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===Fortifications=== *'''Webway Portal''': For 95 points you can take this giant arch. Fluffwise, it is the very reason for Eldar trolling where they suddenly appear somewhere where they completely shouldn't be. Crunchwise, it is still a giant arch with T8 W14 Sv3+/5++ which helps you to deep strike your units. It is set up anywhere on the battlefield more than 12" from enemy deployment zone and their units during your deployment and, of course, is immobile after that. What it allows you to do is to be able to set some of your {{W40kKeyword|AELDARI}} units in the Webway (like a Necron style Tomb World), but, aside from 1 unit per gate (like 1 unit per Night Scythe) restriction, you also must be 9" away from enemy, just like for normal deep strike, ''and'' completely within 3" of the gate. Of course, if the gate is destroyed, all units, that were in the gate's Webway (the Webway from the '''Webway Portal''' stratagem is not the same one, so that doesn't count) are slain. On the one hand, it does let you save some CP for not using the aforementioned '''Webway Portal''' strat, and furthermore allows you to deep strike your Vehicles. Still, the restriction for model placement (9" away from the enemy and within 3" of the gate itself) poses a large threat that your opponent just bubble-wraps your nice and large gate with an infantry blob, thus making actually using the gate a bit of "Risk-Reward" tactics, if not even a bit of a doubtful one. The model is very nice though, so don't restrain yourself from using it as a piece of terrain. ** Keep in mind that to use Webway Gate specific Stratagems from the Harlequins Codex you need to have a small detachment of these deadly murderclowns (and pray to any god of your choice for this to be FAQed and '''Labyrinth Laughs''' and '''Webway Ambush''' to be accessible to all {{W40kKeyword|AELDARI}}, as it actually affects all of them).
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