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===Drukhari=== *Similarly to Admech above, Drukhari were seen as an overwhelmingly powerful army when their 9th codex came out. Immediately they saw nerfs in later FAQs to whittle them down to size. This included some points hikes, most notably to stop the endless Raider spam, as well to Wyches and all the standard HQ choices. Meanwhile, Ravagers and Talos were stripped of the {{W40kKeyword|CORE}} keyword to limit buff stacking on those heavy hitters. *Succubus: Even without the following cheese, this commander was already one of the most cost-effective close combat HQs in the game, for only 60 points. However, when combined with rules provided by the Warzone Charadon Expansion (basically $60 Day 1 Drukhari DLC), things went completely off the rails. The Succubus could churn out a staggering average of 20 S4 Ap -1 attacks on a charge, with a max of 42, when equiped with Razor Flails and the new Competitive Edge Warlord trait. Edge allowed the Succubus to make another attack for each attack that failed to deal damage. Razor flails would double her attacks, an effect which would effectively be resolved twice. Eventually patched out by an FAQ a month or so after. *Dark Technomancer + liquifier guns. DT allowed any ranged weapon to optionally buffed with a +1 to wound rolls and +1 D, in exchange for a "Gets Hot" mechanic where a role of 1 to hit would deal the bearer a mortal wound. The problem? Liqifier guns are flamers and so auto-hit their targets, totally negating the downside. Whoopsie. Thankfully an FAQ prevented liquifiers being buffed by DT in June 2021.
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