Editing
Warhammer 40,000/9th Edition Tactics/Chaos Daemons
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====<span style="color:#01bbe3;">Exalted Lord of Change</span>==== As with abilities like Chapter Command, you don't need to spend CP to make a super-daemon out of a generic Lord of Change, instead it costs points and PL. *'''Architect of Deception:''' Enemies take -1 to hit this birdman at range. While very costly, there's nothing more reliable than having the enemy consistently miss out on hitting the broad side of a bird with a lascannon. *'''Master Mutator:''' At the end of the psychic phase, any enemies already harmed by the birdman's powers take an additional MW on a 2+. *'''Nexus of Fate:''' For each turn the birdman is on the board, you gain a CP on a 4+. The cheapest but also the one with the broadest influence if you consider all the strats available.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information