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Warhammer 40,000/7th Edition Tactics/Chaos Daemons
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====Daemonic Incursion==== Oh hell yeah. This is the Daemon-style detachment which is made up of multiple formations (nicknamed Decurions after the Necron codex which began the trend (Daecurion?)), which give OP as fuck benefits. You MUST include at least 1 Core and Auxiliary choice, with 3 optional Command choices. The main benefit is [[Awesome|re-rolls to Daemonic Instability tests, +1/-1 to Warp Storm table rolls (decided after you roll. No longer worry about getting Result 4, ever)]], and more importantly, as soon as a Daemon squad controls an objective, it counts as theirs for the rest of the game until an enemy unit fully regains control over it (Daemonic Corruption), even if the unit gets wiped off the objective/contested. Fuck Objective Secured, this is what Daemons want. Finally, the new FAQ included an official Errata which means any Psyker Daemon in the detachment can draw all of their powers from their God's discipline instead of only half, and they instead trade Chaotic Focus for Psychic Focus. On paper the bonuses look great, allowing for much greater risk management by re-rolling that 12 on an Instability roll into something hopefully much less damaging, and always adding 1 to rolls of 4 on the warpstorm, even if some units get whacked by Tzeentch's pie plates (Roll a 2 or 3? Sorry pal. Be glad you can at least re-roll Instability, because that's still gonna hurt). In practice, these formations are incredibly expensive despite the buffs they give, and just 2 options in Core and Auxiliary can completely comprise a 1500 point army. That's before taking into account how maddeningly expensive the Infernal Tetrad formation can be. Not a lot of flexibility unless you just add Karanak or Furies to make a cheap Daemonic Incursion. =====Command (0-3)===== *'''Daemon Lord:''' Essentially your HQ slot. Any one of the 3 Bloodthirsters, a Great Unclean One, a Keeper of Secrets, a Lord of Change, Fateweaver, Skarbrand, Ku'gath, Be'lakor, or a Daemon Prince. *'''Infernal Tetrad:''' AKA a build your own Flying Circus. 4 Daemon Princes, all with different Chaos God allegiances. If one of the Daemon Princes is declared Warlord, all DPs get the same Warlord trait (but the selected Daemon Prince is still the Warlord for Slay the Warlord purposes)...GW FAQ'd the entry so if you roll +1ML or become a ML1 Psyker, the warlord trait doesn't apply to the Khorne Daemon Prince at all. All get stacking benefits, which makes this formation an EXTREMELY expensive beatstick. :::'''4 Princes Alive''' ::::+1T :::'''3 Princes Alive''' ::::+1S :::'''2 Princes Alive''' ::::Re-roll 1s to hit. :::'''1 Prince Alive''' ::::No benefit. =====Core (1+)===== *'''Murderhost:''' 1 Herald of Khorne (Can be swapped for Skulltaker), and 8 units of either Bloodletters, Bloodcrushers, or Fleshhounds in any combo. All units gain +1 attack when 6" from each other, and all units within 12" benefit from Herald's Loci. 8 units of fleshounds with juggernauted herald both with rage/hatred and +1 attack is a pretty brutal visage. *'''Warpflame Host:''' 1 Herald of Tzeentch (Can be swapped with the Changeling), and 9 units of Pink Horrors, Flamers, or Exalted Flamers in any combo. Warpflame gets +1 strength along with any other powers from the Discipline of Change. Just like the Murderhost all units benefit from Herald's Loci within 12". Psychic rape, baby! This with loci is autocannons on horrors lol. *'''Tallyband:''' 1 Herald of Nurgle or Epidemius, and 7 units of Plaguebearers or Nurglings in any combination. All units [[Awesome|when charging cannot be overwatched against,]] while benefitting from Herald's Loci within 12". Fuck [[Dark Angels|those closeted Heretics in Green with BS2-4 Overwatch]] and [[Tau]] Support Fire bullshit. Also, at the start of every assualt phase all enemy units locked in combat with any unit from the Tallyband must pass a leadership test or have their strength and toughness reduced by one for the remainder of the phase. A good strategy would be to send Plaguebearers in first when facing these opponents so you can tie them up in combat and then send in the troops (Bloodletters, Demonettes, etc) who don't appreciate overwatch much in next. *'''Flayertroupe:''' 1 Herald of Slaanesh or Masque, and 6 units of Fiends or Daemonettes in any combination. Enemy units in combat suffer -1WS and I. Can be effective against other high initiative (Eldar) or high weapon skill (Space Wolves) opponents with potential for synergy with other units. THE heavier hitters in your army that are locked in combat can benefit from Demonettes joining the fight to weaken your opponent, lower initative (Bloodletters) and lower weapon skill (Plaguebearers) troops can benefit greatly from this. In addition Daemonettes can now become the bane of WS 3 or lower enemies who will now have to hit them on 5s instead of 4s. =====Auxiliary (1+)===== *'''Gorethunder Battery:''' 1 Khorne herald on Blood Throne and 3 Skull Cannons. Can elect to sacrifice firing all 3 to fire one Apocalyptic Blast, Ignores Cover, AP3 shot. A Daemon version of that bullshit Vindicator formation, which is very nice. Remember those Dark Angel bike formations that everyone hates? Take a Gorethunder Battery and a Nurgle Prince with wings and Grotti the Nurgling and watch any Space marine bike formation die. S8, 10 Inch Apocalyptic Blast, AP3, Ignore Cover and Instant Death thanks to Grotti so no FnP, just go ahead and drink their tears. *'''Burning Skyhost:''' 1 Herald of Tzeentch on Disc or Burning Chariot (can be swapped for The Blue Scribes), 9 units of either Screamers of Tzeentch or Burning Chariots. Chariots can do Slash attacks, inflicting D6 str 5 ap 4 hits on a unit they move over with the Soulblaze and Warpflame special rules. Screamers get +1 hit when making Slash attacks and also gain the Soulblaze and Warpflame rules when on their attacks. Still benefit from Herald's Loci within 12". *'''Rotswarm:''' Herald of Nurgle with 7 units of Plaguedrones or Beasts. All gain Poisoned Hammer of Wraith. Pick 1 unit within 12" of Herald. Herald makes a leadership test for that unit to re-roll failed charges and gain +3 attacks. If they fail the test, they must charge the closest target. Poisoned HoW for always 4+ to wound is nice and even if the test is failed, you were gonna charge the closest unit anyway if you positioned you unit correctly. *'''Grand Cavalcade:''' 1 Herald of Slaanesh which must take a Steed of Slaanesh with 6 units of Seekers, hellflayers, or Seeker Cavalades. All chariots in this formation inflict an additonal d6 strength 4 hammer of wrath hits. All units add 6" when running or flat-out. This, plus the +6" to run moves for being Slaanesh cavalry (only +3" on the chariots, though) means this makes an already fast unit frighteningly speedy. *'''The Hunter of Khorne:''' Just Karanak. *'''Daemonflock:''' 1 unit of Furies. Essentially used as bait to draw enemy fire, or to sneak up and kill Imperial Guard or Tau who still get terrified of these things. *'''Forgehost:''' 3 Soulgrinders. Every time one Soulgrinder from this formation inflicts an enemy causalty during a shooting or assualt phase all other Soulgrinders in the formation can reroll all their to hit and to wound rolls until the end of the phase. This formation is actually better taken as allies for Chaos Space Marines, as it effectively replaces the Defiler with a superior unit.
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