lore skill nabs you +5 insight. Everyone's exp count being a bit different from one another was due to missed sessions and GM giving out bonuses here and there for good roleplaying, esp if you played your own disadvantages to lighten his workload.'' ===Hida Naomi, Hana-chan=== '''Hida Naomi, Crab by Marriage''' School/Rank: Isawa Shugenja 3 (Water Tensai) Insight: 181 Air: 3, Earth: 2, Willpower: 3, Fire: 2, Intelligence: 3, Water: 5, Void: 3 Skills: Calligraphy (Cipher) 1, Lore: Theology 2, Lore: Law 2, Medicine (Herbalism) 1, Meditation 1, Spellcraft 3, Investigation 2, Defense 1, Lore: Phoenix 1, Lore: Shugenja 1, Etiquette 2, Tea Ceremony 2, Perform: Koto 2, Sincerity 1, Lore: Elements (Water) 3, Lore: Spirit Realms 1, Artisan: Ikebana 1, Artisan: Painting 1, Courtier 1, Perform: Singing 2, Kyujutsu 1,Commerce 1 Advantages: Benten's Blessing, Elemental Blessing (Water) Disadvantages: Bad Health, Small, Soft Hearted, True Love (Hida Ishigaki) Spells: Sense, Commune, Summon; Air: Arrow's Flight, Blessed Wind, Freedom of the Air, To Seek the Truth; Earth: Courage of the Seven Thunders, Elemental Ward, Jurojin's Balm; Fire: Extinguish; Water: Clarity of Purpose, Heart of the Water Dragon (innate), Inari's Blessing, Path to Inner Peace (innate), Rejuvenating Vapors, Reversal of Fortunes, The Rushing Wave, Reflective Pool, Regrow the Wound (innate), Stand Against the Waves, Strike of the Tsunami, Sympathetic Energies, Vision of the Future, Wave-Borne Speed ''This is Naomi after marrying Ishigaki, just before he went looking for Hida. At this point, the group had converted over to 4th Edition. She had been awarded a fair number of extra spells for her service up until this point.'' '''Hida Naomi, Jade Magistrate''' School/Rank: Isawa Shugenja 5 (Water Tensai) Insight: 226 Air: 3, Earth: 3, Fire: 2, Intelligence: 3, Water: 6, Void: 4 Skills: Calligraphy (Cipher) 2, Lore: Theology 3, Lore: Law 2, Medicine (Herbalism) 1, Meditation 1, Spellcraft 3, Investigation 2, Defense 1, Lore: Phoenix 1, Lore: Shugenja 2, Etiquette 2, Tea Ceremony 2, Perform: Koto 2, Sincerity 3, Lore: Elements (Water) 3, Lore: Spirit Realms 1, Artisan: Ikebana 2, Artisan: Painting 2, Courtier 1, Perform: Singing 2, Kyujutsu 3,Commerce 2, Artisan: Gardening 3 Advantages: Benten's Blessing, Elemental Blessing (Water), Gentry (Village; Ishigaki Mura) Disadvantages: Bad Health, Small, Soft Hearted, True Love (Hida Ishigaki) Spells: Sense, Commune, Summon; AIR: Arrow's Flight, Blessed Wind, Freedom of the Air, Summing the Gale, To Seek the Truth; EARTH: Courage of the Seven Thunders, Elemental Ward, Jurojin's Balm; FIRE: Extinquish; WATER: Clarity of Purpose, Heart of the Water Dragon (innate), Inari's Blessing, Path to Inner Peace (innate), Peace of the Kami, Rejuvenating Vapors, Reversal of Fortunes, The Rushing Wave, Reflective Pool, Regrow the Wound (innate), Rise Water, Stand Against the Waves, Strike of the Tsunami, Sympathetic Energies, Vision of the Future, Wave-Borne Speed, Water's Sweet Clarity ''This is Naomi during the peace talks hosted in the Phoenix lands, overseen by her father, Isawa Shoji. Aside from growing in power as a Water Tensai and beginning the reconstruction of Ishigaki Mura, not too much has changed.'' '''Hida Naomi, Beloved Healer''' School/Rank: Isawa Shugenja 5 (Water Tensai) Insight: 254 (Insight Rank 6) Air: 3, Earth: 3, Willpower: 4, Fire: 2, Intelligence: 3, Water: 6, Void: 5 Skills: Calligraphy (Cipher) 3, Lore: Theology 4, Lore: Law 3, Medicine (Herbalism) 2, Meditation 1, Spellcraft 4, Investigation 2, Defense 1, Lore: Phoenix 2, Lore: Shugenja 3, Etiquette 3, Tea Ceremony 3, Perform: Koto 3, Sincerity 3, Lore: Elements (Water) 4, Lore: Spirit Realms 1, Artisan: Ikebana 3, Artisan: Painting 2, Courtier 1, Perform: Singing 3, Kyujutsu 4,Commerce 2, Artisan: Gardening 4, Lore: Crab Clan 1 Advantages: Benten's Blessing, Elemental Blessing (Water), Gentry (Sake Works; Ishigaki Mura) Disadvantages: Bad Health, Small, Soft Hearted, True Love (Hida Ishigaki) Spells: Sense, Commune, Summon; AIR: Arrow's Flight, Blessed Wind, Freedom of the Air, Summing the Gale, To Seek the Truth; EARTH: Courage of the Seven Thunders, Elemental Ward, Jurojin's Balm; FIRE: Extinquish; WATER: Clarity of Purpose, Heart of the Water Dragon (innate), Inari's Blessing, Path to Inner Peace (innate), Peace of the Kami, Rejuvenating Vapors, Reversal of Fortunes, The Rushing Wave, Reflective Pool, Regrow the Wound (innate), Rise Water, Stand Against the Waves, Strike of the Tsunami, Sympathetic Energies, The Swell of the Storm, Vision of the Future, Wave-Borne Speed, Water's Sweet Clarity ''And here we have Naomi at the end of the campaign, having survived somehow! Aside from raising her Void, she mostly began to focus on her domestic skills and the continuing improvement of Ishigaki Mura in to a bustling village with a sake works. The extra rank of insight didn't do too much for her (aside from some initiative), so aside from the increase in her Gentry advantage she isn't really any more powerful than she was at the previous rank.'' ===Kitsuki Takeshi, Kitsuki-san=== '''Kitsuki Takeshi, Newly Minted Justicar''' School/Rank: Kitsuki Investigator 3 (Kitsuki Justicar) Insight: 175 Air: 3, Awareness: 4, Earth: 2, Fire: 3, Water: 2, Perception: 4, Void: 3 Skills: Courtier 4, Etiquette (Courtesy) 3, Investigation (Interrogation) 4, Kenjutsu 4, Meditation 1, Lore: Law 3, Defense 3, Iaijutsu 4, Hunting 1, Sincerity 2, Athletics 3, Games: Go 2, Calligraphy 2, Knives (Jitte) 2 Advantages: Ally: Bayushi Amano (Influence 2/Loyalty 4), Clear Thinker, Precise Memory, Sage Disadvantages: Ascetic, Low Pain Threshold ''The ever cunning Kitsuki-san! This is around the time Ishigaki went looking for Hida, but not sure if it was before or after. This is after the group converted to 4th Edition.'' '''Kitsuki Takeshi, Jade Yoriki''' School/Rank: Kitsuki Investigator 4 (Kitsuki Justicar) Insight: 207 Air: 3, Awareness: 4, Earth: 2, Willpower: 4, Fire: 3, Water: 2, Perception: 4, Void: 4 Skills: Courtier 5, Etiquette (Courtesy) 5, Investigation (Interrogation) 4, Kenjutsu 5, Meditation 3, Lore: Law 4, Defense 3, Iaijutsu (Assessment) 6, Hunting 2, Sincerity 4, Athletics 3, Games: Go 3, Calligraphy 3, Knives (Jitte) 3, Horsemanship 2, Medicine (Herbalism) 1, Lore: History 2, Lore: Heraldry 3 Advantages: Clear Thinker, Precise Memory, Sage Disadvantages: Ascetic, Low Pain Threshold Kata: Striking as Air, Striking as Void ''Here we have Kitsuki-san after the Phoenix peace talks and the unfortunate death of Bayushi Amano. Not the best time for our party's Dragon. Oh! I forgot to mention in his last character sheet that he had bought off Doubt: Kenjutsu after numerous beatings from his sensei...'' '''Kitsuki Takeshi, Blade of Justice''' School/Rank: Kitsuki Investigator 5 (Kitsuki Justicar, Kitsuki's Eye) Insight: 250 Air: 4, Earth: 2, Willpower: 4, Fire: 4, Water: 2, Perception: 4, Void: 4 Skills: Courtier (Manipulation, Rhetoric) 7, Etiquette (Bureaucracy, Courtesy) 7, Investigation (Interrogation, Notice, Search) 5, Kenjutsu 6 (Katana), Meditation 3, Lore: Law 4, Defense 5, Iaijutsu (Assessment, Focus) 6, Hunting 2, Sincerity 4, Athletics 3, Games: Go 3, Calligraphy 4, Knives (Jitte) 3, Horsemanship 2, Medicine (Herbalism) 1, Lore: History 2, Lore: Heraldry 3 Advantages: Clear Thinker, Precise Memory, Sage Disadvantages: Ascetic, Low Pain Threshold Kata: Striking as Air, Striking as Void ''And here we have Takeshi heading into (or maybe during) the events at Shiro Kuni. He really started buying up his Emphasis late game in addition to cranking up his bugei skills!'' ===Tsuruchi Daigo, Mantis=== '''Tsuruchi Daigo, Cursed Warrior''' School/Rank: Yoritomo Bushi 3 Insight: 182 Air: 2, Reflexes: 3, Earth: 3, Fire: 3, Water: 3, Strength: 4, Void: 3 Skills: Commerce 3, Defense 3, Jiujutsu (Improvised Weapons) 2, Kenjutsu 1, Knives (Kama) 5, Sailing 3, Kyujutsu 2, Intimidation 3, Temptation 1, Stealth 3, Lore: Law 2, Lore: Underworld 4, Investigation 3, Hunting 2, Athletics 2, Etiquette 1, Games: Go 1, Medicine 1 Advantages: Quick, Wary Disadvantages: Contrary, Cursed by Gaki-do, Sworn Enemy (3pts; Yoritomo Kenzan) ''Daigo after the switch to 4th Edition, though not exactly sure when other than being before the Isle of Mists. His player wasn't sure at this time what exactly he wanted to do with his character.'' '''Tsuruchi Daigo''' School/Rank: Yoritomo Bushi 4 (Mantis Whirlwind Fighter) Insight: 206 Air: 2, Reflexes: 4, Earth: 4, Fire: 3, Agility: 4, Water: 3, Strength: 5, Void: 3 Skills: Commerce 4, Defense 3, Jiujutsu (Improvised Weapons) 2, Kenjutsu 2, Knives (Kama) 5, Sailing 4, Kyujutsu 3, Intimidation (Bully) 4, Temptation 3, Stealth 3, Lore: Law 2, Lore: Underworld 4, Investigation 3, Hunting 3, Athletics 3, Etiquette 1, Games: Go 2, Medicine (Herbalism) 1, Sincerity 2, Craft: Bowyer 1, Iaijutsu 1 Advantages: Quick, Wary Disadvantages: Contrary, Cursed by Gaki-do Kata: Son of Storms, Striking as Fire ''Daigo after killing Kenzan on the Isle of Mists. I think this was either during the Phoenix peace talks or shortly after, since he bought a second point of kenjutsu and go to represent "lessons learned from his performances."'' '''Tsuruchi Daigo, Storm of Steel''' School/Rank: Yoritomo Bushi 5 (Mantis Whirlwind Fighter) Insight: 249 Air: 3, Reflexes: 4, Earth: 4, Fire: 3, Agility: 4, Water: 4, Strength: 5, Void: 3 Skills: Commerce 5, Defense 4, Jiujutsu (Improvised Weapons) 2, Kenjutsu 2, Knives (Kama) 7, Sailing (Knotwork) 5, Kyujutsu 5, Intimidation (Bully) 4, Temptation 3, Stealth 3, Lore: Law 3, Lore: Underworld 5, Investigation (Notice) 3, Hunting 4, Athletics 3, Etiquette 3, Games: Go 3, Medicine (Herbalism) 1, Sincerity 2, Craft: Bowyer 1, Iaijutsu 2, Courtier 3 Advantages: Quick, Wary Disadvantages: Contrary, Cursed by Gaki-do Kata: Son of Storms, Striking as Fire, Striking as Water, Strength of the Mantis ''Daigo around the end of the campaign, having started to raise his "more Tsuruchi-y skills." Plus he bought up some Commerce and Sailing to represent helping Naomi out which the mercantile affairs of Ishigaki Mura (shipping the sake produced and whatnot).'' ===Toku Satoshi, Monkey=== '''Toku Satoshi, Insightful Fool''' School/Rank: Toku Bushi 3 Insight: 180 Air: 3, Reflexes: 4, Earth: 3, Fire: 2, Agility: 3, Water: 3, Void: 3 Skills: Athletics 3, Defense 3, Hunting 2, Investigation (Search) 3, Kenjutsu 5, Lore: History 1, Lore: Law 2, Kyujutsu 2, Knives 1, Battle 2, Iaijutsu 4, Sincerity (Honesty) 2, Artisan: Painting 1, Etiquette 2, Stealth 2, Jiujutsu 1, Spears 1, Polearms 1, Games: Go 1, Medicine 1 Advantages: Daredevil, Luck (3), Hero of the People Disadvantages: Can't Lie, Gullible, Idealistic Kata: Striking as Void ''Satoshi after the switch to 4th Edition. With Naomi's help, he bought off Bitter Betrothal. I think this is just after Ishigaki got back from looking for Hida.'' '''Toku Satoshi, Master of Contests''' School/Rank: Toku Bushi 4 Insight: 213 Air: 3, Reflexes: 4, Earth: 3, Willpower: 4, Fire: 2, Agility: 4, Water: 3, Void: 4 Skills: Athletics 7, Defense 4, Hunting 2, Investigation (Search) 3, Kenjutsu 5, Lore: History 1, Lore: Law 2, Kyujutsu 2, Knives 2, Battle 3, Iaijutsu 5, Sincerity (Honesty) 3, Artisan: Painting 2, Etiquette 2, Stealth 3, Jiujutsu 1, Spears 2, Polearms 2, Games: Go 2, Medicine (Herbalism) 1, Lore: Bushido 2, Perform: Dance (Peasant Dancing) 2, Calligraphy 1, Courtier 1, Artisan: Ikebana 1, Horsemanship 1 Advantages: Daredevil, Luck (3), Hero of the People Disadvantages: Can't Lie, Gullible, Idealistic Kata: Striking as Air, Striking as Earth, Striking as Void ''Satoshi during the peace talks in the Phoenix lands. He wanted to try and become "more courtly" but still wanted to stay kinda book dumb, so his plan for most of the contests boiled down to "I'll just keep throwing Void points and Luck at it!"'' '''Toku Satoshi, Never Say Die Samurai''' School/Rank: Toku Bushi 5 Insight: 228 Air: 3, Reflexes: 5, Earth: 3, Willpower: 4, Fire: 2, Agility: 5, Water: 3, Void 5 Skills: Athletics 7, Defense 4, Hunting 2, Investigation (Search) 3, Kenjutsu 7, Lore: History 1, Lore: Law 2, Kyujutsu 2, Knives 2, Battle 3, Iaijutsu 6, Sincerity (Honesty) 4, Artisan: Painting 2, Etiquette 2, Stealth 3, Jiujutsu 1, Spears 2, Polearms 2, Games: Go 2, Medicine (Herbalism) 2, Lore: Bushido 2, Perform: Dance (Peasant Dancing) 2, Calligraphy 1, Courtier 1, Artisan: Ikebana 1, Horsemanship 1, Tea Ceremony 1 Advantages: Daredevil, Luck (3), Hero of the People Disadvantages: Can't Lie, Gullible, Idealistic Kata: Striking as Air, Striking as Earth, Striking as Void ''Satoshi around the end of the campaign. Really, what needs to be said? Shonen protagonist extraordinaire!'' ===Kuni Toshiro=== '''Kuni Toshiro, Faithful Friend''' School/Rank: Kuni Shugenja 3 Insight: 180 Air: 2, Reflexes: 3, Earth: 4, Fire: 3, Water: 2, Strength: 3, Void: 3 Skills: Calligraphy (Cipher) 1, Defense 4, Lore: Shadowlands 4, Lore: Theology 2, Spellcraft 4, Heavy Weapons 3, Lore: Anatomy 3, Battle 3, Medicine 3, Investigation 3, Meditation 1, Intimidation 3, Lore: Law 2, Lore: Elements (Crystal) 4 Advantages: Balance, Strength of the Earth, Wary Disadvantages: Disturbing Countenance, Lame, Permanent Wound ''Toshiro after the switch to 4th Edition. Unfortunately, his player kept his list of spells on a piece of notebook paper and it doesn't look like I held onto it.'' '''Kuni Toshiro, Scourge of Maho-Tsukai''' School/Rank: Kuni Shugenja 5 Insight: 231 Air: 2, Reflexes: 3, Earth: 4, Fire: 4, Water: 3, Void: 4 Skills: Calligraphy (Cipher) 1, Defense 5, Lore: Shadowlands 5, Lore: Theology 2, Spellcraft 5, Heavy Weapons 3, Lore: Anatomy 4, Battle 4, Medicine (Herbalism) 3, Investigation (Interrogation) 3, Meditation 3, Intimidation 4, Lore: Law 3, Lore: Elements (Crystal) 5, Athletics 1, Etiquette 1, Sincerity 1, Courtier 1, Lore: Crab Clan 2, Hunting 1, Lore: Shugenja 2, Lore: Heraldry 2 Advantages: Balance, Strength of the Earth, Wary Disadvantages: Disturbing Countenance, Lame, Permanent Wound ''Toshiro around the time he faced Shoji in the avatar duel. After becoming a Jade Magistrate, he realized he was going to need SOME social skills, so he picked a few up. Sadly, I forgot he was shooting for Crystal Master and ended up shooting past Rank 4 before he could get his Earth to 5.'' Also, I realize on the previous sheet I forgot a could of his skills. Should have . '''Kuni Toshiro, Fury of the Earth''' School/Rank: Kuni Shugenja 5 Insight: 261 (Rank 6) Air: 2, Reflexes: 3, Earth: 5, Fire: 4, Water: 3, Void: 4 Skills: Calligraphy (Cipher) 1, Defense 7, Lore: Shadowlands 5, Lore: Theology 2, Spellcraft 5, Heavy Weapons 4, Lore: Anatomy 5, Battle 4, Medicine (Herbalism) 5, Investigation (Interrogation) 4, Meditation 4, Intimidation 4, Lore: Law 3, Lore: Elements (Crystal) 5, Athletics 3, Etiquette 1, Sincerity 1, Courtier 3, Lore: Crab Clan 3, Hunting 2, Lore: Shugenja 2, Lore: Heraldry 3, Stealth 2 Advantages: Balance, Strength of the Earth, Wary Disadvantages: Disturbing Countenance, Lame, Permanent Wound ''Toshiro at the end of the campaign. I'm pretty sure he only took Courtier 3 for the Insight boost! He also ended up taking up some survivalist skills for the trek into the Shadowlands.'' ===Secondary Characters=== '''Hida Daiko, Energetic Samurai-ko''' School/Rank: Hida Bushi 2 Insight: 161 Air: 2, Reflexes: 3, Earth: 3, Fire: 2, Agility: 3, Water: 3, Void: 3 Skills: Athletics 3, Defense 4, Heavy Weapons (Tetsubo, Dai-tsuchi) 4, Intimidation 2, Kenjutsu 1, Lore: Shadowlands 1, Battle 2, Etiquette 2, Sincerity 2, Perform: Taiko 2, Medicine (Herbalism) 1, Investigation 2, Lore: Crab Clan 3, Calligraphy 3 Advantages: Benten's Blessing, Blood of Osano-Wo, Strength of the Earth Disadvantages: Fascination (Weapons), Gullible Kata: Strength of the Crab ''Unlike her father who spent most of his career stationed on the Kaiu Wall, Daiko received a post in the Army of the East where the primary enemies are other humans, so her knowledge of the Shadowlands is a bit lacking. She inherited her mother's beauty and is very gregarious, raising the morale of her unit with her upbeat personality. Daiko 's weapon of choice is a dai-tsuchi, though she can get caught up admiring any weapon of suitable quality or unique design.'' '''Hida Tetsute, Young Thrillseeker''' School/Rank: Hida Pragmatist 1 Insight: 140 Air: 2, Reflexes: 3, Earth: 3, Stamina: 4, Fire: 2, Agility: 3, Water: 2, Strength: 4, Void: 2 Skills: Athletics 4, Defense 1, Jiujutsu (Improvised Weapons) 4, Kenjutsu 1, Lore: Shadowlands 1, Hunting 3, Investigation 2, Battle 1, Heavy Weapons 2, Medicine 1, Etiquette 1, Stealth 3, Lore: Crab Clan 2, Intimidation 1, Perform: Storytelling 3 Advantages: Blood of Osano-Wo, Great Potential (Jiujutsu), Hands of Stone, Large, Strength of the Earth Disadvantages: Consumed (Strength), Overconfident ''Tetsute resembles his father the most, at least physically. Fierce and competitive, Tetsute's hunger for glory causes him to be frequently reprimanded by his superiors, but they cannot deny his inborn natural gifts make him an asset to the Crab rather than a hindrance... for now. Tetsute loves to awe those around him with tales of his daring feats, his favorite story being the slaying of a great white tiger with his bare hands after stalking it through a bamboo forest.'' '''Hida Tsuyosa, Inquisitive Shugenja''' School/Rank: Kuni Shugenja 2 Insight: 159 Air: 2, Reflexes: 3, Earth: 3, Willpower: 4, Fire: 2, Water: 3, Void: 3 Skills: Calligraphy (Cipher) 3, Defense 3, Lore: Shadowlands 3, Lore: Theology 2, Spellcraft 3, Heavy Weapons 2, Medicine 2, Lore: Anatomy 3, Investigation 2, Etiquette 1, Knives 3, Lore: Elements 2 Advantages: Blood of Osano-Wo, Clear Thinker, Strength of the Earth Disadvantages: Jurojin's Cures, Fascination (Spells) Spells: Sense, Commune, Summon; AIR: Freedom of the Air, Legacy of Kaze-no-Kami; EARTH: Jade Strike, Jurojin's Balm, Force of Will, Strength of the Crow, Courage of the Seven Thunders; FIRE: Warning Flame, Biting Steel, The Fires From Within, Disrupt the Aura; WATER: Path to Inner Peace, Stand Against the Waves, Reflections of Pan Ku ''The handsome features Tsuyosa inherited from his mother are offset by his gaunt, sickly-looking frame. Trained by Ishigaki's best friend Kuni Toshiro, Tsuyosa's magical abilities are an interesting blend of the talents of his mother and his sensei, centering around gathering information, supporting his allies and disrupting his target's ability to heal through supernatural means. Of course, he was still trained by Toshiro, who taught him spells of fire and jade for striking down enemies both Tainted and non-Tainted alike.'' '''Hida Isao, Focused Tinkerer''' School/Rank: Kaiu Engineer 2 Insight: 157 Air: 2, Awareness: 3, Earth: 3, Fire: 2, Intelligence: 3, Water: 3, Void: 3 Skills: Battle 3, Craft: Armorsmithing 2, Craft: Weaponsmithing 2, Defense 1, Engineering (Siege, Construction) 3, Lore: Architecture 2, War Fans 2, Investigation 1, Kenjutsu 1, Heavy Weapons 1, Craft: Blacksmithing 3, Artisan: Wood Carving 3, Commerce (Mathematics) 1, Medicine 1, Etiquette 1 Advantages: Blood of Osano-Wo, Tactician Disadvantages: Fascination Antisocial (-1k0), Compulsion (Tinkering; TN 15) ''Isao is the quiet, shy child of Ishigaki and Naomi. He is fascinated by the way separate components come together to form a final project, and feels more at home carving small wood statues, hammering steel in a forge, or assembling the great siege engines of the Crab Clan than he does interacting with his fellow samurai; often becoming so focused on his task that he loses track of the world around him. Still, Isao's keen eye is well suited to commanding a ballista crew, directing their deadly payload to where they will cause the most damage to the enemy.'' '''Hida Kenpachi, Crab with Wings''' School/Rank: Hida Bushi 2 (Crab Defender) Insight: 164 Air: 3, Earth: 3, Fire: 2, Agility: 3, Water: 2, Strength: 3, Void: 3 Skills: Kenjutsu (Katana) 3, Iaijutsu (Focus) 4, Heavy Weapons (Tetsubo) 1, Kyujutsu 1, Jiujutsu 1, Horsemanship 1, Athletics 1, Defense 1, Battle 2, Courtier 1, Etiquette 1, Sincerity 1, Intimidation 1, Artisan: Painting 1, Perform: Dance 1, Perform: Storytelling 1, Lore: Shadowlands 1, Lore: Law 1, Lore: Bushido 1, Lore: Heraldry 1, Lore: Theology 1, Craft: Weaponsmith 1, Meditation 1, Tea Ceremony 1, Calligraphy 1, Medicine 1, Hunting 1, Stealth 1, Games: Go 1, Games: Shogi 1, Games: Kemari 1 Advantages: Blood of Osano-Wo, Strength of the Earth, Tactician Disadvantages: Fascination (Swords), Idealistic Kata: Strength of the Crab, Wings of the Crane The Wings of the Crane Ring/Mastery: Air: 3 Schools: Special (Can only by taught by Doji Naki) Effect: While this kata is active, your Armor TN is increased by your ranks in Perform: Dance. The bonus to your TN only applies when you are in the Attack or Defense stances. ''The odd-ball of Ishigaki and Naomi's children, Kenpachi has an appreciation of culture that makes him stand out among his fellow Crab. His greatest love is for artistic pursuits, and the highest art of all: the iaijutsu duel. Recently, he had a chance encounter with a young samurai-ko named Doji Naki, and has begun pursuing a relationship with the Crane swordswoman which has led him to learn the unique style that she is developing.'' '''Isawa Shoji, Heartless Daimyo''' School/Rank: Isawa Shugenja 5 (Earth Tensai) Insight: 242 Air: 3, Awareness: 4, Earth: 5, Fire: 3, Intelligence: 5, Water: 2, Perception: 5, Void: 5 Skills: Calligraphy (Cipher) 4, Lore: Theology (Shintao) 5, Lore: Elements (Earth) 6, Spellcraft 6, Etiquette 3, Lore: Shugenja 4, Courtier 6, Meditation 3, Investigation 2, Divination 2, Games: Letters 3, Sincerity (Deceit) 4, Defense 3, Lore: Phoenix Clan 5 Advantages: Heartless, Social Position (Daimyo) Disadvantages: Insensitive Spells: As a high ranking Phoenix daimyo, Isawa Shoji has access to any spell he requires, save for those that are taught only by specific clans. ''Though a powerful earth tensai, Shoji is also a political opportunist who will do almost anything to ensure the continuation of his family legacy. Unfortunately, this desire has lead him to develop a callous personality and he scorns those who fail to meet his exacting standards. '' '''Isawa Hohiro, Master of the Tainted Earth''' School/Rank: Isawa Shugenja 5 (Earth Tensai, Bloodspeaker) Insight: 333 (Rank 9) Air: 4, Earth: 7, Fire: 4, Intelligence: 5, Water: 3, Perception: 4, Void: 5 Skills: Calligraphy (Cipher) 5, Lore: Theology 5, Lore: Elements (Earth) 7, Spellcraft 7, Etiquette 3, Lore: Shugenja 4, Courtier 6, Meditation 3, Investigation 3, Divination 1, Sincerity (Deceit) 6, Defense 5, Lore: Phoenix Clan 5, Lore: Maho 7, Knives 2, Intimidation 3, Temptation 3, Sleight of Hand 2 Advantages: Allies (Blades of Zankuro; Influence 1/Devotion 4), Balance, Elemental Blessing (Earth), Perceived Honor (5), Social Position (Master of Earth) Disadvantages: Dark Secret (Bloodspeaker), Insensitive Spells: As the Master of Earth, Hohiro has access to any spell he requires, save for those taught only by specific clans. Hohiro also knows the following maho spells: Blood and Darkness, Inspire Fear, Caress of Fu Leng, Pain, Spreading the Darkness, Armor of Obsidian, Summon Oni, Strength of Darkness, Curse of the Kansen, Fierce Blood of the Earth ''The ultimate mastermind of the campaign, Isawa Hohiro is a cunning, cautious and exceedingly dangerous opponent. Having learned well every lesson his father taught him, and bolstered by his knowledge of the dark arts, Hohiro could have become one of the greatest villains in the history of Rokugan had Ishigaki and his companions not intervened. Aside from his personal power, Hohiro also has a band of murderous ronin, the Blades of Zankuro, who do his bidding throughout the Empire and work to spread his influence. he has taught several members of the ronin band the secrets of maho, though most remain untrained in the art of blood magic. '' '''Isawa Ashitaka, Sworn Protector''' School/Rank: Shiba Bushi 2 Insight: 157 Air: 3, Earth: 2, Willpower: 3, Fire: 3, Water: 2, Perception: 3, Void: 3 Skills: Defense 2, Kenjutsu (Katana) 2, Kyujutsu 1, Meditation (Void Recovery) 2, Spears 1, Lore: Theology 3, Lore: Shugenja 2, Iaijutsu (Focus) 2, Lore: Elements 1, Lore: Phoenix Clan 1, Etiquette 2, Sincerity 2, Battle 1, Perform: Oratory 1, Horsemanship 1, Calligraphy 1, Investigation (Notice) 2 Advantages: Virtuous Disadvantages: Black Sheep, Idealistic ''While Ashitaka was cleared of any involvement with Hohiro's plot, many among the Isawa still look dimly upon his family line. Still, he strives his best to live up to the example set by his role-model, Hida Ishigaki.'' '''Moshi Aoi, Romantic Shugenja''' School/Rank: Moshi Shugenja 5 Insight: 232 Air: 4, Earth: 2, Willpower: 3, Fire: 4, Water: 2, Perception: 3, Void: 4 Skills: Calligraphy (Ciphers) 3, Divination 2, Lore: Theology 4, Meditation 2, Spellcraft 4, Courtier (Rhetoric, Gossip) 5, Etiquette (Conversation) 5, Sincerity 5, Polearms (Naginata) 2, Kyujutusu 2, Sailing (Navigation) 4, Temptation (Seduction) 1, Perform: Shamisen 4, Perform: Singing 4, Investigation 1, Lore: Heraldry 4, Artisan: Ikebana 2, Commerce 1, Games: Letters 1, Lore: Mantis Clan 2, Lore: Shugenja 4, Tea Ceremony 2, Athletics (Swimming) 2 Advantages: Benten's Blessing, Dangerous Beauty, Sensation, Voice Disadvantages: Failure of Bushido (Honor), Fascination (Romance) Small Spells: Sense, Commune, Summon; AIR: Arrow's Flight, Legacy of Kaze-no-Kami, To Seek the Truth, Benten's Touch, Flight of Doves, Call Upon the Wind, Summoning the Gale, Air Kami's Blessing, Howl of Isora, Slayer's Knives, Wrath of Kaze-no-Kami, Rise Air; FIRE: Extinguish, Gift of Amaterasu, Fury of Osano-Wo, Never Alone, Fires of Purity, Hurried Steps, Hungry Blade, Shining Light, Whispering Flames, Blessing of the Sun, Defense of the Firestorm, Ward of Thunder, Light of the Sun, Beam of the Inferno, Globe of the Everlasting Sun, The Breath of Battle; WATER: Clarity of Purpose, Path to Inner Peace, Reversal of Fortunes, Heaven's Tears, Endless Deluge ''Okay, I know! Poor Aoi turned out to be completely unimportant to the campaign! I can't help it, I just loved the interactions between her and Takeshi. Despite being essentially a throw-away character, she remains one of my favorites to this day.'' '''Shiba Ayame, Victim of Maho''' School/Rank: Shiba Bushi 1 Insight: 125 Air: 2, Reflexes: 3, Earth: 2, Willpower: 3, Fire: 2, Agility: 3, Water: 2, Perception: 3, Void: 3 Skills: Defense 1, Kenjutsu 2, Meditation (Void Recovery) 1, Spears 2, Lore: Theology 1, Iaijutsu 1, Etiquette 1, Sincerity 2, Investigation 2, Battle 1, Artisan: Painting 1 Advantages: Heart of Vengeance (Mantis Clan) Disadvantages: Frail Mind, Lost Love (Shiba Mikiyasu) ''I figured I post up a fan favorite, so here we have Sleepy-chan during her initial meeting with the party.'' '''Shiba Ayame, Eye for Vengeance''' School/Rank: Shiba Bushi 1 (Disciple of Sun Tao) Insight: 194 (Rank 3) Air: 3, Reflexes: 4, Earth: 3, Fire: 2, Agility: 4, Water: 3, Void: 4 Skills: Defense 3, Kenjutsu 4, Meditation (Void Recovery) 3, Spears 2, Lore: Theology 1, Iaijutsu (Assessment) 5, Etiquette 1, Sincerity 3, Investigation (Notice) 3, Battle 1, Artisan: Painting 1, Hunting 4, Athletics 2, Medicine 2, Kyujutsu 3, Stealth 2, Commerce 2, Intimidation 2 Advantages: Heart of Vengeance (Mantis Clan) Disadvantages: Bad Eyesight, Driven (Slay Shiba Hotaru in a Duel), Lost Love (Shiba Mikiyasu), Social Disadvantage (Ronin) Kata: Striking as Void ''And then we have Punished Sleepy-Chan, after she makes her return appearance. This is before she faced her former gunso in their fateful duel. Due to the nature of ronin paths, I ruled that the "path level" was a minimum insight requirement, rather than replacing the technique at that level.'' '''Bayushi Amano, Tragic Figure''' School/Rank: Bayushi Courtier 4 Insight: 219 Air: 3, Awareness: 4, Earth: 2, Willpower: 4, Fire: 4, Water: 3, Perception: 4, Void: 3 Skills: Calligraphy (Cipher) 3, Courtier (Gossip, Manipulation) 5, Etiquette (Conversation) 5, Investigation (Search) 3, Sincerity (Deceit) 5, Temptation 3, Acting (Noh) 3, Lore: Scorpion Clan 3, Lore: History 3, Lore: Heraldry 5, Tea Ceremony 1, Ninjutsu (Blowgun) 3, Craft: Poison (Knockout Drugs) 3 , Forgery 4, Intimidation 3, Sleight of Hand 3, Stealth (Sneaking) 3 Advantages: Allies (Lots), Blackmail (Also lots), Paragon (Duty), Silent Disadvantages: True Love (Kitsuki Takeshi)*, Unlucky (2) *Bayushi Amano's True Love does not represent a romantic love, but rather a deep, brotherly love forged during their childhood together. ''Takeshi's faithful friend and ally, Bayushi Amano assisted the Dragon magistrate throughout the campaign by using his extensive web of connections. Notable for his ability to seemingly appear and disappear at will (much to Ishigaki's annoyance), Amano experienced a series of unfortunate events that would culminate in him being forced to foil the plans of his own clan for what he saw to be the greater good of the Empire. Horrified at the prospect of facing the Traitor's Grove for his actions, Amano chose to commit seppuku.'' '''Bayushi Kentaro, Quiet Blade''' School/Rank: Bayushi Bushi 2 Insight: 169 Air: 3, Reflexes: 4, Earth: 2, Stamina: 3, Fire: 3, Agility: 4, Water: 2, Perception: 3, Void: 2 Skills: Courtier (Manipulation) 2, Defense 3, Etiquette 3, Iaijutsu 4, Kenjutsu 4, Sincerity (Deceit) 3, Kyujutsu 3, Acting 2, Calligraphy (Cipher) 1, Investigation (Search) 3, Lore: Heraldry 1, Perform: Dance (Noh) 2, Battle 2, Hunting 2, Athletics 2, Ninjutsu 1, Intimidation 3, Sleight of Hand (Conceal) 3, Craft: Poison 2 Advantages: Quick, Silent Disadvantages: Antisocial (-1k1) Kata: Striking as Air, Breath of Wind Style, Strength of the Scorpion ''This is Kentaro during the peace talks, before his cousin, Bayushi Amano, committed seppuku. Soon after, he achieves Insight Rank 3, but delays returning to the dojo to received the 3rd technique of the Bayushi ryu, instead deciding to focus on a different path. He would have certainly lost the duel to the first blood against the kenshinzen, at least legally, but would have followed through with the attack and claimed to have been unable to check himself in time. However, Ishigaki just happened to be around to muck things up...'' '''Bayushi Kentaro, Pursuing a Vendetta''' School/Rank: Bayushi Bushi 4 (Scorpion Elite Guard) Insight: 214 Air: 3, Reflexes: 4, Earth: 3, Fire: 3, Intelligence: 4, Water: 3, Void: 3 Skills: Courtier (Manipulation) 2, Defense 4, Etiquette 3, Iaijutsu 5, Kenjutsu 5, Sincerity (Deceit) 3, Kyujutsu 3, Acting 2, Calligraphy (Cipher) 2, Investigation (Search) 3, Lore: Heraldry 1, Perform: Dance (Noh) 4, Battle 3, Hunting 2, Athletics 3, Ninjutsu 2, Intimidation 4, Sleight of Hand (Conceal) 3, Craft: Poison 3, Lore: Crab Clan 4 Advantages: Heart of Vengeance (Crab Clan), Quick, Silent Disadvantages: Antisocial (-1k1), Driven (Slay Hida Ishigaki) Kata: Striking as Air, Breath of Wind Style, Strength of the Scorpion ''This is Kentaro when Ishigaki faced him on the field of battle after the death of Bayushi Amano. Kentaro swears a vendetta against Ishigaki, though he is later convinced to keep it personal between the two (leaving Naomi and the children out of the affair).'' '''Hiruma Masagoro: Darkness without, Darkness within''' School/Rank: Hiruma Bushi 5 Insight: 241 Air 4, Earth 4, Fire 4, Water 3, Perception 5, Void 3 Athletics 5 Hunting 5 Kenjutsu(katana) 5 Kyujutsu 3 Lore:Shadowlands 5 Stealth(ambush) 5 Battle 5 Courtier 1 Defense 4 Medicine 2 Etiquette 3 Meditation(fasting, void recovery) 4 Investigation(notice) 4 Lore:Theology 2 Advantages:Languages: Nezumi, Leadership Disadvantages: Dark Fate, Softhearted ''Hiruma Masagoro was a good man. As a young man he scouted the shadowlands, and planned several daring ambushes that crushed large gatherings of shadowlands monsters before they could become a threat. This lead to promotion after promotion, until he was installed at Shiro Kuni, overseeing much of the activity on the Wall. Sadly, the burden of living on while young men and women joined their ancestors in glory at his command was too great for Masagoro. A few Maho spells that gave nightmares was all it took to push his fraying mind over the edge.'' '''Shiba Hotaru, Loyal Gunso''' School/Rank: Shiba Bushi 3 Insight: 181 Air: 3, Reflexes: 3, Earth: 2, Stamina: 3, Fire: 3, Agility: 4, Water: 3, Strength: 4, Void: 3 Skills: Defense 5, Kenjutsu 4, Kyujutsu 2, Meditation (Void Recovery) 3, Spears 4, Lore: Theology 3, Iaijutsu 3, Etiquette 2, Sincerity 2, Investigation 2, Battle 4, Horsemanship 3, Athletics 2, Lore: Phoenix Clan 2 Advantages: Leadership, Social Position (Gunso) Disadvantages: Hotei's Curse Kata: Striking as Void ''Ayame's former gunso, the man to took her eye. Loyal to Isawa Shoji until the bitter end, Hotaru felt bad for Ayame, but did not regret his actions. His lord commanded to perform a task, and that was all there was to it. Unfortunately, Ayame didn't quite feel the same way...'' '''Matsu Keji: The Wild One''' School/Rank: Matsu Berserker 5 Insight: 227 Air 2, Reflexes 5, Earth 4, Fire 2, Agility 4, Water 5, Void 4 Skills: Battle 5, Jiujutsu 5, Kenjutsu(katana) 5, Kyujutsu 1, Lore:History 1 Lore: Ancestors 3 Spears(mai chong) 7 Horsemanship 7 Etiquette 3, Investigation(notice) 5, Medicine 2 Athletics 3 Animal handling 7 Advantages: Balance, Large, Bishamon's Blessing, Wary Disadvantages: Cursed by Meido, Failure of Bushido(courtesy), Fukurokujin's Curse Kata:Striking as Fire, Power of the Mountain, Reckless Abandon Sytle ''Matsu Keji may well have been the finest warrior in Rokugan at the time of the Kenjutsu tournament for he is a pure and simple soul. He cares nothing for rank, has no skill at leading men. His only desire in life is to face strong foes, to test himself as a warrior at every opportunity. He is easily bored outside of battle, and has the unfortunate habit of speaking his honest opinion of other samurai's skill at arms. Though his honor is pure, he is on the verge of gaining the black sheep disadvantage. Only his skill in war keeps him in the Lion Clan's good graces... for now. His best friend is his horse, Matsukaze, a rare Unicorn riding steed given to him when he stood beside the body and still living horse of a Moto who gave him a good fight, ensuring both horse and samurai were returned to his family.'' '''Akodo Yoshi: Master of the Blade''' School/Rank: Akodo Bushi 4 (Kensei path) Insight: 224 Air: 4, Earth 3, Fire 3, Agility 4, Water 3, Void 3 Skills: *Battle(Mass Combat) 4, *Defense 5, *Kyujutsu 4, *Kenjutsu(Katana) 7, *Lore: History 5, Lore: Ancestors 3, Lore: Bushido 3, *Sincerity 4, *Iaijutsu 5, Etiquette 3, Games: Go 1, Investigation(Notice) 3, Meditation 5, Athletics 3, Horsemanship 1 Advantages: Balance, Clear Thinker, Great Potential (Kenjutsu) Prodigy (school skills have an *) Disadvantages: Ascetic, Bad Eyesight, Momoku Kata:Striking as Air, Earth, Fire, Void. North Wind Style, South Wind Style, Strength of Purity Style, The Empire Rests on it's Edge: Lore(history), The World is Empty ''Akodo Yoshi has two very big secrets he keeps to himself. The first is the fact that his connection to all and nothing is very, very weak. The second is that age seems to be catching up to him faster than his peers, and his eyes have begun to fail him. His lack of connection the void was known to his immediate family, and their disappointed stares drove him to train day and night, frequently to the point of losing consciousness. His hard work paid off, and he is now one of the feared Kensei. His greatest fear is that his eyes will continue to weaken until he is blind, and do so before he dies in proper battle. The thought of living his last decades a blind monk terrifies him.'' '''Mirumoto Sen: The Blade That Cuts Time''' School/Rank: Mirumoto Taoist Swordsman 5 Insight: 244 Air 3, Reflexes 5, Earth 3, Willpower 4, Fire 3, Agility 5, Water 4, Void 6 Skills: Athletics 5, Defense 5, Kenjutsu(Katana) 5, Iaijutsu (assessment, focus) 5, Lore: Theology 5, Meditation 5, Jujitsu 5, Hunting 5, Stealth 3, Investigation 3, Medicine 3 Advantages: Inner Gift (Foresight), Quick, Clear Thinker, Wary Disadvantages: Compulsion (Opium) 2 , Touch of the Void ''Mirumoto Sen can see the future. His whole life he has tried many methods to master this gift, including... herbal supplements, all to no avail. His foresight is limited to brief, random insights into the next few moments. To those observing him, it is simply the finely honed reflexes of a master that allow to seemingly react before his opponent has begun to move. Sen's deep, and almost constant meditations have had an effect, however. They have made the visions stronger. Perhaps, too strong, as now they threaten to overwhelm his senses from time to time.''
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