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====Skittershank's Clawpack==== The other warband introduced with the box, these are a bunch of [[Skaven]] from [[Clan Eshin]], tempted more by the power of the Liar's Moon. They gain Inspired and are most powerful when targeting enemy leaders. Enemy leaders are almost always going to keep out of harms way when fighting the Clawpack, because the enemy player probably knows it keeps you on the backfoot. The upside to this is that you have high mobility cards and some staying power cards to keep your fighters alive longer and closer to the enemy leader. Skittershank and Snyp (your second-in-command) inspire when either the enemy leader is out of action or it has 4 or more wound counters. Mollog, Kainan, Blackpowder, 5 wound leaders, and wound buffed leaders are not going to be safe from their inspire condition. Your other three fighters inspire by the enemy leader being out of action or they just land an attack on them. You are clearly oriented to take out fighters that just like to tank shots and hold objectives. Skittershank, Snyp, and Kreep all have the Marked for Death ability, which allows you to reroll a single dice when attacking an enemy leader, which is a godsend when you are fighting any Death armies this season. Skittershank has 3 attack dice, 4 when inspired, and Grievous. Snyp stays on 3, but gains Grievous and Cleave; further, he has a reaction ability where he Staggers all adjacent enemy fighters after an activation where he was used, which really helps break Guard focused players. Kreep has a ranged attack that forces enemy fighters to stay still if they don't want to risk taking a wound. Krowch't and Skulck are a melee and ranged fighter respectively, and they're mostly just minion fodder. They aren't that useful outside of being good supports and super fast, but they can get the job done.
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