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===Sentinels of Terra (Imperial Fist 3rd Company)=== *'''''Close Ranged Bolter Drill''''': Replaces the Imperial Fists Bolter Drill with re-rolls to hit at half range. Works for bolt pistols, boltguns, storm bolters, heavy bolters, and combi-weapons firing as bolters. Unfortunately does not apply to Special Issue Ammo (unless it gets FAQ'ed, which is nigh impossible). Useful, but now you have to be closer to the enemy, so watch out. Note that, again, if you use the Angels of Death, this doesn't happen unless you use the Sternhammer. *'''Centurion Warsuits''': Like Centurions? Now Centurion Devastator Squads are Elites and Heavy Support, Centurion Assault Squads are Fast Attack and Elites. Useful for freeing up slots for more useful things like Vindicators, but mostly this is for fluff rather than spam. Take 54 Marines wearing larger Marines for lols. *'''''Tor Garadon''''': Upgrade for a Tactical Squad's Veteran Sergeant, if you actually use the Sentinels of Terra book instead of the Angels of Death book. Has profile of Captain rather than Sergeant (though he does get promoted to Captain, so it fits), power fist, grenades (frag and krak) and the Spartean (see below). He's 31 pts fewer than a Captain with the same wargear, but loses the Iron Halo and Independant Character special rule. Makes his Tac Squad HQ. Pretty good, and opens up cheap HQ option, with meatshields. Kit him up and hunt a tank. ====Warlord Traits==== '''With Stronghold Assault expansion coming, Warlord traits involving buildings are going to become much more useful.''' These are also re-released in the Angels of Death supplement below. #'''Siege Lord''': Shots from Warlord and unit add 1 to their roll on building damage table. Maybe useful if your opponents spam fortifications, but really, no. #'''Tenacious Opponent''': Warlord gets It Will Not Die. Nice. #'''Wise Commander''': While your Warlord is alive, add or subtract 1 from reserve rolls. Very nice, very nice indeed. #'''Indomitable''': Provided the Warlord and his unit don't move, they get Fearless and Counter Attack until the start of your next turn. Useful if the enemy breaks your lines, maybe too situational. #'''Architect of War''': The building your Warlord cowers in gets -1 to damage rolls against it. Can be '''Godlike''' if you stick your warlord on a Macro Cannon Strongpoint. '''[[RAGE|Because who doesn't enjoy AV16 Structures with AV13 Void Shields?]]''' (besides Necrons). #'''Fleet Commander''': One use, Infinite Range, S10 AP1, Large Blast Ordinance Barrage that ignores BS when scattering. Sure, your Warlord can't fire another weapon that turn, but really, why should he? Awesomesauce. LOIC anyone?(take with Chapter Master for two round of hate) ====Tactics==== Close Range Bolter Drill turns the army into a close quarters shooting monster, the opposite of the Tau who want to stay away from the enemy. Get into that golden 12" range to make the most of twin-linked bolters, but be wary of melee specialists who also want to be that close, in order to charge (at least your Overwatch is a realer threat thanks to CRBD). While your dudes getting so close wastes the range of most heavy weapons, keep in mind heavy bolters also benefit from CRBD, and are thus worth consideration in spite of your preferred range of point-blank. Play like Aspect Eldar and keep your Troops units focused on destroying infantry, using your extra Centurions to deal with armor. Flamers and meltaguns merit consideration since you want to be close anyway, as do bolter Scouts since you can Infiltrate + Scout into rapid-fire range from the word Go.
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