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Warhammer 40,000/Tactics/Kill Team(8E) Xenos
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===Ork Faction Attributes=== *'''Goffs - No Mukkin' About:''' Each time you make an unmodified hit roll of 6 for an attack with a melee weapon made by a model in your kill team, immediately make an additional hit roll against the same target with the same weapon. These additional hit rolls cannot generate any further hit rolls. *'''Bad Moons - Armed to da Teef:''' Re-roll unmodified hit rolls of 1 for attacks made in the shooting phase. *'''Evil Suns - Red Ones Go Fasta:''' Add 1 to the Move characteristic of models in your kill team, and add 1 to the Advance and Charge rolls made for them. In addition, these models do not suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in which they advanced. * '''Deathskulls - Lucky Blue Gitz:''' Models in your kill team have a 6+ invulnerable save. In addition, you can re-roll a single failed hit roll and a single failed wound rollin each phase, as long as the attack was made by a model in your kill team. *'''Snakebites - Da Old Ways:''' Roll a dice each time a model in your kill team loses a wound. On a 6 the wound is not lost. If a model already has a similar ability, choose which effect applies, and re-roll 1s when making these rolls. *'''Blood Axes - Taktiks:''' Models in your kill team are considered to be obscured to enemy models that target them if they are more than 18" away from those models. In addition, models in your kill team can shoot even if they Fell Back in the same battle round. *'''Freebooterz - Competative Streak:''' Add 1 to hit rolls for attacks made by models in your kill team for each other model in your kill team that has taken an enemy model out of action with an attack in this phase.
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