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===Building Lists based on Stratagems=== ====Example list Raven Guard 1st Company Blackwings: 23 PL 4 CP==== Captain with jump pack (Vykar Kaed Lord of Deliverance) - 6 PL Company Champion (Rostue Actas) - 3 PL Apothecary (Arvin Gregoris) - 3 PL 5 Company Veterans (Mortal Screams) - 8 PL Rhino (Gregor Minimus) - 4 PL In this list you would put Vykar Kaed high in the skies, while putting the rest of the infantry inside Gregor Minimus. On turn 1 you would drive up Gregor Minimus to the enemy’s front line with the Fleet Stratagem. Then Vykar Kaed can arrive behind Gregor Minimus and be relatively safe from enemy fire. Vykar can attempt to charge and since he’ll be invisible behind Gregor Minimus he won’t be suffering Overwatch. Whether you get first turn or not, the Shrouded Stratagem is sure to come in handy for Gregor Minimus which will be the only unit your opponent can target. ====Example list Raven Guard 1st Company Blackwings: 100 PL 6 CP==== Captain with jump pack (Vykar Kaed Lord of Deliverance) - 5 PL Apothecary (Arvin Gregoris) - 3 PL 5 Company Veterans (Mortal Screams) - 8 PL 10 Vanguard Veterans with jump packs (Black Murder) - 16 PL Chaplain (Kyabek the Absolution) - 5 PL 10 Vanguard Veterans (Exosus Eviscero) - 14 PL Company Ancient (Jadyr the Grim) - 4 PL Company Champion (Rostue Actas) - 3 PL Lieutenant (Eitath Ekvinus) - 4 PL Rhino (Gregor Minimus) - 4 PL Techmarine (Evtor Klexus) - 4 PL Repulsor (Gregor Maximus) - 16 PL Vindicator (Factorem Exitium) - 7 PL Vindicator (Exocis Ruinas) - 7 PL We’ve built up the initial force, this force like the original is based around transports with elite melee units, this time it is backed up by mobile firepower. We’ll put Black Murder high in the sky along with Vykar Kaed, all the other characters in the list go with Mortal Screams inside Gregor Minimus, Exosus Eviscero go inside Gregor Maximus. Eternal Warrior is going to come in handy when we fire our Vindicators if we roll a low number of hits or when we attempt to charge with our melee elements. Fleet, isn’t as essential in this list as it is in the first, but being able to rapidly move one of our jump pack units 24” in one turn could come in handy when taking an objective or after clearing out one part of the table. Preferred Enemy is nice because we have relatively few CPs from our formations, our wealth of characters are sure to generate more. Rage is essential in a melee list such as this, especially for Exosus Eviscera, Shrouded is awesome for protecting our transports until they can spit out the elite assault units close to the enemy.
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