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Codex - Tau Auxiliary 8th edition
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===Special rules Nicassar <span style="color: red"> '''WIP''' </span>=== *'''With Souls Bound to The Stars''': (Psychic Powers, all Nicassar units are capable of manifest at least 1 power per turn, Captains may manifest 2 per turn) '''With Souls Bound to The Stars Discipline''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Power !! D3 !! Charge Value !! |- | Telekinetic Slipstream || 1 || 5/10 || If this power is successfully manifested with a Charge Value of 5+ the caster may choose one Friendly unit within 24" with either/both of the '''Vehicle''' or '''Fly''' Keywords, including themselves. That unit may immediately move up to it's Movement value. If this power is manifested with a Charge Value of 10+ then this power acts as if it had been manifested on a 5+ with the following benefit - The chosen unit may fire all of its weapons as if it had not moved in the Movement phase. |- | Escape To The Void || 2 || 6 || If this power is successfully manifested the caster may choose one unit with either/both of the '''Vehicle''' or '''Fly''' Keywords within 24", including themselves. That unit is immediately placed into reserves. This unit arrives automatically at the beginning of the controlling players next movement phase, and must be placed within 6" of any table edge. |- | Arrival From The Stars || 3 || 6/11 || If this power is successfully manifested with a Charge Value of 6+ choose a single unit with either/both of the '''Vehicle''' or '''Fly''' keywords that is currently in Reserves. That unit may be set up anywhere on the battlefield that is at least 9" away from any enemy units. If this power is successfully manifested on a Charge Value of 11+ choose up to 3 units with either/both of the '''Vehicle''' or '''Fly''' keywords. Those unit may be set up anywhere on the battlefield that is at least 9" away from any enemy units. |- |} <br style="clear: both; height: 0px;" /> *'''Masterful Co-ordination''': ''The Nicassar are so used to working together to keep their innate psychic abilities from running out of control, that such Void-Breaches are almost unknown to the exploratory species, entire conclaves working together in a matter of moments to stifle any Psyker who finds their control failing, or to push enemy Psyker's into losing control.'' Should any friendly unit within 12" of a Unit with this ability suffer a '''Perils of The Warp''' they may re-roll one warp charge dice.
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