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==Heavy Support== ===Suppressor Squad - 96pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> "We will provide you with support brothers, fear not the enemies' charge." <div class="mw-collapsible-content"> ''Sargent Mark adjusted the environment seals of his new helmet, and tapped the Transparent Armiplas that constituted the visor that stretched between both of his ears. At the behest of a Techpriest, he focused his will into the spirits of the helmet to activate its Autosenses. In response he felt what could only be described as a small pinch as the helmet locked into his carapace, and a green light limned over his battle brothers silhouettes. "The helmet works, and it's responding to my carapace. Shall we start the Tactical Autosense test?"'' ''Gajet; wearing the same helmet as Sargent Mark, nodded to the marine as he pulled some switches to summon servitors down the ship's firing range. The Servitors crouched down behind some cover, and started moving quickly as a team to obfuscate their location. "Focus on your enemies Sargent. I have disabled their IFF Tags so you can mark them for your squad."'' ''Mark nodded under his unmoving helmet, then took a knee before his squad. From clicks he signaled they also took cover with him and leveled off Bolters. The Sargent focused his gaze upon one of the servitors darting its head about, until a red silhouette appeared around its body. He felt that so long as he kept his gaze upon the servitors, the silhouettes remained even when they moved behind cover. In turn his squad began firing into the Silhouettes, until the firing drill finished and all eight servitors lain as smoking ruins.'' </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Knight|| 4 || 4 || 4 || 4 || 1 || 4 || 1 || 7 || 3+ |- | Sergeant|| 4 || 4 || 4 || 4 || 1 || 4 || 2 || 8 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 5 Knights Inductor, 1 Inductor Sergeant<br> :'''Unit Type''': Infantry (Inductor Sergeant is Character)<br> :'''Wargear''': Power Armour, Bolt pistol, Boltgun, Blind & Krak Grenades :'''Special Rules''': Tactical Fire Teams, Suppression Tactics, Indomitable Spirit :'''Options''': *May take up to 6 additional Knights for: +16pts per model. **If the unit numbers 12 models, you may upgrade a Knight to a Sergeant: free *The entire unit may take items from the '''Squad Issue Wargear''' list *For every 6 models, 4 may take items from the '''Heavy Weapons''' list *The unit's Sergeant may take Tactical Auto-Sense: +15pts *The Knight Inductor Sergeant may take items from the '''Melee Weapons''','''Ranged Weapons''' and/or '''Special Issue Wargear''' lists *The Knight Inductor Sergeant may replace his boltgun and/or bolt pistol with: :-a chainsword: Free *The unit may select a Rhino, Razorback, or Drop pod as a Dedicated Transport ===Marauder Team - 153pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> "We are the future of heavy warfare. Your protection is nothing, weaklings" <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Knight|| 4 || 4 || 4 || 6 || 2 || 4 || 1 || 7 || 3+ |- | Sergeant|| 4 || 4 || 4 || 6 || 2 || 4 || 2 || 8 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 2 Knights, 1 Sergeant<br> :'''Unit Type''': Infantry (Inductor Sergeant is Character)<br> :'''Wargear''': Marauder Pattern Armor *'''In-built Storm Array'''- Each Marauder Pattern Armor incorporates a twin-linked Storm Bolter. :'''Special Rules''': Tactical Fire Teams, Suppression Tactics, Indomitable Spirit :'''Options''': *May include up to six additional Marauder Knights for: +51pts per model *May take Bolt Ammo from '''Squad Issue Wargear''' *All models must take two of the following (the second cost is for purchasing a second of the same type): :-Heavy Bolter, Heavy Flamer, Multi-Melta: +5pts/+10pts :-Missile Launcher, Mk40 Plasma Cannon: +10pts/+15pts :-Lascannon: +15pts/+20pts :-Assault Cannon: +20pts/+35pts :-Dreadnought Close Combat Weapon: +15pts/+10pts *Any model may replace their in-built Storm Array with: :-Twin-linked Flamer: free! :-Two Hunter-Killer missiles: +5pts :-Twin-linked Meltagun: +5pts :-Twin-linked Mk40 Plasma Gun: +10pts *The Sergeant may take: :-Networked Targeting Array: +10pts :-Tac-Sense & Automated Uplink: +35pts :: '''Automated Uplink''': A Marauder Sergeant equipped with Tactical Autosenses does not need to forfeit his shooting in order to grant its benefit to the squad. :-Aceso: +25pts ===Predator Vaeris - 115pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Cold Fusion Reactors stabilizing, targeting cogitators active, refractive shield at 100%, we are good to go"'' <div class="mw-collapsible-content">The Predator chassis has proved to be the most open to extensive modifications by the Aprior Tech Adepts, and is commonly fielded with the latest experimental weapon to be produced by the Workshop Mechanicus. Since it is a commonly used test-bed for such technologies almost all Predator Vaeris have been blessed with superior calibration systems and machine spirits to aid aiming the given weapons as well as greater structural integrity to handle the physical stresses associated with some of the weapons. Each Predator Vaeris is a sight to see as they, like the Innovatus squads when they take the field, are the manifestation of the Knight Inductor Chapter's future on the battlefield.</div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP |- | Vaeris || 5 || 13 || 11 || 10 || 4 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Vaeris<br> :'''Unit Type''': Vehicle (Tank)<br> :'''Wargear''': *'''Internal Structural Shielding'''- The Workshop Mechanicus take great measures to ensure the durability of their preferred testing platforms. The Predator Vaeris has +1HP (included in profile). :'''Options''': *Must mount at least one experimental main weapon from the '''Experimental Vehicle Wargear''' section, which doesn't count against the army limit for such. *May take sponson weapons from the following list :- Heavy Bolters, Hurricane Bolters, Heavy Flamers: 20 Points :- Lascannons, Plasma Cannons, Twin-linked Heavy Flamers or Multimeltas: 40 Points :- Twin Linked Lascannons or Twin linked Multimeltas: 50 Points *May take an additional secondary '''Experimental Vehicle Wargear''', which doesn't count against the army limit for such. *May take any option from the '''Vehicle Standard Upgrades''' list as well as any number of items from the '''Vehicle Advanced Upgrades''' list. :'''Special Rules''': Omnissiah's Bounty ===Predator - 75pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Armoured Column Alpha 2 preparing to engage. Ex Tenebras Lux!"'' <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP |- | Predator || 4 || 13 || 11 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1-3 Predators<br> :'''Unit Type''': Vehicle (Tank)<br> :'''Wargear''': *'''Autocannon''': :'''Options''': *May take additional Predators: +75pts/model *May Upgrade Autocannon to a Twin Linked Lascannon: +25pts *May take Heavy Bolter Sponsons: +20pts *May take Lascannon Sponsons if Heavy Bolter Sponsons are not taken: + 40pts *May take items from the '''Vehicle Standard Upgrades''' and '''Vehicle Advanced Upgrades''' list. :'''Special Rules''': *'''Killshot''': Whilst this unit includes three Predators, all Predators in the unit have Monster Hunter and Tank Hunters special rules. ===Vindicator - 120pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Enemy units have fallen back to fortifications, prepare to bring them down on my mark..."'' <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP |- | Vindicator || 4 || 13 || 11 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1-3 Vindicators<br> :'''Unit Type''': Vehicle (Tank)<br> :'''Wargear''': Stormbolter *Demolisher Cannon: {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Demolisher Cannon|| 24" || 10 || 2 ||Ordnance 1, Large Blast |} <br> <br> <br> :'''Options''': *May include up to two additional vindicators: 120pts/model *May take items from the '''Vehicle Standard Upgrades''' and '''Vehicle Advanced Upgrades''' lists. *'''Siege Shield''' - automatically pass Dangerous Terrain tests for +10pts *One Vindicator may mount a Redemptor-Pattern Demolisher Cannon (takes up an Experimental Wargear slot): +20pts :'''Special Rules''' *'''Linebreaker Bombardment''' If this unit contains three vindicators that can all fire their demolisher cannons, the squadron can fire a single Linebreaker bombardment instead of firing normally. To do so, nominate one model in the squadron as the firer; the firer's demolisher cannon changes its type from Large Blast to Apocalyptic Blast and gains the Ignore Cover special rule. ===Land Raiders=== The Knights Inductor field a number of different tanks based on the Land Raider chassis: *'''Land Raider Phobos - 250pts''' - The original pattern upon which the latter variants are based upon, it is not commonly used due to its weak armament in comparison to its intended role as front-line troop transport. *'''Land Raider Justicar - 245pts''' - Another support variant in use by the Adeptus Indignatus and its successors. This version trades out the lascannons for an impressive battery of autocannons to add high volume fire power. *'''Land Raider Suppressor - 240pts''' - Variant endemic to Apriori sector, this Land Raider is a spiritual successor of the Redeemer, though the main weapons instead fire extremely potent stun gas meant to knock the enemy out with high efficiency. *'''Land Raider Athena - 295pts''' - Variant endemic to Apriori sector, this tank mounts the enormous Heavy Gravitic Accelerator Cannon in its hull, forgoing almost all transport capacity in order to become the ultimate tank hunter, capable of destroying an armored column in one ground-breaking shot. NOTE: All land laiders have the following profile. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP |- | Land raider || 4 || 14|| 14|| 14|| 4 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Land raider<br> :'''Unit Type''': Vehicle (Tank, Transport)<br> :'''Transport Capacity''': *Phobos: 10 *Suppressor: 12 *Justicar: 14 *Athena: 0 :'''Wargear''': *Phobos: Twin-linked Lascannons sponsons, Twin-linked Heavy Bolters *Athena: Twin-linked Lascannon sponsons, Heavy Gravitic Accelerator Cannon *Justicar: Quad-linked Autocannon sponsons, Twin-linked Multi-Melta {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Quad-linked Autocannons || 48" || 7 || 4 ||Heavy 4, Twin-linked |- |}<br><br><br> *Suppressor: Suppressor Gas sponsons, twin-linked assault cannons {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Suppressor Gas Cannons|| Template || 1 || 6 ||Heavy 1, Poisoned (2+), Blind, Torrent |- |}<br><br><br> :'''Options''': *May take items from the '''Vehicle Standard Upgrades''' and '''Vehicle Advanced Upgrades''' lists. *All land raider variants may take a Multi-melta: +10pts *The Land Raider Phobos may replace its Twin-linked Heavy Bolter for a Twin-linked Assault Cannon: +10pts *The Land Raider Athena may replace its Heavy Gravity Accelerator Cannon for a Redemptor Pattern Demolisher Cannon, this does not take up an additional Experimental Wargear slot: free! :'''Special Rules''': Power of the Machine Spirit, Assault Vehicle, Omnissiah's Bounty (Athena Only) ===Whirlwind Squadron - 65pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"We will bring the very skies crashing down upon our foes, by your command!"'' <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP |- | Whirlwind || 4 || 11 || 11 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1-3 Whirlwinds<br> :'''Unit Type''': Vehicle (Tank)<br> :'''Wargear''': *'''Whirlwind Multiple Missile Launcher'''- is loaded with Vengeance and Castellan Rounds: {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Vengeance Rounds || 48" || 5 || 4 ||Ordnance 1, Barrage, Large Blast |- | Castellan Rounds || 48" || 4 || 5 ||Ordnance 1, Barrage, Large Blast, Ignores Cover |} <br> <br> <br> <br> :'''Options''': *May take up to 2 additional Whirlwinds for 65 points each. *May take items from the '''Vehicle Standard Upgrades''' and '''Vehicle Advanced Upgrades''' lists. *One Whirlwind may mount a Hurricane MLRS (taking up an Experimental Wargear slot): +45pts :'''Special Rules''': *'''Suppressive Bombardment''': Whilst this unit includes three Whirlwinds, each model's Whirlwind Multiple Missile Launcher has the Pinning and Shred special rules. ===Tempest Squadron - 115pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"I will turn the skies into a hell rather than a haven for you, damned flying turkey!"'' <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP |- | Tempest || 4 || 11 || 11 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1-3 Tempests<br> :'''Unit Type''': Vehicle (Tank)<br> :'''Wargear''': *'''Tempest Multiple Missile Launcher''': {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Tempest Missiles|| 60" || 7 || 2 ||Ordnance 2, Skyfire, Twin-linked |} <br> <br> <br> :'''Options''': *May include up to two additional Tempests for 115 points each. *May take items from the '''Vehicle Standard Upgrades''' and '''Vehicle Advanced Upgrades''' lists. *Any Tempest may purchase a '''Tempest Data Net''', granting Interceptor: +15pts each. *One Tempest may mount an Anti-Air Marker (takes up one Experimental Wargear slot): +15pts :'''Special Rules''': *'''Adaptive Targeting Systems'''- A Tempest fires Snap Shots at Ballistic Skill 2.
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