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==Tau Pulse Weapons== Most Tau plasma weapons are "pulse weapons," which shoot a particle that super heats the air in its immediate vicinity due to its extreme level of excitement. Unlike what many people think, it does ''not'' fire plasma. It shoots individual, energized particles pre-charged and stored in magazines (presumably to save on energy and heat for the weapon as it doesn't need to charge the particles itself). Each barrel fires one particle. The same thing as a Disruptor Macrocannon except in fires a single particle instead of a shell of particles. The glow is from the particle hitting the air, effectively turning it into plasma. Pulse weapons are as much of a "basic" weapons as shuriken weapons are basic eldar guns, or bolt weapons are basic non-cannon fodder Imperium guns, but they are superior to both in terms of power and effective range, with only balancing point being they are mounted on rather human-like Fire Warriors and that they have zero tactical flexibility unlike the ammo options of shuriken, splinter, bolt, and other kinetic weapons. (And Bladestorm.) ===Pulse Pistol=== [[File:Pulse_Pistol.jpg|201px|right|thumb|Pulse Pistol]] Predictably a pistol-sized Pulse weapon, the Pulse Pistol is a far smaller version of the Tau Pulse Rifle. As a pistol-sized Pulse weapon, it is only used by certain Tau personnel as a basic defense and hold-out weapon to be applied in desperate situations. The only time you'll ever see one of these on the board is if a [[Battlesuit]] equips an ejection system and the pilot bails out (''5th Edition''), on a Sniper Drone spotter (''6th edition''), or carried by a Fire Warrior. Even Drones are armed with Pulse Pistols, specifically [[Escort Drone|Escort Drones]] used by the Water Caste. That one is understandable since you can't really make a pacifistic impression when a bodyguard robot with two cannons is right besides you. Hilariously, this thing manages to retain the same shot-for-shot power ratio of a full-sized Pulse Rifle. As hilarious is a part of 40k fluff (''[[Skub|depending on whether you find a dead Fishface turned into a Fishcake hilarious]]''): a lone Tau Water Caste was trying to secretly kill a [[Ultramarine|Smurf]] [[A Game of Pretend|by pretending to talk the angry blueman down through the use of]] [[Diplomacy]]. This includes speaking to him of Ultramarine culture and whether it would be considered honorable to kill an [[Bullshit|'unarmed']] woman and what [[Roboute Guilliman|Papa Smurf]] would think of this dishonor. Her weapon of choice? [[FAIL|A Pulse Pistol.]] Yes you heard us right – a Tau bred to be diplomats first and soldiers later actually thought it was a good idea to kill a supersoldier with lightning fast reflexes at ''close range'' with what counts as a really powerful [[Laspistol|flashlight]]. And if she'd succeeded the entire freaking Legion would probably have ganged up on the Tau and erased their existence in time for lunch. Suffice to say, in a rare stroke of [[Awesome]], [[Cato Sicarius]] [[Derp|of ALL people]] saw through her [[Bullshit]] [[/d/|and proceeded to flatten and crush her to death with his hueg augmented blueberry muscles]]. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PulsePistolModel1.jpg|<center>Model</center> PulsePistolModel2.jpg|<center>Holstered Model</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=12"|s7=5|ap7=5|type7=Pistol|r8=12"|s8=5|ap8=0|d8=1|type8=Pistol 1}} |} |} |} </center> ===Pulse Blaster=== [[File:PulseBlasterArt.jpg|200px|right|thumb|Pulse Blaster]] Unlike the other handheld variants we've seen so far, the Pulse Blaster is actually a later development over that area which came along with the Breacher Teams. Back when the Tau were starting up their expansion game, most fights they encountered had them being on the defense since their enemies were more on the aggressive side such as the Orks. Everything changed when they attacked the Imperium. Hive Worlds and bunkers are usually narrow and at times not quite accommodating for Battlesuits, and Space Marines are really good at boarding ships which similarly have little room for maneuvering. This is where the suicidal Breacher Teams and their Pulse Blasters come in. As their signature weapon, the Pulse Blaster exchanges the reach and consistency of its rifle equivalent for sheer destructive punch. It uses a two-stage process to enhance the lethality of its Plasma-based ammunition. When the trigger is halfway depressed, an invisible volley of negatively charged particles paint the target, priming it for the killing shot to come. Such victims glow with a ghostly light for a moment before their doom is delivered. A twitch of the trigger, and the Plasma payload is shot out, dragged unerringly to its destination with shocking force – far more than a conventional infantry-borne weapon could hope to achieve. At close quarters the Pulse Blaster's every shot is powerful enough to slam a gory hole through an enemy's chest or even punch clean through the side of a transport vehicle. Crunch wise, they are a recent Pulse tool for the Fire Caste to play with, and it resembles nothing more than an over-under shotgun married to an assault rifle. With the same rate of fire as the Pulse Carbine, this weapon is the Tau's answer to close quarters combat, acting as a Pulse scattergun that grows more powerful the closer the target is. At its longest range, it won't even put a dent in Ork or Kroot "armor", while at point blank range it'll tear through a Space Marine's armor along with the Space Marine inside it. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PulseBlasterSide.jpg|<center>Side View</center> PulseBlasterFront.jpg|<center>Front View</center> PulseBlasterPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Close Range |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Up to 5"|s7=6|ap7=3|type7=Assault 2|r8=5"|s8=6|ap8=-2|d8=1|type8=Assault 2}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Medium Range |- | {{40k-Ranged-Weapon-Profile-7-8|r7=5"–10"|s7=5|ap7=5|type7=Assault 2|r8=10"|s8=5|ap8=-1|d8=1|type8=Assault 2}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Long Range |- | {{40k-Ranged-Weapon-Profile-7-8|r7=10"–15"|s7=4|ap7=-|type7=Assault 2|r8=15"|s8=4|ap8=0|d8=1|type8=Assault 2}} |} |} |} |} </center> ===Pulse Carbine=== [[File:Custom_Taupulse_carbine_by_tallguy-d31r7fu.jpg|200px|right|thumb|Pulse Carbine]] Now this is the smallest Pulse gun you may hold your trigger with (at least without melting down the Pistol or the Blaster breaking your shoulder). The Pulse Carbine exchanges the range enjoyed by the Pulse Rifles for more Dakka. Aside from the reduced range which is almost half, it also looks like a sawn-off Pulse Rifle as the Pulse Carbine is more compact as the name suggests – a shorter barrel goes a long way in portability. The Pulse Carbine seems to be exclusively used by the Tau over the suicidal infantry section that has to close in in order to use this gun. Tau personnel who are not infantry such as vehicle crew does not seem to have access to the Pulse Carbine, being stuck with a small (''but still deadly'') sidearm that is the Pulse Pistol above. Available as an alternative for Strike Teams, for the Pathfinder Teams and also Darkstrider, the size of the Pulse Carbine makes it perfect for their mode of operation whose keyword is scouting. The smaller size also makes room for a Markerlight or an underslung grenade launcher for Photon Grenades. Outside of [[Fire Warrior]]s, the Pulse Carbine also sees plenty of application by the [[Gun Drone|Gun Drones]] in a pair, while [[Exploratory Drone|Exploratory Drones]] are one Pulse Carbine short since it probably needs more juice diverted to additional equipment to help in exploration such as sensors. After all, it is supposed to look at stuffs like Space Hulks, not shoot stuffs up like mean and green football hooligans. In Layman's terms, an assault rifle for the Tau. In the ''All Guardsman Party'', they are a favored weapon due to the punch and full auto. They were disguised as lasguns, but as of the latest, they lost them. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PulseCarbineSide.jpg|<center>Side View</center> PulseCarbineFront.jpg|<center>Front View</center> PulseCarbineDrone.jpg|<center>Gun Drone</center> PulseCarbineDarkstrider.jpg|<center>''[[El'Myamoto|Darkstrider]]'s''</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=18"|s7=5|ap7=5|type7=Assault 2, Pinning|r8=18"|s8=5|ap8=0|d8=1|type8=Assault 2}} |} |} |} </center> ===Pulse Rifle=== [[File:PulseRifle6.jpg|200px|right|thumb|Pulse Rifle]] The Pulse Rifle is the basic firearm used by [[Fire Warrior]] squads, and occasionally [[Gue'vesa]] and [[Kroot]] who have earned the trust of their Tau comrades. The Pulse Rifle used by the [[Cadre Fireblade]]s in particular have a larger scope, while [[Shaper|Kroot Shapers]] forgo the scope entirely. The [[Tetra|Tetra Scout Speeder]] used by [[Pathfinder Team|Pathfinders]] also mounts two of these as the means for self-defense or perhaps something more offensive. In terms of crunch, these things have better range and power than Lasguns and even regular Bolters. The fluff tends to respect this too, and the first [[Ravenor]] novel mentions a Guardsman who (''rightly'') ditched his own weapon in favor of a scavenged Pulse Rifle. Whilst it can fire on automatic, the Pulse Rifle is not that good at it. It is not something like an assault rifle that anyone can go trigger happy with, so the gunner is expected to pick and choose his shots rather than fill the air with energy rounds despite one power cell being worth fifty shots before needing to reload. The Pulse Rifle also gives us the explanation to the increased range. It appears to be due in part of the built-in gyro-stabilizer allowing the gunner to shoot further in a more accurate sense – that little spherical gizmo at the end of the barrel (''at least, according to [[Fantasy Flight Games]]' [[Rogue Trader (RPG)|Rogue Trader]] RPG''). The Longshot variant used by the [[Sniper Drone|MV71 Sniper Drones]], on the other hand, puts further emphasis in the sniping part along with having the range increased even further. So, it is less likely to be the matter of recoil for the ineffectiveness of the Pulse Rifle in automatic firing. The issue might be in the rate of fire itself. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PulseRifleStrikeTeam1.jpg|<center>Strike Team</center> PulseRifleStrikeTeam2.jpg|<center>Strike Team</center> PulseRifleKroot.jpg|<center>Kroot Shaper</center> PulseRifleFireblade1.jpg|<center>Fireblade Cadre</center> PulseRifleFireblade2.jpg|<center>Fireblade Cadre</center> PulseRifleTetra.jpg|<center>Tetra Scout Speeder</center> Longshot Pulse Rifle.PNG|<center>Longshot Pulse Rifle</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Pulse Rifle |- | {{40k-Ranged-Weapon-Profile-7-8|r7=30"|s7=5|ap7=5|type7=Rapid Fire|r8=30"|s8=5|ap8=0|d8=1|type8=Rapid Fire 1}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Longshot Pulse Rifle |- | {{40k-Ranged-Weapon-Profile-7-8|r7=48"|s7=X|ap7=5|type7=Rapid Fire, Sniper|r8=48"|s8=5|ap8=0|d8=1|type8=Rapid Fire 1|abil8=This weapon may target a '''CHARACTER''' even if they are not the closest enemy unit. If you make a wound roll of 6+ for this weapon, it inflicts a mortal wound on the target in addition to its normal damage.}} |} |} |} |} </center> ===Burst Cannon=== [[File:Burst_Cannon.jpg|200px|right|thumb|Burst Cannon]] Developed during their steamrolling through the tech tree, application of the Burst Cannon is quite prolific among the armies of the Tau. That is to say, these things are EVERYWHERE. Shortly after the Tau perfected their Pulse induction technology which is what makes Pulse weapons work, the Fire caste was provided with early prototypes of Pulse Rifles; though excellent weapons, they lacked the rate of fire to be repurposed as a support weapon apart from the Sniper Drones that use a variant with increased range. The [[Ethereal]]s tasked the Earth caste with developing a weapon that would enable Tau warriors to engage with foes many times their number. The result was the creation of the Burst Cannon, which produced impressive results in combat trials where the subjects on the receiving end might have been Orks green with jealously of the amount of Dakka the gun spews out, tearing apart enemy infantry and light armor with equal ease. Now, almost every Tau vehicle has a mounting for a Burst Cannon, and it remains a favored weapon system for all marks of [[Stealthsuit Team|Stealth]] and [[Battlesuit|Crisis Battlesuits]]. Appearance-wise, it is that of a quad-barreled Gatling gun – XV9 Hazard Battlesuits as well as Ghostkeel Battlesuits over the shoulders may carry double that number since they use a variant with two barrels. Burst Cannons may also have an armored sheathing over the barrels as shown on the picture. This extra bit in particular is widely attached with Stealth Battlesuits. Enemies of the Tau have developed a healthy proportion of respect and fear for the Burst Cannon. The weapon makes a distinctive sound when fired, the induction chamber crackling with energy as a stream of charged particles hisses across the battlefield. Imperial Guardsmen that come under fire from Burst Cannons often speak of the sound, each shot cleaving the air with a distinctive whiz-hum, not unlike the sound of solid bullets buzzing past their ear, but multiplied hundredfold as dozens of bursts are fired each second just like our Minigun. Unlike the [[Heavy Bolter]]s and [[Heavy Stubber|Stubbers]] of the Imperium with their rhythmic thumping fire, a Burst Cannon makes a continuous tearing wail, with individual shots nearly indistinguishable from each other. With heavy mountings and large plasma coils powering them, Burst Cannons are a degree more deadly than smaller Pulse weapons. Like these smaller weapons, a Burst Cannon can punch straight through most infantry armor as if it wasn’t there. Given that a Burst Cannon fires a great many of these shots each minute, it is fully capable of clearing an area of infantry in the space of a few bloody seconds. Stealth suits especially favor this weapon, its sudden storm of fire making it an ideal weapon for short ranged ambushes. The XV86 Coldstar Battlesuits used by Tau Commanders have access to a High-output variant which has double the firepower just like there's another Burst Cannon next to it. Burst Cannons are also well suited to combating light armor, which cannot defend against the powerful hail of high-speed plasma. Walkers, armored transports and recon vehicles all stray within range of a burst cannon at the risk of having their thin armor plating torn from them bit by bit. Even Imperial battle tanks are not immune to the burst cannon: a sustained burst directed at weaker rear armor is capable of rupturing an engine or setting off ammunition stores. Burst Cannons are found on many Tau vehicles, from the [[Devilfish|Devilfish APC]] to the [[Hammerhead Gunship]]. Often slaved to Drone control, a Burst Cannon makes for an ideal point-defense weapon, keeping infantry and light vehicles away from a tank hunter like the Hammerhead, or giving a squad of [[Fire Warrior]]s cover as they deploy from their transport. This is where the Burst Cannon trades the range and accuracy of weapons like the pulse rifle for the ability to saturate an area with Plasma fire. For this reason, Burst Cannons are used extensively as part of established defenses. When guided by Drones, they make effective sentry guns, silently tracking back and forth, scanning for threats. Again, this thing is everywhere, sometimes in conjunction with a variant with two extra barrels below. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> BurstCannonXV25Stealth.jpg|<center>XV25 Stealth</center> BurstCannonXV8Crisis.jpg|<center>XV8 Crisis</center> BurstCannonXV9Hazard.jpg|<center>XV9 Hazard</center> BurstCannonXV8586EnforcerColdstar.jpg|<center>XV86 Coldstar</center> BurstCannonXV95Ghostkeel.jpg|<center>XV95 Ghostkeel</center> BurstCannonKV128Stormsurge.jpg|<center>KV128 Stormsurge</center> BurstCannonTX4Piranha.jpg|<center>TX4 Piranha</center> BurstCannonTY7Devilfish.jpg|<center>TY7 Devilfish</center> BurstCannonHammerhead.jpg|<center>Hammerhead</center> BurstCannonTX78Skyray.jpg|<center>TX78 Skyray</center> BurstCannonAX3Razorshark.jpg|<center>AX3 Razorshark</center> High Output BC.JPG|<center>High-output Variant</center> High_Output_Burst_Cannon.PNG|<center>High-output Variant</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Burst Cannon |- | {{40k-Ranged-Weapon-Profile-7-8|r7=18"|s7=5|ap7=5|type7=Assault 4|r8=18"|s8=5|ap8=0|d8=1|type8=Assault 4}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Double-barrelled Burst Cannon |- | {{40k-Ranged-Weapon-Profile-7-8|r7=18"|s7=5|ap7=5|type7=Assault 4, Twin-linked|r8=18"|s8=5|ap8=0|d8=1|type8=Assault 8}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | High-output Burst Cannon |- | {{40k-Ranged-Weapon-Profile-7-8|r7=18"|s7=5|ap7=5|type7=Assault 6, Twin-linked|r8=18"|s8=5|ap8=0|d8=1|type8=Assault 8}} |} |} |} |} </center> ===Pulse Submunitions Rifle=== [[File:Submunition_Rifle.jpg|200px|right|thumb|Pulse Submunitions Rifle]] Because it'd be rather unfair for the Fire Warriors to get all the shotgun fun with their Pulse Blasters, there is the Pulse Submunitions Rifle. Hell, since the Pulse Blaster is relatively the newer gun, it might have been based on this cannon-sized rifle here. And despite being a rifle, its range is not that great, but impressive nonetheless considering that it is more of a shotgun rather than a rifle in the first place. The Pulse Submunitions Rifle is a primary weapon used by the XV9 Hazard Battlesuits, and it fires what can be described as a "Pulse shrapnel" shot that explodes above the enemy targets, covering quite an area with cover-ignoring pulse shots. While it does have a decent range as well as killing power, the trade off for spreading shots is its lack of armor-piercing capabilities, as even Flak Armor used by the Imperial Guard has a decent chance of brushing off a Pulse submunitions shot. Nevertheless it has proven to be an awesome tool for clearing out trenches and buildings of infantry, and wiping out tightly packed Ork and Tyranid hordes swarming at the position. The XV9 Hazard Battlesuit of Shas’O Vesu’r Ra’lai in particular sports an experimental rendition of the Pulse Submunitions Rifle as its primary armament. It sacrifices a degree of damage and blast radius in favor for a higher rate of fire, and the ability to be loaded with several potent, limited-issue warheads. Whilst powerful, these warheads are currently equally experimental as their barely-contained power can damage the Battlesuit itself. Shas'o R'alai is also your only source for a Pulse Submunitions Rifle model if you want to get one for your Hazard team. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PulseSubmunitionsRifleSide.jpg|<center>Side View</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Pulse Submunitions Rifle |- | {{40k-Ranged-Weapon-Profile-7-8|r7=24"|s7=5|ap7=6|type7=Assault 1, Blast (5"), No Cover Saves|r8=30"|s8=6|ap8=0|d8=1|type8=Assault 2D3}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Experimental Pulse Submunitions Rifle |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile|range=24"|strength=4|ap=5|type=Assault 2, Blast (3"), No Cover Save, Special Ammunition}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Special Ammunition |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | EMP Shell |- | {{40k-Ranged-Weapon-Profile|range=24"|strength=EMP Grenade|ap=-|type=Assault 2, Gets Hot}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Hyper-Density Sabot |- | {{40k-Ranged-Weapon-Profile|range=36"|strength=9|ap=3|type=Assault 2, Gets Hot}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Cluster-Beam Shell |- | {{40k-Ranged-Weapon-Profile|range=24"|strength=4|ap=4|type=Assault 2, Blast (5"), Rending, Gets Hot}} |} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | EMP |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=6|ap=-1|damage=1|type=Assault 2|abilities=If the target is a VEHICLE, roll a D6. On a 3+, the target unit suffers 1 mortal wound in addition to any other damage.}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Hyper Density Sabot |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=9|ap=-2|damage=2|type=Assault 2}} |} |} |} |} |} |} </center> ===Long-Barrelled Burst Cannon=== [[File:Long_Barrelled_Burst_Cannon.PNG|200px|right|thumb|Long-Barrelled Burst Cannon]] Continuing their tradition of making a bigger variant of a weapon by making it longer, the Long-barrelled Burst Cannon is a Burst Cannon given a metaphorical penis extension. Unlike with their similarly-sized Fusion Cannon and Plasma Cannon, the Tau's Long-barrelled version for their Burst Cannon sees a healthy application on a number of vehicles other than on a turret in a pair for the [[Hammerhead Gunship|TX7 Hammerhead Gunship.]] In fact, all of these vehicles are atmospheric aircraft, which probably says a lot on the primary reason this weapon was developed. The firepower given by the Burst Cannon is so phenomenal that the Tau attach the guns on many, many of their war engines such as Battlesuits and other ground-based craft. The problem, however, lies in the short range of the Burst Cannon, which does not sit well with air-based craft which would have to fly dangerously close to the ground/target to unleash the regular Burst Cannon. Along with being more powerful, the Long-Barrelled Burst Cannon has double the range of the usual Burst Cannon, giving an aircraft equipped with one or two the room it needs to deliver the payload. The smallest aircraft to mount this gun so far in a pair is the [[Remora|DX-6 Remora,]] a Drone stealth fighter which provides fire support for vanguard units such as [[Pathfinder Team|Pathfinders]] and [[Stealthsuit Team]]s. The [[Barracuda|Barracuda AX-5-2,]] the Tau's air superiority fighter, mounts two of these on its wings, while the [[Orca]] and the [[Manta]] also possess these for self-defense, with the Manta sporting sixteen of them compared to the Orca's couple on a single turret. The Hammerhead itself used to have the Long-barrelled variant as a main gun alternative, but recent rules have that said main gun being the Heavy Burst Cannon below instead. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> LongBurstCannonHammerhead.jpg|<center>Hammerhead</center> LongBurstCannonDX-6Remora.jpg|<center>DX-6 Remora</center> LongBurstCannonAX-5-2.jpg|<center>AX-5-2 Barracuda</center> LongBurstCannonManta.jpg|<center>Manta</center> LongBurstCannonManta2.jpg|<center>Manta</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=36"|s7=5|ap7=5|type7=Heavy 6|r8=36"|s8=5|ap8=0|d8=1|type8=Heavy 4}} |} |} |} </center> ===Heavy Burst Cannon=== [[File:HeavyBurstCannonProfile.jpg|200px|right|thumb|Heavy Burst Cannon]] With the evolution of larger and more powerful armored vehicles and Battlesuits, it was inevitable that larger versions of the Burst Cannon would be created. Currently the biggest and most powerful weapon from the Burst Cannon line, the Heavy Burst Cannon is capable of a ferocious rate of fire that can mow down hordes of enemies like a neckbeard on a diet consisted of cheez whiz and crackers. Even in broad daylight, this giant Gatling gun produces a blinding muzzle flash, the barrels a blur of motion with the only sound the enemy is capable of hearing is a constant noise of "'''''BRRRRRRRRRRRT!'''''" rather than the more soothing "'''''DAKKA DAKKA DAKKA DAKKA!'''''". Developed during the Tau Empire's Third Sphere Expansion, it can be primarily found on Riptide Battlesuits as well as a couple of aircraft which are the Barracuda and the Tiger Shark. The Heavy Burst Cannon incorporates multiple induction chambers, and six rather than four barrels, allowing them to fire even faster than their smaller variants. The Heavy Burst Cannon is able to project Plasma rounds much further and with greater force, making it substantially more dangerous to face in the battlesphere. By opening up the in-built Pulse induction inhibitors, a Heavy Burst Cannon can also draw upon the XV104’s Dark Matter Nova Reactor to go Super Saiyan, making possible a devastating storm of Pulse rounds so ridiculously huge that it can crack even the toughest of armor with ease and make reinforced ceramite to cave in and bend over. On the tabletop, the Heavy Burst Cannon fires more powerful rounds at the same rate of fire and range as the Long-barrelled one, and also able to overcharge with the Nova reactor to double it's firing rate and gain Rending at the cost of overheating and potentially damaging the suit. As of 8th, it has lost the ability to do so. The Heavy Burst Cannon is now a Heavy 12 S6 AP-1 2 D, making it much better at wiping out two-wound infantry and gives it a secondary role of killing light vehicles with sheer number of shots. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> Heavy_Burst_Cannon.jpg|<center>XV104 Riptide</center> HeavyBurstCannonAX-5-2Barracuda.jpg|<center>AX-5-2 Barracuda</center> HeavyBurstCannonAX-5-2BarracudaDetached.jpg|<center>AX-5-2 Barracuda</center> HeavyBurstCannonTigerShark.jpg|<center>Tiger Shark AX-1-0</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-7-8|r7=36"|s7=6|ap7=4|type7=Heavy 8|r8=36"|s8=6|ap8=-1|d8=2|type8=Heavy 12}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Nova-charge |- | {{40k-Ranged-Weapon-Profile-7-8|r7=36"|s7=6|ap7=4|type7=Heavy 12, Gets Hot, Nova-charge, Rending|r8=36"|s8=6|ap8=-1|d8=2|type8=Heavy 18}} |} |} |} |} </center> ===Pulse Submunitions Cannon=== [[File:PulseSubmunitionsCannonProfile.jpg|200px|right|thumb|Pulse Submunitions Cannon]] Imagine going Rambo on a kill streak with an automatic shotgun on both hands. The Pulse Submunitions Cannon is the shotgun, a rather big one to boot. A deadly experimental weapons system, the Pulse Submunitions Cannon fires micro-cluster projectiles capable of saturating the target area in a storm of Plasma pulses just like the smaller Pulse Submunitions Rifle. Additionally, larger targets such as bulky infantry, monstrous creatures, and vehicles inevitably suffer proportionally greater harm from the Pulse Submunitions Cannon, as they can be struck with a wave of near-simultaneous detonations, amplifying the blast and turning them inside out. Exceptionally handy when it comes to fending off [[Tyranids]], some have even consider calling it as the Tyranid Bug Spray, because it kills them ''that'' easily. This plays on tabletop as firing considerably more powerful shots at considerably longer range with a Cluster Fire effect, which means the bulkier the target is, the harder it gets hit. While the Pulse Submunitions Rifle's role is anti-infantry, the Pulse Submunitions Cannon's primary purpose is killing light to medium vehicles as well as monstrous creatures, and as we have stated, it is ridiculously good at it. Like the Heavy Burst Cannon, the Pulse Submunitions Cannon can also nova-charge itself via the Dark Matter Nova Reactor and double its rate of fire. This is applied when you absolutely must murder-fuck an entire horde army up to and including hordes of gargantuan creatures. It's a giant shotgun that shoots Plasma. Any Ork who happens to loot this boy will be a very happy Ork. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PulseSubCannon.PNG|<center>Side View</center> PulseSubmunitionsCannonSide.jpg|<center>Side View</center> PulseSubmunitionsCannonSide2.jpg|<center>Side View</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=60"|s7=6|ap7=3|type7=Heavy 1, Large Blast (5"), Cluster Fire|r8=60"|s8=6|ap8=-2|d8=3|type8=Heavy 3D3}} |} |} |} </center> ===Pulse Bomb Generator=== [[File:PulseBombGeneratorProfile.jpg|200px|right|thumb|Pulse Bomb Generator]] Though it doesn't sound like one, the Pulse Bomb Generator is the Tau's general solution to artillery strikes. That is, they rely on air support to carry out the explosions, and their choice of bombs come from the Pulse Bomb Generator. As the name suggests, a pulse induction field is used to generate a single bomb made up into a Plasma ball. This ball is then dropped to where it is supposed to explode. It is the primary weapon system for a [[Sun Shark Bomber]], mounted underneath the aircraft’s rear hull. The Pulse Bomb Generator gives the Sun Shark a fairly potent level of firepower capable of blasting ground targets and possibly really unlucky airborne targets. As you might have guessed from the appearance, the Pulse Bomb Generator works by rapidly spinning, building up the Pulse energy until a ball of plasma can be unleashed, and leaving nothing but glowing craters and drifting ashes at the point of impact. Oh, and this thing does not just drop a bomb and recharge. It keeps the bomb coming almost indefinitely, though at times minor malfunctions can occur due to battlefield debris or something, so reconfiguration is required for that case for optimal alignment to recommence Plasma ball production. Until then, the Sun Shark Bomber is forced to maneuver and use its rocket systems, Markerlight and a pair of nimble Interceptor Drones as its means for self-defense to avoid enemy fire until the reactor recharging is completed. How does the Pulse Bomb work exactly? Well, for up to ten models in an enemy unit, you get to roll a six-sided die. For each roll of 5+, the target unit gets a mortal wound. Enemy infantries get an extra one in their results because they are not tanks. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PulseBombGeneratorCloseUp.jpg|<center>Close-up View</center> </gallery> |} |} |} </center> ===Pulse Blastcannon=== [[File:Blastcannon.jpg|200px|right|thumb|Pulse Blastcannon]] You think the Pulse shotgun range ends at the Pulse Submunitions Cannon? Think again, and say hello to the Pulse Blastcannon, the proper big brother to the Pulse Blaster. Also known as the Pulse ARC Cannon on the store page for some reason – another "Pulse Arc Cannon" shows up in the Tau's fluff where it is heavily modified to combine its beam with five others like the Death Star and tear a hole into a Gargant – the Pulse Blastcannon is one of the largest Pulse Weapons at the Tau's disposal, employing superheated Plasma/accelerated particles on a scale that leaves only glowing craters to mark where its targets once stood. Pioneered by the finest of Tau's Earth Caste weapons scientists, the Pulse Blastcannon is a weapon so massive in size and power that it can only be borne into battle by a dedicated artillery Battlesuit with another generator attached to exclusively power the cannon such as the KV128 Stormsurge. As one of the two options for the Stormsurge's primary armament, the Pulse Blastcannon is simply the version with more Dakka compared to the Pulse Driver Cannon and its emphasis on range. The Pulse Blastcannon uses Aggressive Reactive Charge technology (A.R.C) to hyper-accelerate plasma energy. A stream of negatively-charged particles is fired from the gun milliseconds before the main plasma charge, accelerating the plasma blast into the target to explosive effect; a shot that disperses over a wider area the further away the target. Technically, it does not use plasma as Tau pulse weapons are particle accelerators, but the charged particles could easily create plasma from the atmosphere and at the point of impact. It is common for some people to confuse the Blastcannon with the Pulse Driver Cannon due to their similarities in appearance. The most distinct feature you may pick out of it is that the Blastcannon has two barrels at the end compared to the Driver's one. Only slightly smaller than the alternative option for the Stormsurge, the Pulse Blastcannon is an upscaled Pulse Blaster in practice. It even shares the relatively short range, rapid rate of fire, and "the closer the target, the more powerful it is" shtick with its smaller cousin; all are turned up to eleven save perhaps the range part, with the "weakest" Long Range mode being an S9, AP5 large blast, and the "strongest" being the almighty D. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PulseBlastcannonUp.jpg|<center>Side View</center> PulseBlastcannonSide.jpg|<center>Side View</center> PulseBlastcannonBack.jpg|<center>Back View</center> PulseBlastcannonPict1.jpg|<center>Pict Capture</center> PulseBlastcannonPict2.jpg|<center>Pict Capture</center> PulseBlastcannonPict3.jpg|<center>Pict Capture</center> PulseBlastcannonPict4.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Close Range |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Up to 10"|s7=D|ap7=1|type7=Heavy 2|r8=10"|s8=14|ap8=-4|d8=6|type8=Heavy 2}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Medium Range |- | {{40k-Ranged-Weapon-Profile-7-8|r7=10"–20"|s7=10|ap7=3|type7=Heavy 2, Blast|r8=20"|s8=12|ap8=-2|d8=4|type8=Heavy 4}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Long Range |- | {{40k-Ranged-Weapon-Profile-7-8|r7=20"–30"|s7=9|ap7=5|type7=Heavy 2, Large Blast|r8=30"|s8=10|ap8=0|d8=2|type8=Heavy 6}} |} |} |} |} </center> ===Pulse Driver Cannon=== [[File:PulseDriverCannon.jpg|200px|right|thumb|Pulse Driver Cannon]] Pioneered by the finest of Tau's Earth Caste weapons scientists, this XBAWXHUEG Pulse Driver Cannon mounted on the KV128 Stormsurge Battlesuit is a weapon so massive in size and power consumption, it can only be borne to battle by a dedicated artillery suit that carries another generator dedicated to the damn thing. Emitting a deep bass thrum that rises in pitch as its particle accelerator relays spool up – that is, the circular thing by the base of the cannon – the cannon builds up force enough to level a building before the volley is released. Once the pent-up energies are let fly, an incandescent beam of blinding intensity stabs out with a buzzing roar. Anything in its path is obliterated in a column of superheated Plasma, cast into its component atoms as if a solar flare had lashed from the heart of a sun to scour them from history in one terrifying second. And do not disregard the name, this thing drives its Pulses pretty far with its Pulse accelerators, really far. The phenomenal amount of heat generated in that process is emitted through huge heat sinks built into the weapon. The Pulse Driver Cannon was originally developed in response to the gargantuan war engines of the Orks. In the latter stages of the Arkunasha War a stationary prototype mounted on the Argap Plateau sent searing columns of white force through the guts and torsos of Ork war effigies time and time again. In recent decades the weapon's deadly power has been matched instead against the Titans of the Imperium; though these boast far more sophisticated technologies than the walkers used by the Ork race, the result of a sustained barrage from a Pulse Driver Cannon has proven to be much the same. On the tabletop, it goes way overboard with its firepower, launching [[Rape|S10 AP2 pie-plates]] with enough range to hit anywhere on the board unless you play Apocalypse. On top of that, as it is mounted on top of a very high platform, it always has the high ground advantage. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PulseDriverCannonBack.jpg|<center>Back View</center> PulseDriverCannonOpened.jpg|<center>Plasma Coils</center> PulseDriverCannonPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=72"|s7=10|ap7=2|type7=Ordnance 1, Large Blast|r8=72"|s8=10|ap8=-3|d8=D6|type8=Heavy D6}} |} |} |} </center> ===Pulse Ordnance Multi-Driver=== [[File:PulseOrdnanceMulti-driverProfile.jpg|200px|right|thumb|Pulse Ordnance Multi-Driver]] Though the Tau rely on the Sun Shark and their Pulse bomb delivery as their means of artillery, this thing comes pretty close to conventional artillery. Hey you! The Pulse Driver Cannon not doing enough Shoop Da Woop for you? Is it not killing enough super-heavies fast enough for you? Do you need to compensate even further for your lack of manly parts? Fear no longer, for the Tau have got your back! Take a regular Pulse Driver Cannon and than triple the amount whilst supercharging it at the same time. You want a Weeaboo [[Turbo-laser|Turbo-Laser]]? You got one. You want a Weeaboo [[Turbo-Laser Destructor]]? Well you already have it! The Pulse Ordnance Multi-Driver is a set of three extra-long Pulse Drivers mounted on the back of the Ta'unar Supremacy Armor. Judging from appearance alone, they are not exactly the same breed as the ones on the back of Stormsurges, but the range and name make it close enough to be at least related to the regular Pulse Driver Cannon. This triple-barreled system is designed to combat super-heavy enemies such as Imperial Knights and Tyranid beasts. It can either fire in volleys consisting of high explosive and kinetic projectiles that will reduce entire city blocks to dust with a ridiculously accurate bombardment, or concentrate the fire of all three Drivers into one ridiculously powerful titan-killing volley to saturate a single target or in arcing trajectories to shower a wider area to equally devastating effect because sometimes no kill is better than overkill. Unlike other Titan weapons we've seen, this one takes the cake in looking like someone just tore the thing off from a starship and installed it on a giant walker. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PulseOrdnanceMulti-driverUp.jpg|<center>Side View</center> PulseOrdnanceMulti-driverBack.jpg|<center>Back View</center> PulseDriver.jpg|<center>Close-up View</center> PulseOrdnanceMulti-driverCloseUp.jpg|<center>Close-up View</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Concentrated Bombardment |- | {{40k-Ranged-Weapon-Profile-7-8|r7=72"|s7=D|ap7=2|type7=Ordnance 1, Massive Blast (7")|r8=72"|s8=12|ap8=-4|d8=4|type8=Macro 6}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Pattern Bombardment |- | {{40k-Ranged-Weapon-Profile-7-8|r7=12"–120"|s7=8|ap7=3|type7=Apocalyptic Barrage (3), Pinning, No Cover Saves|r8=72"|s8=8|ap8=-3|d8=3|type8=Macro 2D6}} |} |} |} |} </center>
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