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====Winter Sovereign==== Amongst the [[Archfey]] of the [[Feywild]], there are many different factions, of which the Winter Fey are only one. Still, the '''Winter Sovereigns''' are [[fey]] beings who yearn for greater power, and they see in the ruthlessly pragmatic Winter Fey's ranks an easier route. By dedication, drive and perhaps assassination, a skilled and lucky fey adventurer may find themselves promoted from a mere agent of the courts of ice and snow to a full-fledged Archfey of winter. This Epic Destiny is found in [[Dragon Magazine]] #372, in the article "Masters of the Planes", and is open to ''any character with the Fey origin ([[Drow]], [[Eladrin]], [[Elf]], [[Gnome]], [[Hamadryad]], [[Hengeyokai]], [[Pixie]], [[Satyr]], [[Svirfneblin]], [[Wilden]]) ''. At 21st level, you gain the '''Lingering Cold''' feature, where enemies you hit with Cold attacks lose their resistance to cold (if any) until the end of your next turn. Enemies you hit with Cold keyword attack powers suffer a -5 penalty to saving throws made to end any effects that these powers create, and gain Vulnerable Cold 15 until the end of your next turn each time they fail a saving throw to end one of these effects. At 24th level, you gain the '''Winter's Bite''' feature, which lets you designate one daily attack power at the end of each short rest to gain the Cold keyword (for existing elemental attacks, they now do dual-typed damage), as well as teleport 5 squares as a minor action until the end of your next turn whenever you hit at least one target with a power that has the Cold keyword. At 26th level, you gain the '''Rime Armor''' Daily Utility power, which lets you spend a standard action to gain Immunity to Cold and a +10 power bonus to AC. Each time an enemy attacks you, reduce the power bonus by 1 (by 2 if the attack has the fire keyword). Any time an enemy hits you with a melee attack, the enemy takes 20 cold damage and is slowed until the end of your next turn. This effect lasts until the power bonus falls to +0 or until the end of the encounter. At 30th level, you gain the '''Frozen in Ice''' feature, which you can use once per day as a free action when a creature fails a saving throw against an effect you caused with a power with the Cold keyword. The target is Restrained (save ends), and if it fails that save, it is instead Petrified. Cosmetically, it's frozen in ice instead of turned to stone, but all other effects of the Petrified condition remain.
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