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Warhammer 40,000/7th Edition Tactics/Imperial Guard
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====Come the Apocalypse==== *Orks: Assault monsters! Best used by shuffling them up the board as a good distraction while your Arty and tanks blow the enemy to pieces as they try and kill the Green tide. Remember you must deploy at least 12" apart and can't come within 6" of them without having to stop and quiver, wondering if the Ork Warboss changed his mind and [[Anal Circumference|wants to test his Powerklaw on your metal box.]] In all honesty though, make sure the Orks are wiped out before they get into Close Combat, otherwise the Guardsmen can't shoot the enemy and you've nullified the Guard's main strength. *Necrons: Put out so much Anti-tank firepower that your Opponent's tears will satiate your thirst for days. *Tyranids: Like Orks, your big shooty units cover their advance but ensure they die just before getting into Assault while the Guardsmen pound the enemy into dust, but you can't come within 6" of them without stopping, like a worse version of One Eye open. *Chaos Space Marines: These guys have many fun options, but Blood Angels and Space Wolves do everything these guys do, and better, while allied at the Battle Brothers level. *Chaos Daemons: Yep. That's right. You can ally with Chaos while staying 6" away while the Daemons spawn utter clusterfucks. Extra lols if you "allied" the daemons with few squads of Malefic Daemonology Wyrdvane Psykersquads acting as mediums.
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