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===Why Play Kasrkin=== *'''Pros''' **You've always favored the Kasrkin of old Cadia over those Tempestus Usurpers. **Simple rules make this one of the easiest bespoke Kill Teams to pick up and play. **Guns! The Kasrkin seem able to carry around more special weapons than the other Guardsmen teams **Elite dice mitigate the risk of plasma overcharge. *'''Cons''' **Your entire team is, with few exceptions, 4+ saves and 4+ BS despite being the best of the best. **Still no heavy weapons. **There aren't many specialists, you are going to be lugging at least one basic trooper along per game. **Your numbers won't be the expected tides of green like the guardsmen. **Elite dice being limited to changing one dice does not completely remove overcharge risk unless combined with CP rerolls.
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