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Warhammer 40,000/8th Edition Tactics/Dark Angels
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====Elites==== *'''[[Fallen]]''': Basically Chaos Chosen with the '''IMPERIUM''' keyword and built-in Dark Angel tactics. They are objectively better than Chosen in every way. Unfortunately, they lack the '''HERETIC ASTARTES'''/'''ADEPTUS ASTARTES''' keywords and the <'''LEGION'''>/<'''CHAPTER'''> keywords, meaning they lack a lot of synergy with either army and the only buffs they can benefit from are Cypher (whose bonus can be redundant if you didn't move), Inquisitors (shared Ld 10, a bit meh due to Fallen Angels' Morale buff and exceptional existing Leadership) and the Custodes' Vexilla Defensor (an actually pretty solid 5++ bubble.) As per usual for Dark Angels, Plasma is your Fallen's best friend. Up to four plus the Champion can take Combi-plasmas and an additional one can take a regular Plasma Gun. They can, however, be built in a wide variety of ways. The whole squad can ditch their boltguns for chainswords, if you so wish. Four members can build themselves in a variety of different ways, such as adding a melee weapon, replacing their bolt pistol with a plasma pistol, their bolter with a combi-weapon or special weapon or ditching everything for a pair of lightning claws. A fifth squaddie can take either a special or a heavy weapon (choices include a Autocannon, Heavy Bolter, Lascannon or Missle Launcher) and the Champ can be built in most any way you see fit. Now that they've been given something to ride in, their usefulness as something other then a backline coverhumper has skyrocketed, and can be used as close ranged blasters or even as assault troops! They won't carry the game for you, but they are solid unit and will serve you well in most any task you put them to.
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