Editing
Warhammer 40,000/7th Edition Tactics/Psychic 101
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Powers of da Waaagh!==== :;Overview ::Available to [[Weirdboy|Weirdboyz]]. Naturally, every Ork psychic power except for two is meant to destroy things loudly and spectacularly, and three of those five are AP 2; the Powers of da Waaagh are not subtle. This makes using Weirdboys fairly predictable if you're planning on running them as "another gun" to round out your army. Da Jump is fairly gimmicky, but Warpath can give a mob that extra boost right before it charges. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Powers of da Waaagh! ! Number !! Name !! Type !! Range !! Target !! Description !! Charges |- ! data-sort-value=0 | Primaris !! Frazzle | Witchfire || 24 || Unit | {{40k-Ranged-Weapon-Profile|range=24|strength=6|ap=3|type=Assault|rof=1|rules=Blast}} A reliable Marine killer. Strictly better than [[Warhammer_40,000/Tactics/Psychic_101#Broodmind_.28Genestealer_Cults.29|Psionic Blast]], at +1S compared to it, and therefore also strictly better than [[Warhammer_40,000/Tactics/Psychic_101#Librarius.2FSinistrum|The Emperor's Wrath]], at +1S and +6" range. | 1 |- ! 1 !! 'Eadbanger | Witchfire (Focused) (Profileless) || 24 || Model | {{40k-Ranged-Weapon-Profile|range=24|strength=-|ap=2|type=Assault|rof=1|rules=Ignores Cover}} Model hit must pass a Toughness test or suffer a wound with no armour or cover saves allowed. [[Warhammer_40,000/Tactics/Psychic_101#Biomancy|Haemorrhage]] and [[Warhammer_40,000/Tactics/Psychic_101#Sanguinary_.28Blood_Angels.29|Blood Boil]] both inflict *two* tests at 18" (and Blood Boil ignores invuln saves), followed by propagated damage, and [[Warhammer_40,000/Tactics/Psychic_101#Plague_.28Nurgle.29|Rancid Visitation]] only hits at 12" but is a Nova (all enemy units in range are hit, can hit units locked in combat) and propagates damage; the benefit of 'Eadbanger is that those other powers are WC2 and this one is WC1, but its output is much less than half as good. Try to avoid getting this power if you can; Frazzle will serve you much better, in particular. | 1 |- ! 2 !! Warpath | Blessing || Self || Unit | All models in the Weirdboy's unit that have the [[Warhammer_40,000/Tactics/Orks#General_Rules|'Ere We Go!]] special rule gain +1 Attack. | 1 |- ! 3 !! Da Jump | Blessing || Self || Unit | Deep Strike the Weirdboy's unit anywhere. Strictly worse than [[Warhammer_40,000/Tactics/Psychic_101#Sanctic|Gate of Infinity]]; if you roll doubles on scatter, your unit can only Snap Fire for a turn. Given standard Ork accuracy, this is not all that bad of a problem, as long as you don't need to fire blasts. Use at your own peril. Great at setting up Killbolt or Power Vomit, if you roll one of them. | 2 |- ! 4 !! Killbolt | Witchfire || 18 || Unit | {{40k-Ranged-Weapon-Profile|range=18|strength=10|ap=2|type=Assault|rof=1|rules=Beam}} For killing tanks or things in straight lines...no other special rules needed to make this nastier. | 2 |- ! 5 !! Power Vomit | Witchfire || Template || Unit | {{40k-Ranged-Weapon-Profile|range=Template|strength=7|ap=2|type=Assault|rof=1|rules=Template}} A psychic flamer. Quite powerful. | 2 |- ! 6 !! Da Krunch | Witchfire || 24 || Unit | {{40k-Ranged-Weapon-Profile|range=24|strength=2D6|ap=4|type=Assault|rof=1|rules=Large Blast, Barrage}} The mighty foot of Gork (or possibly Mork) descends from the heavens in the form of a large blast barrage. If the Strength rolled is higher than 10, the foot comes down again...and again...until less than 10 Strength is rolled or the target is dead. | 2 |} [[Category:Warhammer 40000 Tactics(7E)]] {{Warhammer_40k_Tactics}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information