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Warhammer 40,000/8th Edition Tactics/Dark Eldar
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====Kabals==== *'''Ravager:''' Even more survivable than the new-and-improved Raider, the Ravager is somewhat sturdier with T6. Similarly, built-in Night Shields provide a 5++ save against all ranged weapons. Because Dark Lances count as Assault when equipped on Vehicles it has got an effective threat range of 50" at full accuracy. That, and their ability to deal D6 Damage at S8 AP-4 means the enemy ''won't'' escape and ''will'' die when you shoot them. Use their mobility to dictate the terms of battle and stay away from enemy charges. Disintegrators are a good choice if you want to erase enemy TEQ or Bikers from existence. **Archons allow friendly Kabal units to re-roll 1s to Hit, so it's not a bad idea to put one next to a few Ravagers to increase their accuracy. You can even go the extra mile and form a Black Heart Spearhead Detachment and give the Archon Writ of the Living Muse so that the Ravagers re-roll 1s to Wound as well. Quite nasty. Even though maintaining formation within the 6" aura reduces their manoeuvrability, the increase to effective firepower and the fact the Archon can move 8" and advance all the time to keep up render this a viable tactic. ***Per Chapter Approved 2019 Dark Lances and Disintegrator Cannons are priced equally at 15 points per weapon and a total cost of 140 points, so the only question is whether you want more anti-infantry or anti-armor in your list.
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