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=====Forge World===== *'''Atlas Recovery Tank:''' Believe it or not, this thing is almost useful now. It's a standard "battle Chimera" tank (T7 W11 and a hull heavy bolter) with S7, but rather than a battle gun, it has an enginseer's ability to heal a vehicle (but not itself). Compared to the enginseer, it's more expensive (both in points and money), but more mobile and less vulnerable to sniper fire. Unfortunately, while being a tank means it can't be picked off by snipers, it's not a character, so it ''can'' be targeted by anything else. Still too expensive for what it does, but a lot better than what it used to be. **''Important note:'' Unlike the Enginseer's Master of Machines rule, the Recovery Vehicle rule doesn't stipulate that a given vehicle may only benefit from it once. If you have a Lord of War on the field and want it to stay alive, an Enginseer and a few Atlases can give it a serious survivability boost. Highly situational, but potentially useful. *'''Hades Breaching Drill Squad:''' A vehicle with a squad of "Veterans" (who all have Sergeant grade LD, but none of whom have Veteran grade BS, all with shotguns, AKA crazy... or very unlucky) that emerges anywhere more than 9" away from enemies. Once it shows up, the Drill and Veteran Squad become separate units entirely. The Hades Drill itself is a big 'fuck you' machine, with 1d6 WS3+ S10 AP-4 D1d3 melee attacks (D1d6 against {{W40Kkeyword|Vehicles}}), and it has a 4++ invul in the fight phase thanks to its whirling blades. With T7, W7, and Sv3+, it's pretty durable, too. The Veterans are significantly worse than normal Veterans at shooting, with limited special weapons access on top of their nerfed BS, in that they can only take 2 special weapons in the squad, with no heavy flamer or heavy weapons team; the squad amounts to a tax on the drill, because it is so much worse than your other options, but it can still do ok with a pair of flamers. Makes for a delightful Distraction Carnifex; cackle with glee as your opponent shits himself trying to kill this thing before it crawls up his Stompa's ass and cores it like an apple! **You're probably going to want to take these guys and their death machine as {{W40Kkeyword|CATACHAN}}. The Vets are going to be within pissing distance anyways and are all but guaranteed to see close quarters fighting and while the Hades doesn't benefit from the Doctrine (it specifies ranged weapons), it CAN benefit from Straken, since unlike Priests and Krieg Regimental Standards, his +1 Attack Aura specifies UNITS, not {{W40Kkeyword|INFANTRY}}! *'''Salamander Command Vehicle:''' Don't get excited - this isn't a command vehicle, and you can't issue orders from inside it. It's not even a Transport, although it ''is'' an Ld8 Chimera chassis. It's also not a member of the Salamanders Space Marines Chapter. Instead, as a Salamander Vehicle, it has Scout, so it gets a 9" move after the first round begins but before the first turn begins. More importantly, during Shooting, a single friendly {{W40Kkeyword| <regiment> <vehicle>}} within 6" gets +1 to hit rolls, so you can finally shoot plasma safely from a Leman Russ, Arkurian Stormblade, or Macharius Omega (the Leman Russ is ironically the most efficient option, because the latter two can't take plasma sponsons). Incredibly expensive, at 132 points with just the guns. Much too expensive for what it does in a competitive game.
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