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===Ork Ranged Weapons=== *'''Big Shootas:''' free upgrade but with Orky BS 5+ you get what you pay for. *'''Burna:''' free on Burna Boys and auto-hits. A model holding one should definitely be a Demolitions Specialist focusing on the flamer branch. *'''Deffgun:''' Free on Lootas, but again, it’s twice the cost of a Boy. Keep near a comms specialist, and if you're willing to spend 2 CP, a heavy loota can output 2d3+2 shots a turn. *'''Grot Blasta:''' pfft haha but at least it comes with a 4+ BS *'''Kombi- weapon w/ Rokkit Launcha:''' 3 points that would likely be better spent on half a Boy or a grot shield. Only allowed once per kill team as it’s only usable by the one Boyz Boss Nob you can take. *'''Kombi-weapon w/ Skorcha:''' 4 points, and you can only get 1 per kill team as a Boyz Nob upgrade, but might be worth it if you have a lot of Burnas in yours. Quite literally the best weapon the orks have- perhaps with the exception of a buffed deffgun. With Dakka Dakka, capable of outputting 2d6 autohitting + 4 shots that'll hit on 6's. Being a heavy or demo isn't a bad idea here, since the abilities of either can benefit. Unfortunately, this means one of the two best melee units in your force is now locked into a ranged speciality. *'''Kustom Mega Blasta:''' Orky Plasma gun, only available to Spanners; you love it, you want it.. It’s free, so if you’re running a few Lootas, give this to their Spanner Comms specialist. You have a higher chance of killing yourself than the enemy under common kill team circumstances. It's a one shot weapon, you have BS5+ and you'll usually be hitting on sixes. On average this means assuming that your hit leads to a wound and failed flesh wound rolls, you might kill one enemy a game- assuming you don't die first. *'''Rokkit Launcha:''' 3 points for up to two Boyz or any Spanners. OK if given to a Demolitions Specialist. A demo specialist does almost nothing with this. In fact, unfortunately, while a rokkit launcher has a very high chance of instagibbing nearly any model should it hit, this is contingent on it hitting, bringing up the same, one hit per game average of the mega blasta. *'''Shoota:''' Free with 18” range and Assault 2, but that Orky BS means it’s still best to keep your Boyz with choppas/sluggas. *'''Slugga:''' A Boy’s best friend, this grants an extra CC attack (because it’s paired with a choppa) and comes standard. 12” range isn’t that much worse than a Shoota when your battlefield is only twice that distance. *'''Stikkbomb:''' Free grenades for all! The only Ork Kill-Team models that can’t take/don’t get them standard is Grots.
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